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source: code/trunk/data/levels/presentationHS09.oxw @ 8254

Last change on this file since 8254 was 8079, checked in by landauf, 14 years ago

merged usability branch back to trunk

incomplete summary of the changes in this branch:

  • enhanced keyboard navigation in GUIs
  • implemented new graphics menu and changeable window size at runtime
  • added developer mode
  • HUD shows if game is paused, game pauses if ingame menu is opened
  • removed a few obsolete commands and hid some that are more for internal use
  • numpad works in console and gui
  • faster loading of level info
  • enhanced usage of compositors (Shader class)
  • improved camera handling, configurable FOV and aspect ratio
  • Property svn:eol-style set to native
File size: 14.5 KB
Line 
1<LevelInfo
2 name = "Presentation X 1st"
3 description = "1st Presentation level for Orxonox Convention X"
4 tags = "presentation"
5/>
6
7<?lua
8  include("HUDTemplates3.oxo")
9  include("stats.oxo")
10  include("templates/spaceshipAssff.oxt")
11  include("templates/spaceshipH2.oxt")
12  include("templates/spaceshipPirate.oxt")
13  include("templates/pickupRepresentationTemplates.oxt")
14  include("templates/lodInformation.oxt")
15?>
16
17<Level
18 name         = "Presentation09"
19 description  = "presentation level for Orxonox Convention X"
20 gametype     = TeamDeathmatch
21 hasPhysics = true
22>
23  <templates>
24    <Template link=lodtemplate_default />
25  </templates>
26
27  <Scene
28   ambientlight = "0.6, 0.4, 0.4"
29   skybox       = "Orxonox/skypanoramagen2"
30  >
31
32    <?lua
33      include("includes/pickups.oxi")
34    ?>
35
36    <Light type=directional position="0,0,0" direction="0.683, 0.289, 0.670" diffuse="0.8, 0.5, 0.5, 1.0" specular="0.8, 0.4, 0.4, 1.0" />
37
38    <SpawnPoint position="-3800, 2500, 1500" direction="-0.683, -0.289, -0.670"  spawnclass=SpaceShip pawndesign=spaceshipassff />
39
40    <SpaceShip position="-3900,3000,1000">
41      <templates>
42        <Template link=spaceshipHtwo/>
43      </templates>
44      <controller>
45        <WaypointPatrolController alertnessradius=100 team=0>
46          <waypoints>
47            <StaticEntity position="-3850,2800,1450" />
48          </waypoints>
49        </WaypointPatrolController>
50      </controller>
51    </SpaceShip>
52
53    <SpaceShip position="-4100,2600,1600">
54      <templates>
55        <Template link=spaceshipHtwo/>
56      </templates>
57      <controller>
58        <WaypointPatrolController alertnessradius=100 team=0>
59          <waypoints>
60            <StaticEntity position="-3850,2800,1450" />
61          </waypoints>
62        </WaypointPatrolController>
63      </controller>
64    </SpaceShip>
65
66    <SpaceShip position="-4000,2500,1500">
67      <templates>
68        <Template link=spaceshipHtwo/>
69      </templates>
70      <controller>
71        <WaypointPatrolController alertnessradius=100 team=0>
72          <waypoints>
73            <StaticEntity position="-3850,2800,1450" />
74          </waypoints>
75        </WaypointPatrolController>
76      </controller>
77    </SpaceShip>
78
79    <SpaceShip position="-4100,2700,1500">
80      <templates>
81        <Template link=spaceshipHtwo/>
82      </templates>
83      <controller>
84        <WaypointPatrolController alertnessradius=100 team=0 />
85      </controller>
86    </SpaceShip>
87
88    <SpaceShip position="-4150,2750,1550">
89      <templates>
90        <Template link=spaceshipHtwo/>
91      </templates>
92      <controller>
93        <WaypointPatrolController alertnessradius=100 team=0 />
94      </controller>
95    </SpaceShip>
96
97    <Billboard material="Test/Fog" position="-3800, 2500, 1500" alpha="0.1" color="1, 1, 1, 0.1" scale="0.5" />
98
99    <PickupSpawner position="-3800, 2500, 1500" respawnTime="60" triggerDistance="20" maxSpawnedItems="5">
100      <pickup>
101        <SpeedPickup template=smalljumppickup />
102      </pickup>
103    </PickupSpawner>
104
105    <!-- PickupRepresentation for the pickup below, since it is not a standard pickup provided by pickups.oxi -->
106    <PickupRepresentation
107      pickupName = "Medium Health Pack"
108      pickupDescription = "Once used adds a medium amout of health to the ship."
