[7648] | 1 | <LevelInfo |
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[8079] | 2 | name = "Presentation XI FPS 1st" |
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[7648] | 3 | description = "2nd Presentation level for Orxonox Convention XI, FPS" |
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| 4 | tags = "presentation" |
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[9016] | 5 | screenshot = "presentationxifps1st.png" |
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[7648] | 6 | /> |
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| 7 | |
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[6883] | 8 | <?lua |
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[7679] | 9 | include("HUDTemplates3.oxo") |
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[6883] | 10 | include("stats.oxo") |
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[7679] | 11 | include("templates/spaceshipAssff.oxt") |
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| 12 | include("templates/spaceshipH2.oxt") |
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| 13 | include("templates/FPS.oxt") |
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| 14 | include("templates/lodInformation.oxt") |
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[6883] | 15 | ?> |
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| 16 | |
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[9016] | 17 | <Level> |
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[7083] | 18 | <templates> |
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| 19 | <Template link=lodtemplate_default /> |
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| 20 | </templates> |
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[8706] | 21 | <?lua include("includes/notifications.oxi") ?> |
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[7083] | 22 | |
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[6883] | 23 | <Scene |
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| 24 | ambientlight = "0.1, 0.1, 0.1" |
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[9348] | 25 | skybox = "Orxonox/skyBoxBasic" |
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[6883] | 26 | gravity = "0,-1000,0" |
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[7284] | 27 | negativeWorldRange = "-100000, -100000, -100000" |
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| 28 | positiveWorldRange = " 100000, 100000, 100000" |
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[6883] | 29 | hasPhysics = true |
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| 30 | > |
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| 31 | <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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| 32 | |
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[6908] | 33 | <Pawn health=100 position="600,35,0" direction="0,-1,0" collisionType=dynamic mass=100000> |
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| 34 | <attached> |
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[7052] | 35 | <Model position="0,0,0" mesh="fish.mesh" scale3D="5,5,5" /> |
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[6908] | 36 | </attached> |
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| 37 | <collisionShapes> |
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| 38 | <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> |
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| 39 | </collisionShapes> |
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| 40 | </Pawn> |
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| 41 | |
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| 42 | <Pawn health=100 position="0,-35,0" direction="0,-1,0" collisionType=dynamic mass=100000> |
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| 43 | <attached> |
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| 44 | <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" /> |
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| 45 | </attached> |
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| 46 | <collisionShapes> |
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| 47 | <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> |
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| 48 | </collisionShapes> |
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| 49 | </Pawn> |
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| 50 | |
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[6883] | 51 | <StaticEntity position="0,-50,0" direction="0,-1,0" collisionType=static mass=100000 > |
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| 52 | <attached> |
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| 53 | <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" /> |
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| 54 | </attached> |
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| 55 | <collisionShapes> |
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| 56 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> |
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| 57 | </collisionShapes> |
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| 58 | </StaticEntity> |
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| 59 | |
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| 60 | <StaticEntity position="210,-30,0" direction="0,-1,0" collisionType=static mass=100000 > |
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| 61 | <attached> |
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| 62 | <Model position="0,0,0" mesh="cube_orange.mesh" scale3D="100,100,10" /> |
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| 63 | </attached> |
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| 64 | <collisionShapes> |
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| 65 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> |
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| 66 | </collisionShapes> |
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| 67 | </StaticEntity> |
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| 68 | |
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| 69 | <StaticEntity position="600,-20,0" direction="0,-1,0" collisionType=static mass=100000 > |
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| 70 | <attached> |
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| 71 | <Model position="0,0,0" mesh="cube_green.mesh" scale3D="100,100,10" /> |
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| 72 | </attached> |
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| 73 | <collisionShapes> |
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| 74 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> |
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| 75 | </collisionShapes> |
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| 76 | </StaticEntity> |
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| 77 | |
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| 78 | <StaticEntity position="600,10,120" direction="0,-1,1" collisionType=static mass=100000 > |
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| 79 | <attached> |
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| 80 | <Model position="0,0,0" mesh="cube_red.mesh" scale3D="100,100,10" /> |
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| 81 | </attached> |
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| 82 | <collisionShapes> |
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| 83 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> |
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| 84 | </collisionShapes> |
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| 85 | </StaticEntity> |
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| 86 | |
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| 87 | <StaticEntity position="600,40,250" direction="0,-1,0" collisionType=static mass=100000 > |
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| 88 | <attached> |
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| 89 | <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" /> |
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| 90 | </attached> |
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| 91 | <collisionShapes> |
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| 92 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> |
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| 93 | </collisionShapes> |
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| 94 | </StaticEntity> |
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[7052] | 95 | |
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[6883] | 96 | <?lua |
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| 97 | for i = 1, 10, 1 |
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| 98 | do ?> |
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| 99 | <SpawnPoint position="0,300,0" direction="0, 0, 0" lookat="0,0,100000000" spawnclass=FpsPlayer pawndesign=fps /> |
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| 100 | <?lua |
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| 101 | end |
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| 102 | ?> |
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| 103 | |
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| 104 | |
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| 105 | </Scene> |
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[7284] | 106 | </Level> |
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