Planet
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source: code/trunk/data/levels/planets.oxw @ 8353

Last change on this file since 8353 was 8351, checked in by rgrieder, 14 years ago

Merged kicklib2 branch back to trunk (includes former branches ois_update, mac_osx and kicklib).

Notes for updating

Linux:
You don't need an extra package for CEGUILua and Tolua, it's already shipped with CEGUI.
However you do need to make sure that the OgreRenderer is installed too with CEGUI 0.7 (may be a separate package).
Also, Orxonox now recognises if you install the CgProgramManager (a separate package available on newer Ubuntu on Debian systems).

Windows:
Download the new dependency packages versioned 6.0 and use these. If you have problems with that or if you don't like the in game console problem mentioned below, you can download the new 4.3 version of the packages (only available for Visual Studio 2005/2008).

Key new features:

  • *Support for Mac OS X*
  • Visual Studio 2010 support
  • Bullet library update to 2.77
  • OIS library update to 1.3
  • Support for CEGUI 0.7 —> Support for Arch Linux and even SuSE
  • Improved install target
  • Compiles now with GCC 4.6
  • Ogre Cg Shader plugin activated for Linux if available
  • And of course lots of bug fixes

There are also some regressions:

  • No support for CEGUI 0.5, Ogre 1.4 and boost 1.35 - 1.39 any more
  • In game console is not working in main menu for CEGUI 0.7
  • Tolua (just the C lib, not the application) and CEGUILua libraries are no longer in our repository. —> You will need to get these as well when compiling Orxonox
  • And of course lots of new bugs we don't yet know about
  • Property svn:eol-style set to native
File size: 2.3 KB
RevLine 
[8114]1<?lua
[8134]2  include("HUDTemplates3.oxo")
[8114]3  include("stats.oxo")
[8134]4  include("templates/lodInformation.oxt")
5  include("templates/spaceshipSwallow.oxt")
6  include("templates/spaceshipPirate.oxt")
[8114]7?>
8
9
10
11<Level
12 name         = "Planet_Demo"
13 description  = "Demonstration of planets with high resolution."
14
15>
16  <templates>
17   <Template link=lodtemplate_default />
18  </templates>
19
20  <Scene
21   ambientlight = "0.5, 0.5, 0.5"
22   skybox       = "Orxonox/skypanoramagen1"
23  >
24   
[8134]25<WorldAmbientSound ambientSource="AlphaCentauri.ogg" looping="true" playOnLoad="true" />
[8114]26<Light type=directional position="-10000,-10000,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
27
28<?lua
29planetsize=40000
30?>
31
32<SpawnPoint position="<?lua print(math.sin(1.5) *(3)*planetsize) ?>,<?lua print(math.cos(1.5) *3*planetsize) ?>,<?lua print(500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipswallow />
33
34
35<?lua
36max = 50
37
38for i = 1, max, 1
39do
40    x = math.sin(i/max*6)*(1.5)*planetsize
[8116]41    y = i*100
42    z = math.cos(i/max*6)*(1.5)*planetsize
[8114]43    ?>
44<?lua
45for k = 1, 25, 1
46do
47j = math.random()
48?>
49
50    <MovableEntity position="<?lua print(x + math.random() * 10000-2500) ?>,<?lua print(y + math.random() * 5000-2500) ?>,<?lua print(z + math.random() * 1000-500) ?>" <?lua if i == 5 then ?> collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=<?lua print(j * 50) ?> <?lua end ?> scale=<?lua print(j * 5) ?> rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
51      <attached>
[8134]52        <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
[8114]53      </attached>
54      <?lua if i == 5 then ?><collisionShapes>
55        <SphereCollisionShape radius="<?lua print(j * 70) ?>" />
56      </collisionShapes> <?lua end ?>
57    </MovableEntity>
58<?lua
59end
60?>
61<?lua end ?>
[8116]62    <Planet position="0,0,0" scale="<?lua print(planetsize) ?>" pitch=-90 mesh="jupiter.mesh" atmosphere="atmosphere1" rotationaxis="0,1,0" rotationrate="0.2" atmospheresize=300.0f imagesize=1024.0f />
63    <Planet position="<?lua print(5*planetsize) ?>,0,0" scale=10000 pitch=30 mesh="ganymede.mesh" atmosphere="atmosphere1" rotationaxis="1,0,1" rotationrate="1.5" atmospheresize=224.0f imagesize=1024.0f />
[8114]64  </Scene>
65</Level>
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