[7059] | 1 | <?lua |
---|
| 2 | include("hudtemplates3.oxo") |
---|
| 3 | include("stats.oxo") |
---|
| 4 | include("templates/spaceship_assff.oxt") |
---|
| 5 | include("templates/spaceship_H2.oxt") |
---|
| 6 | include("templates/fps.oxt") |
---|
[7083] | 7 | include("templates/lodinformation.oxt") |
---|
[7059] | 8 | ?> |
---|
| 9 | |
---|
| 10 | <Level |
---|
| 11 | name = "fps" |
---|
| 12 | description = "tests" |
---|
| 13 | > |
---|
[7083] | 14 | <templates> |
---|
| 15 | <Template link=lodtemplate_default /> |
---|
| 16 | </templates> |
---|
| 17 | |
---|
[7059] | 18 | <Scene |
---|
| 19 | ambientlight = "0.1, 0.1, 0.1" |
---|
| 20 | skybox = "Orxonox/skypanoramagen1" |
---|
| 21 | gravity = "0,-1000,0" |
---|
| 22 | negativeWorldRange = "(-100000, -100000, -100000)" |
---|
| 23 | positiveWorldRange = "( 100000, 100000, 100000)" |
---|
| 24 | hasPhysics = true |
---|
| 25 | > |
---|
| 26 | <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
---|
| 27 | |
---|
| 28 | <Pawn health=100 position="600,35,0" direction="0,-1,0" collisionType=dynamic mass=100000> |
---|
| 29 | <attached> |
---|
| 30 | <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" /> |
---|
| 31 | </attached> |
---|
| 32 | <collisionShapes> |
---|
| 33 | <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> |
---|
| 34 | </collisionShapes> |
---|
| 35 | </Pawn> |
---|
| 36 | |
---|
| 37 | <Pawn health=100 position="0,-35,0" direction="0,-1,0" collisionType=dynamic mass=100000> |
---|
| 38 | <attached> |
---|
| 39 | <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" /> |
---|
| 40 | </attached> |
---|
| 41 | <collisionShapes> |
---|
| 42 | <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> |
---|
| 43 | </collisionShapes> |
---|
| 44 | </Pawn> |
---|
| 45 | |
---|
| 46 | <StaticEntity position="0,-50,0" direction="0,-1,0" collisionType=static mass=100000 > |
---|
| 47 | <attached> |
---|
| 48 | <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" /> |
---|
| 49 | </attached> |
---|
| 50 | <collisionShapes> |
---|
| 51 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> |
---|
| 52 | </collisionShapes> |
---|
| 53 | </StaticEntity> |
---|
| 54 | |
---|
| 55 | <StaticEntity position="210,-30,0" direction="0,-1,0" collisionType=static mass=100000 > |
---|
| 56 | <attached> |
---|
| 57 | <Model position="0,0,0" mesh="cube_orange.mesh" scale3D="100,100,10" /> |
---|
| 58 | </attached> |
---|
| 59 | <collisionShapes> |
---|
| 60 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> |
---|
| 61 | </collisionShapes> |
---|
| 62 | </StaticEntity> |
---|
| 63 | |
---|
| 64 | <StaticEntity position="600,-20,0" direction="0,-1,0" collisionType=static mass=100000 > |
---|
| 65 | <attached> |
---|
| 66 | <Model position="0,0,0" mesh="cube_green.mesh" scale3D="100,100,10" /> |
---|
| 67 | </attached> |
---|
| 68 | <collisionShapes> |
---|
| 69 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> |
---|
| 70 | </collisionShapes> |
---|
| 71 | </StaticEntity> |
---|
| 72 | |
---|
| 73 | <StaticEntity position="600,10,120" direction="0,-1,1" collisionType=static mass=100000 > |
---|
| 74 | <attached> |
---|
| 75 | <Model position="0,0,0" mesh="cube_red.mesh" scale3D="100,100,10" /> |
---|
| 76 | </attached> |
---|
| 77 | <collisionShapes> |
---|
| 78 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> |
---|
| 79 | </collisionShapes> |
---|
| 80 | </StaticEntity> |
---|
| 81 | |
---|
| 82 | <StaticEntity position="600,40,250" direction="0,-1,0" collisionType=static mass=100000 > |
---|
| 83 | <attached> |
---|
| 84 | <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" /> |
---|
| 85 | </attached> |
---|
| 86 | <collisionShapes> |
---|
| 87 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> |
---|
| 88 | </collisionShapes> |
---|
| 89 | </StaticEntity> |
---|
| 90 | |
---|
| 91 | |
---|
| 92 | <StaticEntity position="6000,0,10250" direction="0,0,0" collisionType=static mass=100000 > |
