1 | <Template name=bigship> |
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2 | <SpaceShip |
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3 | hudtemplate = spaceshiphud |
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4 | camerapositiontemplate = bigshipcameras |
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5 | spawnparticlesource = "Orxonox/fairytwirl" |
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6 | spawnparticleduration = 3 |
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7 | explosionchunks = 6 |
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8 | |
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9 | health = 100 |
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10 | maxhealth = 200 |
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11 | initialhealth = 100 |
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12 | |
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13 | shieldhealth = 100 |
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14 | initialshieldhealth = 30 |
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15 | maxshieldhealth = 50 |
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16 | shieldabsorption = 0.8 |
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17 | shieldrechargerate = 1 |
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18 | shieldrechargewaittime = 1 |
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19 | |
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20 | primaryThrust = 30 |
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21 | auxilaryThrust = 30 |
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22 | rotationThrust = 10 |
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23 | |
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24 | lift = 1; |
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25 | stallSpeed = 220; |
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26 | |
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27 | boostPower = 30 |
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28 | boostPowerRate = 1.5 |
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29 | boostRate = 4 |
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30 | boostCooldownDuration = 10 |
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31 | |
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32 | shakeFrequency = 15 |
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33 | shakeAmplitude = 9 |
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34 | |
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35 | collisionType = "dynamic" |
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36 | mass = 1000 |
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37 | linearDamping = 0.7 |
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38 | angularDamping = 0.9999999 |
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39 | > |
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40 | <engines> |
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41 | <MultiStateEngine position=" 15, 0, 0" template=bigshipengine /> |
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42 | <MultiStateEngine position="-15, 0, 0" template=bigshipengine /> |
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43 | </engines> |
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44 | <attached> |
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45 | |
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46 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsBody.mesh" /> |
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47 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsDuseL.mesh" /> |
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48 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsDuseR.mesh" /> |
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49 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsKuppelV.mesh" /> |
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50 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsKuppelK.mesh" /> |
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51 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsAntL.mesh" /> |
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52 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsAntR.mesh" /> |
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53 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsGarage.mesh" /> |
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54 | <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsStation.mesh" /> |
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55 | |
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56 | <BlinkingBillboard position="2,-2.4,16" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=0 quadratic=1 /> |
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57 | <BlinkingBillboard position="-2,-2.4,16" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=0 quadratic=1 /> |
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58 | <BlinkingBillboard position="2,-2.5,19" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=40 quadratic=1 /> |
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59 | <BlinkingBillboard position="-2,-2.5,19" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=40 quadratic=1 /> |
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60 | <BlinkingBillboard position="2,-2.5,22" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=80 quadratic=0 /> |
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61 | <BlinkingBillboard position="-2,-2.5,22" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=80 quadratic=0 /> |
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62 | <BlinkingBillboard position="2,-2.6,25" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=120 quadratic=0 /> |
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63 | <BlinkingBillboard position="-2,-2.6,25" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=120 quadratic=0 /> |
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64 | <BlinkingBillboard position="2,-2.6,28" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=160 quadratic=0 /> |
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65 | <BlinkingBillboard position="-2,-2.6,28" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=160 quadratic=0 /> |
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66 | <BlinkingBillboard position="2.9,-3.5,14.2" material="Examples/Flare" colour="1, 0.4, 0.4, 0.1" amplitude=0.02 frequency=30 phase=0 quadratic=0 /> |
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67 | <BlinkingBillboard position="-2.9,-3.5,14.2" material="Examples/Flare" colour="1, 0.4, 0.4, 0.1" amplitude=0.02 frequency=30 phase=0 quadratic=0 /> |
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68 | |
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69 | |
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70 | |
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71 | <!-- <Model position="0,8,17" yaw=0 pitch=180 roll=0 scale3D="8, 10, 10" mesh="cube.mesh" /> |
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72 | <Model position="0,0,22" yaw=0 pitch=180 roll=0 scale3D="18, 2, 10" mesh="cube.mesh" /> |
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73 | <Model position="0,0,9" yaw=0 pitch=180 roll=0 scale3D="12, 2, 20" mesh="cube.mesh" /> |
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74 | <Model position="0,0,-18" yaw=0 pitch=180 roll=0 scale3D="6, 2, 18" mesh="cube.mesh" /> |
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75 | --> |
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76 | |
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77 | </attached> |
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78 | <collisionShapes> |
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79 | <BoxCollisionShape position="0,8,17" halfExtents="8,10,10" /> |
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80 | <BoxCollisionShape position="0,0,22" halfExtents="18, 2, 10" /> |
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81 | <BoxCollisionShape position="0,0,9" halfExtents="12, 2, 20" /> |
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82 | <BoxCollisionShape position="0,0,-18" halfExtents="6, 2, 18" /> |
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83 | |
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84 | </collisionShapes> |
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85 | |
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86 | <explosion > |
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87 | <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> |
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88 | <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> |
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89 | <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> |
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90 | |
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91 | <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> |
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92 | <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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93 | <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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94 | <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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95 | <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> |
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96 | </explosion> |
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97 | <?lua |
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98 | include("../includes/weaponSettingsbigship.oxi") |
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99 | ?> |
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100 | </SpaceShip> |
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101 | </Template> |
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102 | |
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103 | <Template name=bigshipcameras defaults=0> |
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104 | <SpaceShip> |
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105 | <camerapositions> |
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106 | <CameraPosition position="0,30, 50" drag=true mouselook=true /> |
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107 | <CameraPosition position="0,10,80" drag=true mouselook=true /> |
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108 | <CameraPosition position="0,40,120" drag=true mouselook=true /> |
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109 | </camerapositions> |
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110 | </SpaceShip> |
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111 | </Template> |
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112 | |
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113 | <Template name=bigshipengine baseclass=MultiStateEngine> |
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114 | <MultiStateEngine |
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115 | boostfactor = 2 |
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116 | |
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117 | speedfront = 150 |
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118 | speedback = 50 |
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119 | speedleftright = 50 |
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120 | speedupdown = 50 |
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121 | |
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122 | defEngineSndNormal = "sounds/Engine_low.ogg" |
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123 | defEngineSndBoost = "sounds/Engine_high.ogg" |
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124 | |
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125 | accelerationfront = 10 |
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126 | accelerationbrake = 10 |
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127 | accelerationback = 10 |
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128 | accelerationleftright = 10 |
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129 | accelerationupdown = 10 |
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130 | > |
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131 | <EffectContainer condition="idle"> |
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132 | <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/> |
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133 | </EffectContainer> |
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134 | <EffectContainer condition="not idle"> |
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135 | <FadingBillboard mainstate=activity active=false scale=0.1 position="7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> |
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136 | <FadingBillboard mainstate=activity active=false scale=0.1 position="-7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> |
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137 | </EffectContainer> |
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138 | <EffectContainer condition="normal or brake"> |
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139 | </EffectContainer> |
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140 | <EffectContainer condition="normal or boost"> |
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141 | <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 10.5, 0, 32" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> |
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142 | <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-10.5, 0, 32" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> |
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143 | <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 2.5, 13, 26.5" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> |
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144 | <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-2.5, 13, 26.5" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> |
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145 | </EffectContainer> |
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146 | <EffectContainer condition="boost"> |
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147 | <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 10, 0, 32" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> |
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148 | <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-10, 0, 32" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> |
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149 | </EffectContainer> |
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150 | <!-- <EffectContainer condition="brake"> |
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151 | <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> |
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152 | <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> |
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153 | <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 /> |
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154 | <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 /> |
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155 | </EffectContainer> |
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156 | --> |
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157 | </MultiStateEngine> |
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158 | </Template> |
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