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source: code/trunk/data/levels/screenshot.oxw @ 8710

Last change on this file since 8710 was 8706, checked in by dafrick, 13 years ago

Merging presentation branch back into trunk.
There are many new features and also a lot of other changes and bugfixes, if you want to know, digg through the svn log.
Not everything is yet working as it should, but it should be fairly stable. If you habe any bug reports, just send me an email.

  • Property svn:eol-style set to native
File size: 7.3 KB
RevLine 
[7648]1<LevelInfo
2 name = "Screenshot"
3 description = "Level to make awesome screenshots in."
4 tags = "test"
5/>
6
[7065]7<?lua
[7679]8  include("HUDTemplates3.oxo")
[7065]9  include("stats.oxo")
[7679]10  include("templates/spaceshipAssff.oxt")
11  include("templates/spaceshipH2.oxt")
12  include("templates/spaceshipPirate.oxt")
13  include("templates/lodInformation.oxt")
[7065]14?>
15
16<Level
17 name         = "Waypoints"
18 description  = "Testing waypoings for AI controlled spaceships."
19 gametype     = TeamDeathmatch
20>
21  <templates>
22    <Template link=lodtemplate_default />
23  </templates>
[8706]24  <?lua include("includes/notifications.oxi") ?>
[7065]25
26  <Scene
27   ambientlight = "0.7, 0.6, 0.6"
28   skybox       = "Orxonox/skypanoramagen1"
29  >
30    <!--Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /-->
31    <Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
32
33    <TeamSpawnPoint team=0 position="1100, 11000, -7000" orientation="0.509856, -0.379863, 0.650825, 0.414944" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
34
35    <SpaceShip position="1170, 11250, -6780" roll=90>
36      <templates>
37        <Template link=spaceshipassff />
38      </templates>
39      <controller>
40        <WaypointPatrolController alertnessradius=1100 team=0>
41          <waypoints>
42            <StaticEntity position="1000,10300,-7000" />
43          </waypoints>
44        </WaypointPatrolController>
45      </controller>
46    </SpaceShip>
47
48    <SpaceShip position="1100,10700,-7000" roll=90>
49      <templates>
50        <Template link=spaceshippirate />
51      </templates>
52      <controller>
53        <WaypointPatrolController alertnessradius=0 team=0 />
54      </controller>
55    </SpaceShip>
56    <SpaceShip position="1100,10600,-7000" roll=90>
57      <templates>
58        <Template link=spaceshippirate />
59      </templates>
60    </SpaceShip>
61
62<!--
63    <TeamSpawnPoint team=1 position="2000,  0,0" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate />
64    <TeamSpawnPoint team=1 position="2000, 50,0" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate />
65    <TeamSpawnPoint team=1 position="2000,100,0" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate />
66    <TeamSpawnPoint team=1 position="2000,150,0" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate />
67
68    <TeamSpawnPoint team=2 position="1000,  0,1500" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipHtwo />
69    <TeamSpawnPoint team=2 position="1000, 50,1500" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipHtwo />
70    <TeamSpawnPoint team=2 position="1000,100,1500" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipHtwo />
71    <TeamSpawnPoint team=2 position="1000,150,1500" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipHtwo />
72-->
73
74    <StaticEntity position="1100,9700,-7500" lookat="1500, 10000, -6700" yaw="-90" pitch="-90">
75      <attached>
76        <Model scale=10 mesh="Carrier.mesh" />
77        <Model position="0,30,20" scale=10 mesh="pirate.mesh" roll="180" />
78        <Model position="-80,-30,20" scale=10 mesh="pirate.mesh" roll="180" />
79      </attached>
80    </StaticEntity>
81
82    <?lua
83      elements = {"BodyDebris1.mesh", "CockpitDebris.mesh", "LightningGun.mesh", "WingDebris1.mesh", "WingDebris2.mesh", "satellitedish.mesh", "Thruster.mesh"}
84      sizes = {4, 4, 4, 4, 4, 10, 20}
85     
86      elements.length = function()
87        return table.getn(elements)
88      end
89     
90      for i = 1, 150, 1 do
91        x = math.random() * 750 - 375 + 1000
92        y = math.random() * 1000 - 500 + 10200
93        z = math.random() * 500 - 250 - 6600
94        e = math.floor(math.random()*elements.length()+1)
95    ?>
96
97      <MovableEntity position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 - 15) ?>">
98        <attached>
99          <Model position="0,0,0" scale="<?lua print(sizes[e]) ?>" mesh="<?lua print( elements[e]) ?>" />
100        </attached>
101      </MovableEntity>
102    <?lua end ?>
103
104    <?lua
105      for i = 1, 70, 1 do
106    ?>
107      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
108        <attached>
109          <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
110        </attached>
111      </MovableEntity>
112      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
113        <attached>
114          <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
115        </attached>
116      </MovableEntity>
117
118      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
119        <attached>
120          <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
121        </attached>
122      </MovableEntity>
123      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
124        <attached>
125          <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
126        </attached>
127      </MovableEntity>
128
129      <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
130        <attached>
131          <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
132        </attached>
133      </MovableEntity>
134      <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
135        <attached>
136          <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
137        </attached>
138      </MovableEntity>
139    <?lua end ?>
140
141  </Scene>
142</Level>
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