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source: code/trunk/data/levels/presentationFS102.oxw @ 10641

Last change on this file since 10641 was 9348, checked in by landauf, 12 years ago

merged branch presentation2012merge back to trunk

  • Property svn:eol-style set to native
File size: 3.4 KB
RevLine 
[7648]1<LevelInfo
[8079]2 name = "Presentation XI FPS 1st"
[7648]3 description = "2nd Presentation level for Orxonox Convention XI, FPS"
4 tags = "presentation"
[9016]5 screenshot = "presentationxifps1st.png"
[7648]6/>
7
[6883]8<?lua
[7679]9  include("HUDTemplates3.oxo")
[6883]10  include("stats.oxo")
[7679]11  include("templates/spaceshipAssff.oxt")
12  include("templates/spaceshipH2.oxt")
13  include("templates/FPS.oxt")
14  include("templates/lodInformation.oxt")
[6883]15?>
16
[9016]17<Level>
[7083]18  <templates>
19    <Template link=lodtemplate_default />
20  </templates>
[8706]21  <?lua include("includes/notifications.oxi") ?>
[7083]22
[6883]23  <Scene
24   ambientlight = "0.1, 0.1, 0.1"
[9348]25   skybox       = "Orxonox/skyBoxBasic"
[6883]26   gravity      = "0,-1000,0"
[7284]27   negativeWorldRange = "-100000, -100000, -100000"
28   positiveWorldRange = " 100000,  100000,  100000"
[6883]29   hasPhysics   = true
30  >
31    <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
32
[6908]33  <Pawn health=100 position="600,35,0" direction="0,-1,0" collisionType=dynamic mass=100000>
34      <attached>
[7052]35        <Model position="0,0,0" mesh="fish.mesh" scale3D="5,5,5" />
[6908]36      </attached>
37      <collisionShapes>
38        <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" />
39      </collisionShapes>
40  </Pawn>
41 
42  <Pawn health=100 position="0,-35,0" direction="0,-1,0" collisionType=dynamic mass=100000>
43      <attached>
44        <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" />
45      </attached>
46      <collisionShapes>
47        <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" />
48      </collisionShapes>
49  </Pawn>
50 
[6883]51  <StaticEntity position="0,-50,0" direction="0,-1,0" collisionType=static mass=100000 >
52      <attached>
53        <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" />
54      </attached>
55      <collisionShapes>
56        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
57      </collisionShapes>
58  </StaticEntity>
59
60   <StaticEntity position="210,-30,0" direction="0,-1,0" collisionType=static mass=100000 >
61      <attached>
62        <Model position="0,0,0" mesh="cube_orange.mesh" scale3D="100,100,10" />
63      </attached>
64      <collisionShapes>
65        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
66      </collisionShapes>
67  </StaticEntity>
68 
69   <StaticEntity position="600,-20,0" direction="0,-1,0" collisionType=static mass=100000 >
70      <attached>
71        <Model position="0,0,0" mesh="cube_green.mesh" scale3D="100,100,10" />
72      </attached>
73      <collisionShapes>
74        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
75      </collisionShapes>
76  </StaticEntity>
77
78<StaticEntity position="600,10,120" direction="0,-1,1" collisionType=static mass=100000 >
79      <attached>
80        <Model position="0,0,0" mesh="cube_red.mesh" scale3D="100,100,10" />
81      </attached>
82      <collisionShapes>
83        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
84      </collisionShapes>
85  </StaticEntity>
86 
87  <StaticEntity position="600,40,250" direction="0,-1,0" collisionType=static mass=100000 >
88      <attached>
89        <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" />
90      </attached>
91      <collisionShapes>
92        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
93      </collisionShapes>
94  </StaticEntity>
[7052]95 
[6883]96<?lua
97for i = 1, 10, 1
98do ?>
99    <SpawnPoint position="0,300,0" direction="0, 0, 0" lookat="0,0,100000000" spawnclass=FpsPlayer pawndesign=fps />
100<?lua
101end
102?>
103
104
105  </Scene>
[7284]106</Level>
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