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source: code/trunk/data/levels/presentationDM.oxw @ 8725

Last change on this file since 8725 was 8706, checked in by dafrick, 13 years ago

Merging presentation branch back into trunk.
There are many new features and also a lot of other changes and bugfixes, if you want to know, digg through the svn log.
Not everything is yet working as it should, but it should be fairly stable. If you habe any bug reports, just send me an email.

  • Property svn:eol-style set to native
File size: 5.2 KB
RevLine 
[7648]1<LevelInfo
2 name = "Presentation DM"
3 description = "Presentation Level"
4 tags = "presentation"
5/>
6
[5378]7<?lua
[7679]8  include("HUDTemplates3.oxo")
[5654]9  include("stats.oxo")
[7679]10  include("templates/spaceshipAssff.oxt")
11  include("templates/spaceshipH2.oxt")
12  include("templates/lodInformation.oxt")
[5378]13?>
14
15<Level
16 name         = "Presentation"
17 description  = "A simple testlevel"
18>
[7163]19  <templates>
20    <Template link=lodtemplate_default />
21  </templates>
[8706]22  <?lua include("includes/notifications.oxi") ?>
[7163]23
[5378]24  <Scene
25   ambientlight = "0.5, 0.5, 0.5"
26   skybox       = "Orxonox/skypanoramagen1"
27  >
28    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
29
[5519]30
[7163]31    <?lua
32      for i = 1, 10, 1 do
33    ?>
34      <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
35    <?lua end ?>
[5383]36
37    <GlobalShader compositor="Bloom" visible=false>
38      <events>
39        <visibility>
40          <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true />
41        </visibility>
42      </events>
43    </GlobalShader>
[5502]44
[7163]45    <?lua
46      for i = 1, 100, 1 do
47        j = math.random()
48    ?>
[8079]49      <MovableEntity position="<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000 - 2000) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass="<?lua print(j * 50) ?>" scale="<?lua print(j * 5) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
[7163]50        <attached>
[8079]51          <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
[7163]52        </attached>
53        <collisionShapes>
54          <SphereCollisionShape radius="<?lua print(j * 70) ?>" />
55        </collisionShapes>
56      </MovableEntity>
57    <?lua end ?>
[5513]58
[5464]59<!--
[7163]60    <?lua
61      for i = 1, 70, 1 do
62    ?>
63      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
64        <attached>
65          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
66        </attached>
67      </MovableEntity>
68      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
69        <attached>
70          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
71        </attached>
72      </MovableEntity>
[5383]73
[7163]74      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
75        <attached>
76          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
77        </attached>
78      </MovableEntity>
79      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
80        <attached>
81          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
82        </attached>
83      </MovableEntity>
[5383]84
[7163]85      <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
86        <attached>
87          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
88        </attached>
89      </MovableEntity>
90      <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
91        <attached>
92          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
93        </attached>
94      </MovableEntity>
95    <?lua end ?>
[5464]96-->
[7163]97
[5378]98  </Scene>
99</Level>
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