[7648] | 1 | <LevelInfo |
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| 2 | name = "Presentation XI FPS" |
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| 3 | description = "3rd Presentation level for Orxonox Convention XI, FPS" |
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| 4 | tags = "presentation" |
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| 5 | /> |
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| 6 | |
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[7059] | 7 | <?lua |
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| 8 | include("hudtemplates3.oxo") |
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| 9 | include("stats.oxo") |
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| 10 | include("templates/spaceship_assff.oxt") |
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| 11 | include("templates/spaceship_H2.oxt") |
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| 12 | include("templates/fps.oxt") |
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[7083] | 13 | include("templates/lodinformation.oxt") |
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[7059] | 14 | ?> |
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| 15 | |
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| 16 | <Level |
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| 17 | name = "fps" |
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| 18 | description = "tests" |
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| 19 | > |
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[7083] | 20 | <templates> |
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| 21 | <Template link=lodtemplate_default /> |
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| 22 | </templates> |
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| 23 | |
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[7059] | 24 | <Scene |
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| 25 | ambientlight = "0.1, 0.1, 0.1" |
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| 26 | skybox = "Orxonox/skypanoramagen1" |
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| 27 | gravity = "0,-1000,0" |
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[7284] | 28 | negativeWorldRange = "-100000, -100000, -100000" |
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| 29 | positiveWorldRange = " 100000, 100000, 100000" |
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[7059] | 30 | hasPhysics = true |
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| 31 | > |
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| 32 | <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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| 33 | |
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| 34 | <Pawn health=100 position="600,35,0" direction="0,-1,0" collisionType=dynamic mass=100000> |
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| 35 | <attached> |
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| 36 | <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" /> |
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| 37 | </attached> |
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| 38 | <collisionShapes> |
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| 39 | <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> |
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| 40 | </collisionShapes> |
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| 41 | </Pawn> |
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| 42 | |
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| 43 | <Pawn health=100 position="0,-35,0" direction="0,-1,0" collisionType=dynamic mass=100000> |
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| 44 | <attached> |
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| 45 | <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" /> |
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| 46 | </attached> |
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| 47 | <collisionShapes> |
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| 48 | <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> |
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| 49 | </collisionShapes> |
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| 50 | </Pawn> |
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| 51 | |
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| 52 | <StaticEntity position="0,-50,0" direction="0,-1,0" collisionType=static mass=100000 > |
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| 53 | <attached> |
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| 54 | <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" /> |
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| 55 | </attached> |
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| 56 | <collisionShapes> |
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| 57 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> |
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| 58 | </collisionShapes> |
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| 59 | </StaticEntity> |
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| 60 | |
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| 61 | <StaticEntity position="210,-30,0" direction="0,-1,0" collisionType=static mass=100000 > |
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| 62 | <attached> |
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| 63 | <Model position="0,0,0" mesh="cube_orange.mesh" scale3D="100,100,10" /> |
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| 64 | </attached> |
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| 65 | <collisionShapes> |
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| 66 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> |
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| 67 | </collisionShapes> |
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| 68 | </StaticEntity> |
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| 69 | |
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| 70 | <StaticEntity position="600,-20,0" direction="0,-1,0" collisionType=static mass=100000 > |
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| 71 | <attached> |
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| 72 | <Model position="0,0,0" mesh="cube_green.mesh" scale3D="100,100,10" /> |
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| 73 | </attached> |
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| 74 | <collisionShapes> |
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| 75 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> |
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| 76 | </collisionShapes> |
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| 77 | </StaticEntity> |
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| 78 | |
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| 79 | <StaticEntity position="600,10,120" direction="0,-1,1" collisionType=static mass=100000 > |
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| 80 | <attached> |
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| 81 | <Model position="0,0,0" mesh="cube_red.mesh" scale3D="100,100,10" /> |
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| 82 | </attached> |
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| 83 | <collisionShapes> |
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| 84 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> |
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| 85 | </collisionShapes> |
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| 86 | </StaticEntity> |
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| 87 | |
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| 88 | <StaticEntity position="600,40,250" direction="0,-1,0" collisionType=static mass=100000 > |
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| 89 | <attached> |
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| 90 | <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" /> |
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| 91 | </attached> |
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| 92 | <collisionShapes> |
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| 93 | <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" /> |
