[7648] | 1 | <LevelInfo |
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| 2 | name = "Screenshot" |
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| 3 | description = "Level to make awesome screenshots in." |
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| 4 | tags = "test" |
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| 5 | /> |
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| 6 | |
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[7065] | 7 | <?lua |
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[7679] | 8 | include("HUDTemplates3.oxo") |
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[7065] | 9 | include("stats.oxo") |
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[7679] | 10 | include("templates/spaceshipAssff.oxt") |
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| 11 | include("templates/spaceshipH2.oxt") |
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| 12 | include("templates/spaceshipPirate.oxt") |
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| 13 | include("templates/lodInformation.oxt") |
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[7065] | 14 | ?> |
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| 15 | |
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| 16 | <Level |
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| 17 | name = "Waypoints" |
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| 18 | description = "Testing waypoings for AI controlled spaceships." |
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| 19 | gametype = TeamDeathmatch |
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| 20 | > |
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| 21 | <templates> |
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| 22 | <Template link=lodtemplate_default /> |
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| 23 | </templates> |
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| 24 | |
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| 25 | <Scene |
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| 26 | ambientlight = "0.7, 0.6, 0.6" |
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| 27 | skybox = "Orxonox/skypanoramagen1" |
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| 28 | > |
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| 29 | <!--Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /--> |
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| 30 | <Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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| 31 | |
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| 32 | <TeamSpawnPoint team=0 position="1100, 11000, -7000" orientation="0.509856, -0.379863, 0.650825, 0.414944" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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| 33 | |
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| 34 | <SpaceShip position="1170, 11250, -6780" roll=90> |
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| 35 | <templates> |
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| 36 | <Template link=spaceshipassff /> |
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| 37 | </templates> |
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| 38 | <controller> |
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| 39 | <WaypointPatrolController alertnessradius=1100 team=0> |
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| 40 | <waypoints> |
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| 41 | <StaticEntity position="1000,10300,-7000" /> |
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| 42 | </waypoints> |
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| 43 | </WaypointPatrolController> |
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| 44 | </controller> |
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| 45 | </SpaceShip> |
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| 46 | |
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| 47 | <SpaceShip position="1100,10700,-7000" roll=90> |
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| 48 | <templates> |
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| 49 | <Template link=spaceshippirate /> |
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| 50 | </templates> |
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| 51 | <controller> |
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| 52 | <WaypointPatrolController alertnessradius=0 team=0 /> |
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| 53 | </controller> |
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| 54 | </SpaceShip> |
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| 55 | <SpaceShip position="1100,10600,-7000" roll=90> |
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| 56 | <templates> |
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| 57 | <Template link=spaceshippirate /> |
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| 58 | </templates> |
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| 59 | </SpaceShip> |
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| 60 | |
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| 61 | <!-- |
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| 62 | <TeamSpawnPoint team=1 position="2000, 0,0" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate /> |
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| 63 | <TeamSpawnPoint team=1 position="2000, 50,0" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate /> |
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| 64 | <TeamSpawnPoint team=1 position="2000,100,0" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate /> |
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| 65 | <TeamSpawnPoint team=1 position="2000,150,0" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate /> |
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| 66 | |
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| 67 | <TeamSpawnPoint team=2 position="1000, 0,1500" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipHtwo /> |
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| 68 | <TeamSpawnPoint team=2 position="1000, 50,1500" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipHtwo /> |
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| 69 | <TeamSpawnPoint team=2 position="1000,100,1500" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipHtwo /> |
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| 70 | <TeamSpawnPoint team=2 position="1000,150,1500" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipHtwo /> |
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| 71 | --> |
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| 72 | |
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| 73 | <StaticEntity position="1100,9700,-7500" lookat="1500, 10000, -6700" yaw="-90" pitch="-90"> |
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| 74 | <attached> |
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| 75 | <Model scale=10 mesh="Carrier.mesh" /> |
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| 76 | <Model position="0,30,20" scale=10 mesh="pirate.mesh" roll="180" /> |
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| 77 | <Model position="-80,-30,20" scale=10 mesh="pirate.mesh" roll="180" /> |
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| 78 | </attached> |
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| 79 | </StaticEntity> |
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| 80 | |
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| 81 | <?lua |
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| 82 | elements = {"BodyDebris1.mesh", "CockpitDebris.mesh", "LightningGun.mesh", "WingDebris1.mesh", "WingDebris2.mesh", "satellitedish.mesh", "Thruster.mesh"} |
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| 83 | sizes = {4, 4, 4, 4, 4, 10, 20} |
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| 84 | |
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| 85 | elements.length = function() |
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| 86 | return table.getn(elements) |
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| 87 | end |
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| 88 | |
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| 89 | for i = 1, 150, 1 do |
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| 90 | x = math.random() * 750 - 375 + 1000 |
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| 91 | y = math.random() * 1000 - 500 + 10200 |
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| 92 | z = math.random() * 500 - 250 - 6600 |
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| 93 | e = math.floor(math.random()*elements.length()+1) |
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| 94 | ?> |
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| 95 | |
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| 96 | <MovableEntity position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 - 15) ?>"> |
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| 97 | <attached> |
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| 98 | <Model position="0,0,0" scale="<?lua print(sizes[e]) ?>" mesh="<?lua print( elements[e]) ?>" /> |
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| 99 | </attached> |
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| 100 | </MovableEntity> |
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| 101 | <?lua end ?> |
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| 102 | |
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| 103 | <?lua |
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| 104 | for i = 1, 70, 1 do |
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| 105 | ?> |
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| 106 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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| 107 | <attached> |
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| 108 | <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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| 109 | </attached> |
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| 110 | </MovableEntity> |
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| 111 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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| 112 | <attached> |
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| 113 | <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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| 114 | </attached> |
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| 115 | </MovableEntity> |
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| 116 | |
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| 117 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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| 118 | <attached> |
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| 119 | <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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| 120 | </attached> |
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| 121 | </MovableEntity> |
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| 122 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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| 123 | <attached> |
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| 124 | <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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| 125 | </attached> |
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| 126 | </MovableEntity> |
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| 127 | |
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| 128 | <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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| 129 | <attached> |
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| 130 | <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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| 131 | </attached> |
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| 132 | </MovableEntity> |
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| 133 | <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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| 134 | <attached> |
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| 135 | <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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| 136 | </attached> |
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| 137 | </MovableEntity> |
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| 138 | <?lua end ?> |
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| 139 | |
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| 140 | </Scene> |
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| 141 | </Level> |
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