1 | <Template name=ModularSpaceShipTest> |
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2 | <ModularSpaceShip |
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3 | hudtemplate = spaceshiphud |
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4 | camerapositiontemplate = spaceshipassffcameras |
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5 | spawnparticlesource = "Orxonox/fairytwirl" |
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6 | spawnparticleduration = 3 |
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7 | explosionchunks = 6 |
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8 | |
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9 | health = 1000 |
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10 | maxhealth = 2000 |
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11 | initialhealth = 1000 |
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12 | |
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13 | shieldhealth = 30 |
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14 | initialshieldhealth = 30 |
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15 | maxshieldhealth = 50 |
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16 | shieldabsorption = 0.8 |
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17 | reloadrate = 1 |
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18 | reloadwaittime = 1 |
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19 | |
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20 | primaryThrust = 100 |
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21 | auxilaryThrust = 30 |
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22 | rotationThrust = 50 |
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23 | |
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24 | lift = 1; |
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25 | stallSpeed = 220; |
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26 | |
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27 | boostPower = 15 |
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28 | boostPowerRate = 1 |
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29 | boostRate = 5 |
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30 | boostCooldownDuration = 10 |
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31 | |
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32 | shakeFrequency = 15 |
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33 | shakeAmplitude = 9 |
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34 | |
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35 | collisionType = "dynamic" |
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36 | mass = 100 |
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37 | linearDamping = 0.7 |
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38 | angularDamping = 0.9999999 |
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39 | |
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40 | explosionSound = "sounds/Explosion2.ogg" |
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41 | > |
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42 | <engines> |
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43 | <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine /> |
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44 | <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine /> |
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45 | </engines> |
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46 | <attached> |
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47 | |
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48 | <Model position="0,0,0" mesh="crate.mesh" scale3D="6,6,6" /> |
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49 | |
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50 | <StaticEntity name="one" position="0,60,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 > |
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51 | <attached> |
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52 | <Model position="0,0,0" mesh="cube.mesh" scale3D="30,30,30" /> |
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53 | </attached> |
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54 | <collisionShapes> |
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55 | <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" /> |
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56 | </collisionShapes> |
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57 | </StaticEntity> |
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58 | |
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59 | <StaticEntity name="two" position="0,0,62" direction="0,0,0" collisionType=static mass=100 friction=0.01 > |
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60 | <attached> |
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61 | <Model position="0,0,0" mesh="cube.mesh" scale3D="30,30,30" /> |
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62 | </attached> |
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63 | <collisionShapes> |
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64 | <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" /> |
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65 | </collisionShapes> |
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66 | </StaticEntity> |
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67 | |
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68 | <StaticEntity name="two_2" position="0,0,124" direction="0,0,0" collisionType=static mass=100 friction=0.01 > |
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69 | <attached> |
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70 | <Model position="0,0,0" mesh="cube.mesh" scale3D="30,30,30" /> |
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71 | </attached> |
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72 | <collisionShapes> |
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73 | <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" /> |
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74 | </collisionShapes> |
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75 | </StaticEntity> |
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76 | |
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77 | <StaticEntity name="three" position="0,-60,0" direction="0,0,0" collisionType=static mass=100 friction=0.01 > |
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78 | <attached> |
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79 | <Model position="0,0,0" mesh="cube.mesh" scale3D="30,30,30" /> |
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80 | </attached> |
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81 | <collisionShapes> |
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82 | <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" /> |
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83 | </collisionShapes> |
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84 | </StaticEntity> |
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85 | |
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86 | <StaticEntity name="four" position="0,0,-59" direction="0,0,0" collisionType=static mass=100 friction=0.01 > |
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87 | <attached> |
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88 | <Model position="0,0,0" mesh="cube.mesh" scale3D="30,30,30" /> |
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89 | </attached> |
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90 | <collisionShapes> |
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91 | <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" /> |
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92 | </collisionShapes> |
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93 | </StaticEntity> |
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94 | |
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95 | <StaticEntity name="four_2" position="0,0,-118" direction="0,0,0" collisionType=static mass=100 friction=0.01 > |
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96 | <attached> |
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97 | <Model position="0,0,0" mesh="cube.mesh" scale3D="30,30,30" /> |
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98 | </attached> |
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99 | <collisionShapes> |
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100 | <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" /> |
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101 | </collisionShapes> |
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102 | </StaticEntity> |
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103 | |
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104 | </attached> |
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105 | |
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106 | <parts> |
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107 | <ShipPart name="one" initialhealth="20" damageabsorption="1" /> |
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108 | <ShipPart name="two" initialhealth="20" damageabsorption="1" /> |
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109 | <ShipPart name="two_2" initialhealth="20" damageabsorption="1" /> |
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110 | <ShipPart name="three" initialhealth="20" damageabsorption="1" /> |
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111 | <ShipPart name="four" initialhealth="20" damageabsorption="1" /> |
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112 | <ShipPart name="four_2" initialhealth="20" damageabsorption="1" /> |
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113 | </parts> |
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114 | |
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115 | <collisionShapes> |
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116 | <BoxCollisionShape position="0,0,0" halfExtents="30,30,30" /> |
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117 | </collisionShapes> |
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118 | <?lua |
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119 | include("../includes/weaponSettingsAssff.oxi") |
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120 | ?> |
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121 | </ModularSpaceShip> |
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122 | </Template> |
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123 | |
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124 | <Template name=spaceshipassffcameras defaults=0> |
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125 | <ModularSpaceShip> |
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126 | <camerapositions> |
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127 | <CameraPosition position="0,10, 40" drag=true mouselook=true /> |
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128 | </camerapositions> |
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129 | </ModularSpaceShip> |
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130 | </Template> |
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131 | |
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132 | <Template name=spaceshipassffengine baseclass=MultiStateEngine> |
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133 | <MultiStateEngine |
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134 | boostfactor = 2 |
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135 | |
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136 | speedfront = 150 |
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137 | speedback = 50 |
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138 | speedleftright = 50 |
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139 | speedupdown = 50 |
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140 | |
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141 | defEngineSndNormal = "sounds/Engine_low.ogg" |
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142 | defEngineSndBoost = "sounds/Engine_high.ogg" |
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143 | |
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144 | accelerationfront = 500 |
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145 | accelerationbrake = 500 |
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146 | accelerationback = 125 |
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147 | accelerationleftright = 125 |
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148 | accelerationupdown = 125 |
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149 | > |
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150 | <EffectContainer condition="idle"> |
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151 | |
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152 | </EffectContainer> |
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153 | <EffectContainer condition="not idle"> |
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154 | |
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155 | </EffectContainer> |
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156 | <EffectContainer condition="normal or brake"> |
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157 | |
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158 | </EffectContainer> |
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159 | <EffectContainer condition="normal or boost"> |
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160 | |
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161 | </EffectContainer> |
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162 | <EffectContainer condition="boost"> |
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163 | |
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164 | </EffectContainer> |
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165 | </MultiStateEngine> |
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166 | </Template> |
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