[9483] | 1 | <Template name=bigship> |
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| 2 | <SpaceShip |
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| 3 | hudtemplate = spaceshiphud |
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[9518] | 4 | camerapositiontemplate = bigshipcameras |
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[9483] | 5 | spawnparticlesource = "Orxonox/fairytwirl" |
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| 6 | spawnparticleduration = 3 |
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| 7 | explosionchunks = 6 |
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| 8 | |
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| 9 | health = 100 |
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| 10 | maxhealth = 200 |
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| 11 | initialhealth = 100 |
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| 12 | |
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| 13 | shieldhealth = 100 |
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| 14 | initialshieldhealth = 30 |
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| 15 | maxshieldhealth = 50 |
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| 16 | shieldabsorption = 0.8 |
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| 17 | reloadrate = 1 |
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| 18 | reloadwaittime = 1 |
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| 19 | |
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| 20 | primaryThrust = 30 |
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| 21 | auxilaryThrust = 30 |
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| 22 | rotationThrust = 10 |
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| 23 | |
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| 24 | lift = 1; |
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| 25 | stallSpeed = 220; |
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| 26 | |
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[9518] | 27 | boostPower = 30 |
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| 28 | boostPowerRate = 1.5 |
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| 29 | boostRate = 4 |
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[9483] | 30 | boostCooldownDuration = 10 |
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| 31 | |
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| 32 | shakeFrequency = 15 |
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| 33 | shakeAmplitude = 9 |
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| 34 | |
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| 35 | collisionType = "dynamic" |
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| 36 | mass = 1000 |
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| 37 | linearDamping = 0.7 |
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| 38 | angularDamping = 0.9999999 |
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| 39 | > |
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| 40 | <engines> |
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[9518] | 41 | <MultiStateEngine position=" 15, 0, 0" template=bigshipengine /> |
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| 42 | <MultiStateEngine position="-15, 0, 0" template=bigshipengine /> |
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[9483] | 43 | </engines> |
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| 44 | <attached> |
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| 45 | |
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| 46 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsBody.mesh" /> |
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| 47 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsDuseL.mesh" /> |
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| 48 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsDuseR.mesh" /> |
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| 49 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsKuppelV.mesh" /> |
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| 50 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsKuppelK.mesh" /> |
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| 51 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsAntL.mesh" /> |
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| 52 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsAntR.mesh" /> |
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| 53 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsGarage.mesh" /> |
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| 54 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsStation.mesh" /> |
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| 55 | |
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| 56 | <BlinkingBillboard position="2,-2.4,16" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=0 quadratic=1 /> |
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| 57 | <BlinkingBillboard position="-2,-2.4,16" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=0 quadratic=1 /> |
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| 58 | <BlinkingBillboard position="2,-2.5,19" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=40 quadratic=1 /> |
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| 59 | <BlinkingBillboard position="-2,-2.5,19" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=40 quadratic=1 /> |
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| 60 | <BlinkingBillboard position="2,-2.5,22" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=80 quadratic=0 /> |
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| 61 | <BlinkingBillboard position="-2,-2.5,22" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=80 quadratic=0 /> |
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| 62 | <BlinkingBillboard position="2,-2.6,25" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=120 quadratic=0 /> |
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| 63 | <BlinkingBillboard position="-2,-2.6,25" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=120 quadratic=0 /> |
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| 64 | <BlinkingBillboard position="2,-2.6,28" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=160 quadratic=0 /> |
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| 65 | <BlinkingBillboard position="-2,-2.6,28" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=160 quadratic=0 /> |
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| 66 | <BlinkingBillboard position="2.9,-3.5,14.2" material="Examples/Flare" colour="1, 0.4, 0.4, 0.1" amplitude=0.02 frequency=30 phase=0 quadratic=0 /> |
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| 67 | <BlinkingBillboard position="-2.9,-3.5,14.2" material="Examples/Flare" colour="1, 0.4, 0.4, 0.1" amplitude=0.02 frequency=30 phase=0 quadratic=0 /> |
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| 68 | |
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| 69 | |
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| 70 | |
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| 71 | <!-- <Model position="0,8,17" yaw=0 pitch=180 roll=0 scale3D="8, 10, 10" mesh="cube.mesh" /> |
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| 72 | <Model position="0,0,22" yaw=0 pitch=180 roll=0 scale3D="18, 2, 10" mesh="cube.mesh" /> |
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| 73 | <Model position="0,0,9" yaw=0 pitch=180 roll=0 scale3D="12, 2, 20" mesh="cube.mesh" /> |