---|
| 93 | <attached> |
---|
| 94 | <Model position="0,0,0" mesh="cube_green.mesh" scale3D="10000,10,10000" /> |
---|
| 95 | </attached> |
---|
| 96 | <collisionShapes> |
---|
| 97 | <BoxCollisionShape position="0,0,0" halfExtents="10000,10,10000" /> |
---|
| 98 | </collisionShapes> |
---|
| 99 | </StaticEntity> |
---|
| 100 | |
---|
| 101 | <Pawn health=100 position="530,70,1450" direction="-1,0,0" collisionType=dynamic mass=1 > |
---|
| 102 | <attached> |
---|
| 103 | <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" /> |
---|
| 104 | </attached> |
---|
| 105 | <collisionShapes> |
---|
| 106 | <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" /> |
---|
| 107 | </collisionShapes> |
---|
| 108 | </Pawn> |
---|
| 109 | |
---|
| 110 | <Pawn health=100 position="670,70,1450" direction="-1,0,0" collisionType=dynamic mass=1 > |
---|
| 111 | <attached> |
---|
| 112 | <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" /> |
---|
| 113 | </attached> |
---|
| 114 | <collisionShapes> |
---|
| 115 | <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" /> |
---|
| 116 | </collisionShapes> |
---|
| 117 | </Pawn> |
---|
| 118 | |
---|
| 119 | <Pawn health=100 position="600,70,1500" direction="0,0,-1" collisionType=dynamic mass=1 > |
---|
| 120 | <attached> |
---|
| 121 | <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" /> |
---|
| 122 | </attached> |
---|
| 123 | <collisionShapes> |
---|
| 124 | <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" /> |
---|
| 125 | </collisionShapes> |
---|
| 126 | </Pawn> |
---|
| 127 | |
---|
| 128 | <Pawn health=100 position="600,150,1450" direction="0,-1,0" collisionType=dynamic mass=1 > |
---|
| 129 | <attached> |
---|
| 130 | <Model position="0,0,0" mesh="cube.mesh" scale3D="90,80,10" /> |
---|
| 131 | </attached> |
---|
| 132 | <collisionShapes> |
---|
| 133 | <BoxCollisionShape position="0,0,0" halfExtents="90,80,10" /> |
---|
| 134 | </collisionShapes> |
---|
| 135 | </Pawn> |
---|
| 136 | |
---|
| 137 | <Pawn health=100 position="600,35,1450" direction="0,-1,0" collisionType=dynamic mass=1 > |
---|
| 138 | <attached> |
---|
| 139 | <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" /> |
---|
| 140 | </attached> |
---|
| 141 | <collisionShapes> |
---|
| 142 | <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> |
---|
| 143 | </collisionShapes> |
---|
| 144 | </Pawn> |
---|
| 145 | |
---|
| 146 | |
---|
| 147 | <SpawnPoint position="0,300,0" direction="0, 0, 0" lookat="0,0,100000000" spawnclass=FpsPlayer pawndesign=fps /> |
---|
| 148 | |
---|
| 149 | |
---|
| 150 | <?lua |
---|
| 151 | for i = 1, 100, 1 |
---|
| 152 | do |
---|
| 153 | j = math.random() |
---|
| 154 | g = math.random() |
---|
| 155 | h = math.random() |
---|
| 156 | ?> |
---|
| 157 | <Pawn position="<?lua print( (math.random()+10) * 1000 - 9800) ?>,<?lua print(math.random()) ?>,<?lua print( (math.random()+10) * 2000 - 19500) ?>" direction="<?lua print( (math.random()+10) * 10 - 100) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=<?lua print(j * 100)?> > |
---|
| 158 | <attached> |
---|
| 159 | <Model position="0,0,0" scale3D="<?lua print(j*100) ?>,<?lua print(g*100) ?>,<?lua print(h*100) ?>" mesh="cube<?lua |
---|
| 160 | if math.mod(i,4)==0 then print('_green') end |
---|
| 161 | if math.mod(i,4)==1 then print('_red') end |
---|
| 162 | if math.mod(i,4)==2 then print('_orange') end |
---|
| 163 | ?>.mesh" /> <!--if it's 3, cube.mesh is taken -> yellow --> |
---|
| 164 | </attached> |
---|
| 165 | <collisionShapes> |
---|
| 166 | <BoxCollisionShape position="0,0,0" halfExtents="<?lua print(j*100) ?>,<?lua print(g*100) ?>,<?lua print(h*100) ?>" /> |
---|
| 167 | </collisionShapes> |
---|
| 168 | </Pawn> |
---|
| 169 | <?lua |
---|
| 170 | end |
---|
| 171 | ?> |
---|
| 172 | |
---|
| 173 | |
---|
| 174 | </Scene> |
---|
| 175 | </Level> |
---|