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source: code/trunk/data/levels/shadertest.oxw @ 11958

Last change on this file since 11958 was 11080, checked in by landauf, 9 years ago

merged shaders back to trunk (pps project from HS 2012)

  • Property svn:eol-style set to native
File size: 3.0 KB
Line 
1<LevelInfo
2 name = "Shader Test"
3 description = "Level to test shader functionality. Based on Asteroidfields."
4 tags = "test"
5 screenshot = "codingtutorial.png"
6 startingships = "spaceshipassff, spaceshipghost, spaceshipspacecruiser"
7/>
8
9<?lua
10  include("stats.oxo")
11  include("HUDTemplates3.oxo")
12  include("templates/lodInformation.oxt")
13?>
14
15<?lua
16  include("templates/spaceshipAssff.oxt")
17  include("templates/spaceshipPirate.oxt")
18?>
19
20<Level
21 name         = "Sample"
22 description  = "Just a few tests"
23>
24  <templates>
25    <Template link=lodtemplate_default />
26  </templates>
27  <?lua include("includes/notifications.oxi") ?>
28
29  <Scene
30    ambientlight = "0.8, 0.8, 0.8"
31    skybox       = "Orxonox/Starbox"
32    hasPhysics   = true
33  >
34
35    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
36    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
37
38
39
40
41    <!-- Belt that's far away  *** TURNED OFF FOR PERFORMANCE REASONS *** -->
42    <!-- Generate asteroid field and asteroid belt -->
43    <!--
44    <?lua
45        dofile("includes/asteroidField.lua")
46        asteroidBelt(0, 0, 0, -48, -34, 70, 100, 200, 219900, 210000, 900, 1)
47    ?>
48    -->
49
50
51    <!-- triple large belt around the planet  -->
52    <?lua
53        dofile("includes/asteroidField.lua")
54        asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 7190, 7800, 250, 1)
55    ?>
56    <?lua
57        dofile("includes/asteroidField.lua")
58        asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 10000, 11000, 300, 1)
59    ?>
60    <?lua
61        dofile("includes/asteroidField.lua")
62        asteroidBelt(15000, 0, 0, 30, 0, 30, 30, 50, 14000, 15000, 350, 1)
63    ?>
64
65<Drone name="meineDrohne" primarythrust="80" auxilarythrust="10" rotationthrust="10" mass="50" linearDamping="0.9" angularDamping="0.7">
66  <attached>
67    <Model position="10,10,10" scale="30" mesh="planets/earth.mesh" renderQueueGroup="stencil glow" material="glow"/>
68    <Model position="10,10,10" scale="30" mesh="planets/earth.mesh" renderQueueGroup="main" />
69  </attached>
70  <collisionShapes>
71    <SphereCollisionShape position="10,10,10" radius="30" />
72  </collisionShapes>
73</Drone>
74
75<LensFlare position="10000,20,5000" fadeOnViewBorder="true" fadeResolution="11" fadeExponent="2.0" scale="1.0" colour="1.0,0.85,0.8">
76</LensFlare>
77
78    <!-- Planet close to spawn point -->
79
80    <Planet
81      position="15000,0,-1000"
82      scale="5000"
83      collisionType="dynamic"
84      linearDamping="0.8"
85      angularDamping="0"
86      mass="10000000"
87      pitch="0"
88      mesh="planets/muunilinst.mesh"
89      atmosphere="atmosphere1"
90      rotationaxis="1,0,0"
91      rotationrate="1.0"
92      atmospheresize="80.0f"
93      imagesize="1024.0f"
94      collisiondamage = 2
95      enablecollisiondamage = true
96    >
97      <attached>
98        <ForceField position="5000,0,0" mode="sphere" diameter="10000" velocity="-50" />
99      </attached>
100      <collisionShapes>
101        <SphereCollisionShape radius="5000" position="0,0,0" />
102      </collisionShapes>
103    </Planet>
104
105
106
107
108
109
110
111  </Scene>
112</Level>
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