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| 94 | </collisionShapes> |
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| 95 | </StaticEntity> |
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| 96 | |
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| 97 | |
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| 98 | <StaticEntity position="6000,0,10250" direction="0,0,0" collisionType=static mass=100000 > |
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| 99 | <attached> |
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| 100 | <Model position="0,0,0" mesh="cube_green.mesh" scale3D="10000,10,10000" /> |
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| 101 | </attached> |
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| 102 | <collisionShapes> |
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| 103 | <BoxCollisionShape position="0,0,0" halfExtents="10000,10,10000" /> |
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| 104 | </collisionShapes> |
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| 105 | </StaticEntity> |
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| 106 | |
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| 107 | <Pawn health=100 position="530,70,1450" direction="-1,0,0" collisionType=dynamic mass=1 > |
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| 108 | <attached> |
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| 109 | <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" /> |
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| 110 | </attached> |
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| 111 | <collisionShapes> |
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| 112 | <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" /> |
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| 113 | </collisionShapes> |
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| 114 | </Pawn> |
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| 115 | |
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| 116 | <Pawn health=100 position="670,70,1450" direction="-1,0,0" collisionType=dynamic mass=1 > |
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| 117 | <attached> |
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| 118 | <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" /> |
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| 119 | </attached> |
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| 120 | <collisionShapes> |
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| 121 | <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" /> |
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| 122 | </collisionShapes> |
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| 123 | </Pawn> |
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| 124 | |
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| 125 | <Pawn health=100 position="600,70,1500" direction="0,0,-1" collisionType=dynamic mass=1 > |
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| 126 | <attached> |
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| 127 | <Model position="0,0,0" mesh="cube_red.mesh" scale3D="60,60,10" /> |
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| 128 | </attached> |
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| 129 | <collisionShapes> |
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| 130 | <BoxCollisionShape position="0,0,0" halfExtents="60,60,10" /> |
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| 131 | </collisionShapes> |
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| 132 | </Pawn> |
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| 133 | |
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| 134 | <Pawn health=100 position="600,150,1450" direction="0,-1,0" collisionType=dynamic mass=1 > |
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| 135 | <attached> |
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| 136 | <Model position="0,0,0" mesh="cube.mesh" scale3D="90,80,10" /> |
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| 137 | </attached> |
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| 138 | <collisionShapes> |
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| 139 | <BoxCollisionShape position="0,0,0" halfExtents="90,80,10" /> |
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| 140 | </collisionShapes> |
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| 141 | </Pawn> |
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| 142 | |
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| 143 | <Pawn health=100 position="600,35,1450" direction="0,-1,0" collisionType=dynamic mass=1 > |
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| 144 | <attached> |
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| 145 | <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" /> |
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| 146 | </attached> |
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| 147 | <collisionShapes> |
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| 148 | <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" /> |
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| 149 | </collisionShapes> |
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| 150 | </Pawn> |
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| 151 | |
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| 152 | |
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| 153 | <SpawnPoint position="0,300,0" direction="0, 0, 0" lookat="0,0,100000000" spawnclass=FpsPlayer pawndesign=fps /> |
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| 154 | |
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| 155 | |
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| 156 | <?lua |
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| 157 | for i = 1, 100, 1 |
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| 158 | do |
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| 159 | j = math.random() |
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| 160 | g = math.random() |
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| 161 | h = math.random() |
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| 162 | ?> |
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| 163 | <Pawn position="<?lua print( (math.random()+10) * 1000 - 9800) ?>,<?lua print(math.random()) ?>,<?lua print( (math.random()+10) * 2000 - 19500) ?>" direction="<?lua print( (math.random()+10) * 10 - 100) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=<?lua print(j * 100)?> > |
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| 164 | <attached> |
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| 165 | <Model position="0,0,0" scale3D="<?lua print(j*100) ?>,<?lua print(g*100) ?>,<?lua print(h*100) ?>" mesh="cube<?lua |
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| 166 | if math.mod(i,4)==0 then print('_green') end |
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| 167 | if math.mod(i,4)==1 then print('_red') end |
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| 168 | if math.mod(i,4)==2 then print('_orange') end |
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| 169 | ?>.mesh" /> <!--if it's 3, cube.mesh is taken -> yellow --> |
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| 170 | </attached> |
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| 171 | <collisionShapes> |
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| 172 | <BoxCollisionShape position="0,0,0" halfExtents="<?lua print(j*100) ?>,<?lua print(g*100) ?>,<?lua print(h*100) ?>" /> |
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| 173 | </collisionShapes> |
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| 174 | </Pawn> |
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| 175 | <?lua |
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| 176 | end |
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| 177 | ?> |
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| 178 | |
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| 179 | |
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| 180 | </Scene> |
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[7284] | 181 | </Level> |
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