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source: code/trunk/data/levels/presentation_FS10.oxw @ 7675

Last change on this file since 7675 was 7648, checked in by dafrick, 14 years ago

Merged releasetodo, containing a new way to describe and tag levels, back to trunk.

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1<LevelInfo
2 name = "Presentation XI FPS"
3 description = "2nd Presentation level for Orxonox Convention XI, FPS"
4 tags = "presentation"
5/>
6
7<?lua
8  include("hudtemplates3.oxo")
9  include("stats.oxo")
10  include("templates/spaceship_assff.oxt")
11  include("templates/spaceship_H2.oxt")
12  include("templates/fps.oxt")
13  include("templates/lodinformation.oxt")
14?>
15
16<Level
17 name         = "fps"
18 description  = "tests"
19>
20  <templates>
21    <Template link=lodtemplate_default />
22  </templates>
23
24  <Scene
25   ambientlight = "0.1, 0.1, 0.1"
26   skybox       = "Orxonox/skypanoramagen1"
27   gravity      = "0,-1000,0"
28   negativeWorldRange = "-100000, -100000, -100000"
29   positiveWorldRange = " 100000,  100000,  100000"
30   hasPhysics   = true
31  >
32    <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
33
34  <Pawn health=100 position="600,35,0" direction="0,-1,0" collisionType=dynamic mass=100000>
35      <attached>
36        <Model position="0,0,0" mesh="fish.mesh" scale3D="5,5,5" />
37      </attached>
38      <collisionShapes>
39        <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" />
40      </collisionShapes>
41  </Pawn>
42 
43  <Pawn health=100 position="0,-35,0" direction="0,-1,0" collisionType=dynamic mass=100000>
44      <attached>
45        <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" />
46      </attached>
47      <collisionShapes>
48        <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" />
49      </collisionShapes>
50  </Pawn>
51 
52  <StaticEntity position="0,-50,0" direction="0,-1,0" collisionType=static mass=100000 >
53      <attached>
54        <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" />
55      </attached>
56      <collisionShapes>
57        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
58      </collisionShapes>
59  </StaticEntity>
60
61   <StaticEntity position="210,-30,0" direction="0,-1,0" collisionType=static mass=100000 >
62      <attached>
63        <Model position="0,0,0" mesh="cube_orange.mesh" scale3D="100,100,10" />
64      </attached>
65      <collisionShapes>
66        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
67      </collisionShapes>
68  </StaticEntity>
69 
70   <StaticEntity position="600,-20,0" direction="0,-1,0" collisionType=static mass=100000 >
71      <attached>
72        <Model position="0,0,0" mesh="cube_green.mesh" scale3D="100,100,10" />
73      </attached>
74      <collisionShapes>
75        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
76      </collisionShapes>
77  </StaticEntity>
78
79<StaticEntity position="600,10,120" direction="0,-1,1" collisionType=static mass=100000 >
80      <attached>
81        <Model position="0,0,0" mesh="cube_red.mesh" scale3D="100,100,10" />
82      </attached>
83      <collisionShapes>
84        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
85      </collisionShapes>
86  </StaticEntity>
87 
88  <StaticEntity position="600,40,250" direction="0,-1,0" collisionType=static mass=100000 >
89      <attached>
90        <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" />
91      </attached>
92      <collisionShapes>
93        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
94      </collisionShapes>
95  </StaticEntity>
96 
97<?lua
98for i = 1, 10, 1
99do ?>
100    <SpawnPoint position="0,300,0" direction="0, 0, 0" lookat="0,0,100000000" spawnclass=FpsPlayer pawndesign=fps />
101<?lua
102end
103?>
104
105
106  </Scene>
107</Level>
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