[7065] | 1 | <?lua |
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| 2 | include("hudtemplates3.oxo") |
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| 3 | include("stats.oxo") |
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| 4 | include("templates/spaceship_assff.oxt") |
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| 5 | include("templates/spaceship_H2.oxt") |
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| 6 | include("templates/spaceship_pirate.oxt") |
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| 7 | include("templates/lodinformation.oxt") |
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| 8 | ?> |
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| 9 | |
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| 10 | <Level |
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| 11 | name = "Waypoints" |
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| 12 | description = "Testing waypoings for AI controlled spaceships." |
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| 13 | gametype = TeamDeathmatch |
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| 14 | > |
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| 15 | <templates> |
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| 16 | <Template link=lodtemplate_default /> |
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| 17 | </templates> |
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| 18 | |
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| 19 | <Scene |
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| 20 | ambientlight = "0.7, 0.6, 0.6" |
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| 21 | skybox = "Orxonox/skypanoramagen1" |
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| 22 | > |
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| 23 | <!--Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /--> |
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| 24 | <Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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| 25 | |
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| 26 | <TeamSpawnPoint team=0 position="1100, 11000, -7000" orientation="0.509856, -0.379863, 0.650825, 0.414944" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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| 27 | |
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| 28 | <SpaceShip position="1170, 11250, -6780" roll=90> |
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| 29 | <templates> |
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| 30 | <Template link=spaceshipassff /> |
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| 31 | </templates> |
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| 32 | <controller> |
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| 33 | <WaypointPatrolController alertnessradius=1100 team=0> |
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| 34 | <waypoints> |
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| 35 | <StaticEntity position="1000,10300,-7000" /> |
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| 36 | </waypoints> |
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| 37 | </WaypointPatrolController> |
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| 38 | </controller> |
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| 39 | </SpaceShip> |
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| 40 | |
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| 41 | <SpaceShip position="1100,10700,-7000" roll=90> |
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| 42 | <templates> |
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| 43 | <Template link=spaceshippirate /> |
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| 44 | </templates> |
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| 45 | <controller> |
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| 46 | <WaypointPatrolController alertnessradius=0 team=0 /> |
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| 47 | </controller> |
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| 48 | </SpaceShip> |
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| 49 | <SpaceShip position="1100,10600,-7000" roll=90> |
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| 50 | <templates> |
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| 51 | <Template link=spaceshippirate /> |
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| 52 | </templates> |
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| 53 | </SpaceShip> |
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| 54 | |
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| 55 | <!-- |
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| 56 | <TeamSpawnPoint team=1 position="2000, 0,0" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate /> |
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| 57 | <TeamSpawnPoint team=1 position="2000, 50,0" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate /> |
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| 58 | <TeamSpawnPoint team=1 position="2000,100,0" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate /> |
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| 59 | <TeamSpawnPoint team=1 position="2000,150,0" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate /> |
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| 60 | |
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| 61 | <TeamSpawnPoint team=2 position="1000, 0,1500" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipHtwo /> |
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| 62 | <TeamSpawnPoint team=2 position="1000, 50,1500" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipHtwo /> |
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| 63 | <TeamSpawnPoint team=2 position="1000,100,1500" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipHtwo /> |
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| 64 | <TeamSpawnPoint team=2 position="1000,150,1500" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipHtwo /> |
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| 65 | --> |
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| 66 | |
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| 67 | <StaticEntity position="1100,9700,-7500" lookat="1500, 10000, -6700" yaw="-90" pitch="-90"> |
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| 68 | <attached> |
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| 69 | <Model scale=10 mesh="Carrier.mesh" /> |
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| 70 | <Model position="0,30,20" scale=10 mesh="pirate.mesh" roll="180" /> |
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| 71 | <Model position="-80,-30,20" scale=10 mesh="pirate.mesh" roll="180" /> |
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| 72 | </attached> |
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| 73 | </StaticEntity> |
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| 74 | |
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| 75 | <?lua |
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| 76 | elements = {"BodyDebris1.mesh", "CockpitDebris.mesh", "LightningGun.mesh", "WingDebris1.mesh", "WingDebris2.mesh", "satellitedish.mesh", "Thruster.mesh"} |
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| 77 | sizes = {4, 4, 4, 4, 4, 10, 20} |
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| 78 | |
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| 79 | elements.length = function() |
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| 80 | return table.getn(elements) |
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| 81 | end |
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| 82 | |
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| 83 | for i = 1, 150, 1 do |
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| 84 | x = math.random() * 750 - 375 + 1000 |
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| 85 | y = math.random() * 1000 - 500 + 10200 |
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| 86 | z = math.random() * 500 - 250 - 6600 |
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| 87 | e = math.floor(math.random()*elements.length()+1) |
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| 88 | ?> |
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| 89 | |
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| 90 | <MovableEntity position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 - 15) ?>"> |
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| 91 | <attached> |
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| 92 | <Model position="0,0,0" scale="<?lua print(sizes[e]) ?>" mesh="<?lua print( elements[e]) ?>" /> |
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| 93 | </attached> |
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| 94 | </MovableEntity> |
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| 95 | <?lua end ?> |
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| 96 | |
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| 97 | <?lua |
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| 98 | for i = 1, 70, 1 do |
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| 99 | ?> |
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| 100 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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| 101 | <attached> |
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| 102 | <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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| 103 | </attached> |
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| 104 | </MovableEntity> |
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| 105 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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| 106 | <attached> |
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| 107 | <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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| 108 | </attached> |
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| 109 | </MovableEntity> |
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| 110 | |
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| 111 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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| 112 | <attached> |
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| 113 | <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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| 114 | </attached> |
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| 115 | </MovableEntity> |
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| 116 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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| 117 | <attached> |
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| 118 | <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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| 119 | </attached> |
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| 120 | </MovableEntity> |
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| 121 | |
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| 122 | <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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| 123 | <attached> |
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| 124 | <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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| 125 | </attached> |
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| 126 | </MovableEntity> |
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| 127 | <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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| 128 | <attached> |
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| 129 | <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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| 130 | </attached> |
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| 131 | </MovableEntity> |
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| 132 | <?lua end ?> |
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| 133 | |
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| 134 | </Scene> |
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| 135 | </Level> |
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