109      spawnerTemplate = "mediumhealthpickupRepresentation"
110      inventoryRepresentation = "MediumHealth"
111    >
112      <pickup>
113        <HealthPickup health=100 activationType="onUse" durationType="once" />
114      </pickup>
115    </PickupRepresentation>
116
117    <PickupSpawner position="-4150,2750,1550" respawnTime="60" triggerDistance="20" maxSpawnedItems="5">
118      <pickup>
119        <HealthPickup health=100 activationType=onUse durationType=once />
120      </pickup>
121    </PickupSpawner>
122
123    <PickupSpawner position="2300, 4300, 2400" respawnTime="5" triggerDistance="20">
124      <pickup>
125        <HealthPickup template=mediumhealthpickup />
126      </pickup>
127    </PickupSpawner>
128
129    <Billboard position="-2500, 2400, 1500" material="Examples/Flare" />
130    <EventDispatcher>
131      <targets>
132        <EventTarget target=pirates />
133      </targets>
134      <events>
135        <activity>
136          <DistanceTrigger position="-2500, 2400, 1500" distance=250 target="SpaceShip" stayactive=true />
137        </activity>
138      </events>
139    </EventDispatcher>
140
141    <?lua
142      for i = 1, 10, 1 do
143    ?>
144      <SpaceShip position="<?lua print(5000 + math.random() * 4000 - 2000) ?>,<?lua print(0 + math.random() * 2000 - 1000) ?>,<?lua print(math.random() * 2000 - 1000) ?>">
145        <templates>
146          <Template link=spaceshippirate />
147        </templates>
148        <controller>
149          <WaypointPatrolController name=pirates alertnessradius=1000 team=1 active=false>
150            <waypoints>
151              <StaticEntity position="3100, 2000, 1500" />
152            </waypoints>
153          </WaypointPatrolController>
154        </controller>
155      </SpaceShip>
156    <?lua end ?>
157
158    <?lua
159      for i = 1, 12, 1 do
160    ?>
161      <SpaceShip position="<?lua print(2800 + math.random() * 2000 - 1000) ?>,<?lua print(2500+ math.random() * 1000 - 500) ?>,<?lua print(2500 + math.random() * 1000 - 500) ?>" >
162        <templates>
163          <Template link=spaceshipassff />
164        </templates>
165        <controller>
166          <WaypointPatrolController alertnessradius=1000 team=0>
167            <waypoints>
168              <StaticEntity position="<?lua print(2800 + math.random() * 1000 - 500) ?>,<?lua print(2500 + math.random() * 1000 - 500) ?>,<?lua print(1500 + math.random() * 1000 - 500) ?>" />
169            </waypoints>
170          </WaypointPatrolController>
171        </controller>
172      </SpaceShip>
173    <?lua end ?>
174
175    <Billboard position="2300, 4400, 2500" material="Examples/Flare" />
176    <EventDispatcher>
177      <targets>
178        <EventTarget target=attacker />
179      </targets>
180      <events>
181        <activity>
182          <DistanceTrigger position="2300, 4400, 2500" distance=50 target="SpaceShip" stayactive=true />
183        </activity>
184      </events>
185    </EventDispatcher>
186
187    <?lua
188      for i = 1, 12, 1 do
189    ?>
190      <SpaceShip position="<?lua print(2500 + math.random() * 500 - 250) ?>,<?lua print(4800 + math.random() * 500 - 250) ?>,<?lua print(2500 + math.random() * 500 - 250) ?>" >
191        <templates>
192          <Template link=spaceshipassff />
193        </templates>
194        <controller>
195          <WaypointPatrolController name=attacker alertnessradius="<?lua print(math.random() * 2000) ?>" team=0 active=false>
196            <waypoints>
197              <StaticEntity position="<?lua print(2800 + math.random() * 500 - 250) ?>,<?lua print(2500 + math.random() * 500 - 250) ?>,<?lua print(1500 + math.random() * 500 - 250) ?>" />
198              <StaticEntity position="<?lua print(5000 + math.random() * 500 - 250) ?>,<?lua print(0 + math.random() * 500 - 250) ?>,<?lua print(0 + math.random() * 500 - 250) ?>" />
199              <StaticEntity position="<?lua print(7500 + math.random() * 500 - 250) ?>,<?lua print(-2500 + math.random() * 500 - 250) ?>,<?lua print(-1500 + math.random() * 500 - 250) ?>" />