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| 74 | <Model position="0,0,-18" yaw=0 pitch=180 roll=0 scale3D="6, 2, 18" mesh="cube.mesh" /> |
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| 75 | --> |
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| 76 | |
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| 77 | </attached> |
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| 78 | <collisionShapes> |
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| 79 | <BoxCollisionShape position="0,8,17" halfExtents="8,10,10" /> |
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| 80 | <BoxCollisionShape position="0,0,22" halfExtents="18, 2, 10" /> |
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| 81 | <BoxCollisionShape position="0,0,9" halfExtents="12, 2, 20" /> |
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| 82 | <BoxCollisionShape position="0,0,-18" halfExtents="6, 2, 18" /> |
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| 83 | |
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| 84 | </collisionShapes> |
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| 85 | <?lua |
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| 86 | include("../includes/weaponSettingsbigship.oxi") |
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| 87 | ?> |
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| 88 | </SpaceShip> |
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| 89 | </Template> |
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| 90 | |
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[9518] | 91 | <Template name=bigshipcameras defaults=0> |
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[9483] | 92 | <SpaceShip> |
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| 93 | <camerapositions> |
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| 94 | <CameraPosition position="0,30, 50" drag=true mouselook=true /> |
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[9501] | 95 | <CameraPosition position="0,10,80" drag=true mouselook=true /> |
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[9518] | 96 | <CameraPosition position="0,40,120" drag=true mouselook=true /> |
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[9483] | 97 | </camerapositions> |
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| 98 | </SpaceShip> |
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| 99 | </Template> |
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| 100 | |
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[9518] | 101 | <Template name=bigshipengine baseclass=MultiStateEngine> |
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[9483] | 102 | <MultiStateEngine |
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| 103 | boostfactor = 2 |
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| 104 | |
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| 105 | speedfront = 150 |
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| 106 | speedback = 50 |
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| 107 | speedleftright = 50 |
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| 108 | speedupdown = 50 |
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| 109 | |
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| 110 | defEngineSndNormal = "sounds/Engine_low.ogg" |
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| 111 | defEngineSndBoost = "sounds/Engine_high.ogg" |
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| 112 | |
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| 113 | accelerationfront = 10 |
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| 114 | accelerationbrake = 10 |
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| 115 | accelerationback = 10 |
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| 116 | accelerationleftright = 10 |
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| 117 | accelerationupdown = 10 |
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| 118 | > |
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| 119 | <EffectContainer condition="idle"> |
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| 120 | <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/> |
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| 121 | </EffectContainer> |
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| 122 | <EffectContainer condition="not idle"> |
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| 123 | <FadingBillboard mainstate=activity active=false scale=0.1 position="7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> |
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| 124 | <FadingBillboard mainstate=activity active=false scale=0.1 position="-7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> |
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| 125 | </EffectContainer> |
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| 126 | <EffectContainer condition="normal or brake"> |
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| 127 | </EffectContainer> |
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| 128 | <EffectContainer condition="normal or boost"> |
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| 129 | <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 10.5, 0, 32" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> |
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| 130 | <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-10.5, 0, 32" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> |
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| 131 | <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 2.5, 13, 26.5" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> |
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| 132 | <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-2.5, 13, 26.5" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> |
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| 133 | </EffectContainer> |
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| 134 | <EffectContainer condition="boost"> |
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| 135 | <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 10, 0, 32" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> |
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| 136 | <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-10, 0, 32" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> |
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| 137 | </EffectContainer> |
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| 138 | <!-- <EffectContainer condition="brake"> |
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| 139 | <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> |
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| 140 | <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> |
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| 141 | <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 /> |
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| 142 | <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 /> |
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| 143 | </EffectContainer> |
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| 144 | --> |
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| 145 | </MultiStateEngine> |
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| 146 | </Template> |
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