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source: code/trunk/data/levels/old/tutorialHS08.oxw @ 10598

Last change on this file since 10598 was 7679, checked in by dafrick, 14 years ago

Renaming levelfiles (and some other) according to our new naming conventions which is using camelCase, without '_' or spaces.

  • Property svn:eol-style set to native
File size: 1.4 KB
RevLine 
[5170]1<Ambient colourvalue="0.8, 0.8, 0.8" />
2<Skybox src="Orxonox/Starbox" />
3
[5175]4<!-- This is your own space ship. The complicated XML values are not important -->
[5302]5<TutorialShip
[5170]6    camera="true" position="0,0,0" scale="10" yawpitchroll="0,0,0" mesh="assff.mesh" maxSpeed="500" maxSideAndBackSpeed="50" maxRotation="1.0" transAcc="200" rotAcc="3.0" transDamp="75" rotDamp="1.0"
[5176]7
[5302]8SpecialEffects="true"
9
[5170]10/>
11
[5175]12<!-- A few models flying around -->
[5170]13<Model position="2000,0,0" scale="10" mesh="tomato.mesh" yawpitchroll="-40,30,0" rotationAxis="1,0,0" rotationRate="-30"/>
14<Model position="0,2000,0" scale="10" mesh="tomato.mesh" yawpitchroll="-50,60,0" rotationAxis="1,0,0" rotationRate="-30"/>
15<Model position="0,0,2000" scale="10" mesh="tomato.mesh" yawpitchroll="-50,-30,0" rotationAxis="1,0,0" rotationRate="-30"/>
16<Model position="10000,16000,0" scale="100" mesh="DuBall1.mesh"/>
17<Model position="11400,16000,0" scale="60" mesh="DuBall2.mesh"/>
18
[5175]19<!-- Embedded lua code (creates random asteroids) -->
[5170]20<?lua
[6417]21for i = 1, 226, 1
[5170]22do ?>
23  <Model position="<?lua print(math.random() * 40000 - 20000)?>, <?lua print(math.random() * 40000 - 20000) ?>, <?lua print(math.random() * 40000 - 20000) ?>" scale="<?lua print(math.random() * 250 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" rotationAxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationRate="<?lua print(math.random() * 30 + 15) ?>" />
[6417]24<?lua
[5170]25end
26?>
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