200            </waypoints>
201          </WaypointPatrolController>
202        </controller>
203      </SpaceShip>
204    <?lua end ?>
205
206    <StaticEntity position="2800, 2500, 2500">
207      <attached>
208        <CheckPoint />
209        <Model position="400, 0, 0" scale="40" mesh="DuBall2.mesh"/>
210        <Model position="-400, 0, 0" scale="40" mesh="DuBall1.mesh"/>
211      </attached>
212    </StaticEntity>
213
214<!--
215    <Destroyer position="6500, -2000, -1000" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=500>
216      <attached>
217        <CheckPoint />
218        <Model position="0,0,0" scale="5" mesh="Carrier.mesh"/>
219        <Backlight
220          mainstate=activity
221          active=false
222          scale=0.4
223          name=bltest
224          position=" 7.6, 0, 6"
225          colour="0.2, 0.65, 1.0, 1.0"
226          width=15
227          length=1500
228          lifetime=2
229          elements=50
230          trailmaterial="Trail/backlighttrail"
231          turnontime=1
232          turnofftime=1
233          material="Flares/ThrusterFlare1"
234        />
235      </attached>
236      <collisionShapes>
237        <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
238        <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
239        <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
240        <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
241        <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
242        <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
243        <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
244      </collisionShapes>
245    </Destroyer>
246-->
247
248    <Destroyer
249      position          = "6500,-2000,-1000"
250      collisionType     = dynamic
251      mass              = 100000
252      angularDamping    = 0.9999999
253      health            = 1000
254      maxhealth         = 1000
255      initialhealth     = 1000
256    >
257      <controller>
258        <WaypointPatrolController team=1 />
259      </controller>
260      <attached>
261        <Model mesh="Carrier.mesh" scale="5" />
262        <Backlight
263          mainstate=activity
264          active=false
265          scale=0.4
266          name=bltest
267          position=" 7.6, 0, 6"
268          colour="0.2, 0.65, 1.0, 1.0"
269          width=15
270          length=1500
271          lifetime=2
272          elements=50
273          trailmaterial="Trail/backlighttrail"
274          turnontime=1
275          turnofftime=1
276          material="Flares/ThrusterFlare1"
277        />
278
279        <?lua
280          for i=0,8,1 do
281        ?>
282          <BlinkingBillboard
283            position="<?lua print(200-270/8*i)?> ,15,2"
284            material="Examples/Flare"
285            colour="1.0, 0.5, 0.3"
286            phase="<?lua print(-360/8*i)?>"
287            amplitude=0.1
288            frequency=0.5
289            quadratic=1
290          />
291
292          <BlinkingBillboard
293            position="<?lua print(200-270/8*i)?>,-15,2"
294            material="Examples/Flare"
295            colour="1.0, 0.5, 0.3"
296            phase="<?lua print(-360/8*i)?>"
297            amplitude=0.1
298            frequency=0.5
299            quadratic=1
300          />
301        <?lua end ?>
302
303        <Backlight
304          scale=1
305          position=" 169, 75, -15"
306          colour="1, 0.85, 0.5, 0.5"
307          width=40
308          length=1000
309          lifetime=5
310          elements=15
311          trailmaterial="Trail/backlighttrail"
312          material="Examples/Flare"
313        />
314        <Backlight
315          scale=1
316          position=" 169, -75, -15"
317          colour="1, 0.85, 0.5, 0.5"
318          width=40
319          length=1000
320          lifetime=5
321          elements=15
322          trailmaterial="Trail/backlighttrail"
323          material="Examples/Flare"
324        />
325      </attached>
326      <collisionShapes>
327        <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
328        <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
329        <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
330        <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
331        <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
332        <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
333        <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
334      </collisionShapes>
335    </Destroyer>
336
337    <?lua
338      for i = 1, 10, 1 do
339    ?>
340      <SpaceShip position="<?lua print(6200 + math.random() * 2000 - 1000) ?>,<?lua print(-1500 + math.random() * 1000 - 500) ?>,<?lua print(-700 + math.random() * 1000 - 500) ?>" >
341        <templates>
342          <Template link=spaceshippirate />
343        </templates>
344        <controller>
345          <WaypointPatrolController alertnessradius=1000 team=1>
346            <waypoints>
347              <StaticEntity position="<?lua print(6000 + math.random() * 1000 - 500) ?>,<?lua print(-2000 + math.random() * 1000 - 500) ?>,<?lua print(-1000 + math.random() * 1000 - 500) ?>" />
348            </waypoints>
349          </WaypointPatrolController>
350        </controller>
351      </SpaceShip>
352    <?lua end ?>
353
354    <?lua
355      elements = {"asteroid_ice.mesh", "asteroid_UV.mesh", "ast1.mesh", "ast2.mesh", "ast3.mesh", "ast4.mesh", "ast5.mesh", "ast6.mesh"}
356
357      elements.length = function()
358        return table.getn(elements)
359      end
360
361      for i = 1, 100, 1 do
362        x = math.random() * 100  + (i) * 100
363        y = math.random() * 3000 - 1500
364        z = math.random() * 3000 - 1500 + (i-100) * 10
365        s = math.random() * 60 + 30
366        e = math.floor(math.random()*elements.length()+1)
367    ?>
368      <MovableEntity mass=90000 position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 100 - 15) ?>">
369        <attached>
370          <Model position="0,0,0" scale="<?lua print(s) ?>" mesh="<?lua print(elements[e])?>" />
371        </attached>
372      </MovableEntity>
373    <?lua end ?>
374
375    <?lua
376      for i = 1, 100, 1 do
377        x = math.random() * 200 + i*200
378        y = math.random() * 3000 - 1500
379        z = math.random() * 3000 - 1500 + (i-100) * 10
380        s = math.random() * 60 + 30
381    ?>
382      <ParticleSpawner position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" source="Orxonox/Steam" lifetime=3.0 loop=1 />
383      <!-- Billboard material="Test/Fog" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>"  color="1, 1, 1, 0.01" scale="20" /-->
384    <?lua end ?>
385
386    <?lua
387      elements = {"BodyDebris1.mesh", "CockpitDebris.mesh", "LightningGun.mesh", "WingDebris1.mesh", "WingDebris2.mesh", "satellitedish.mesh", "Thruster.mesh"}
388      sizes = {4, 4, 4, 4, 4, 10, 20}
389     
390      elements.length = function()
391        return table.getn(elements)
392      end
393     
394      for i = 1, 150, 1 do
395        x = math.random() * 750 - 4500
396        y = math.random() * 1000 + 2000
397        z = math.random() * 500 + 1000
398        e = math.floor(math.random()*elements.length()+1)
399    ?>
400      <MovableEntity mass=90000 position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30- 15) ?>">
401        <attached>
402          <Model position="0,0,0" scale="<?lua print(sizes[e]) ?>" mesh="<?lua print( elements[e]) ?>" />
403        </attached>
404      </MovableEntity>
405    <?lua end ?>
406   
407<!--
408    <Planet position="1000,0,0" mass=900000 scale=1000 pitch=-90 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="1,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f />
409-->
410
411  </Scene>
412</Level>
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