[10134] | 1 | <Template name=enemytowerdefense1> |
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| 2 | <TowerDefenseEnemy |
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| 3 | hudtemplate = spaceshiphud |
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| 4 | camerapositiontemplate = spaceshipassffcameras |
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| 5 | spawnparticlesource = "Orxonox/fairytwirl" |
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| 6 | spawnparticleduration = 3 |
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| 7 | explosionchunks = 6 |
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| 8 | |
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[10144] | 9 | health = 1 |
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| 10 | maxhealth = 2 |
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| 11 | initialhealth = 1 |
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[10134] | 12 | |
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| 13 | shieldhealth = 30 |
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| 14 | initialshieldhealth = 30 |
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| 15 | maxshieldhealth = 50 |
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| 16 | shieldabsorption = 0.8 |
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| 17 | reloadrate = 1 |
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| 18 | reloadwaittime = 1 |
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| 19 | |
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| 20 | primaryThrust = 100 |
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| 21 | auxilaryThrust = 30 |
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| 22 | rotationThrust = 50 |
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| 23 | |
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| 24 | lift = 1; |
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| 25 | stallSpeed = 220; |
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| 26 | |
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| 27 | boostPower = 15 |
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| 28 | boostPowerRate = 1 |
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| 29 | boostRate = 5 |
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| 30 | boostCooldownDuration = 10 |
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| 31 | |
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| 32 | shakeFrequency = 15 |
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| 33 | shakeAmplitude = 9 |
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| 34 | |
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| 35 | collisionType = "dynamic" |
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| 36 | mass = 100 |
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| 37 | linearDamping = 0.7 |
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| 38 | angularDamping = 0.9999999 |
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| 39 | |
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| 40 | explosionSound = "sounds/Explosion2.ogg" |
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| 41 | > |
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| 42 | |
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| 43 | <engines> |
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| 44 | <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine /> |
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| 45 | <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine /> |
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| 46 | </engines> |
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| 47 | <attached> |
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| 48 | <Model position="0,0,0" yaw=90 pitch=90 roll=0 scale=4 mesh="assff.mesh" /> |
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| 49 | <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 /> |
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| 50 | <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 /> |
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| 51 | </attached> |
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| 52 | <collisionShapes> |
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| 53 | <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> |
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| 54 | <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> |
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| 55 | <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> |
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| 56 | <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> |
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| 57 | <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> |
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| 58 | <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> |
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| 59 | </collisionShapes> |
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| 60 | <controller> |
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| 61 | <WaypointController accuracy=60> |
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| 62 | <waypoints> |
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| 63 | <!-- 1,3 10,3 10,11, 13,11 --> |
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| 64 | |
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| 65 | <Model position="-700,-500, 150" /> |
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| 66 | <Model position=" 200,-500, 150" /> |
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| 67 | |
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| 68 | <Model position=" 200, 300, 150" /> |
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| 69 | <Model position=" 500, 300, 150" /> |
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| 70 | <!-- <Model mesh="cube.mesh" scale=10 position=" 500, 700, 150" /> --> |
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| 71 | <Model position=" 500, 700, 150" /> |
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| 72 | |
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| 73 | </waypoints> |
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| 74 | </WaypointController> |
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| 75 | </controller> |
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| 76 | </TowerDefenseEnemy> |
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| 77 | </Template> |
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| 78 | |
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| 79 | |
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| 80 | <Template name=enemytowerdefense2> |
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| 81 | <TowerDefenseEnemy |
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| 82 | hudtemplate = spaceshiphud |
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| 83 | camerapositiontemplate = spaceshipassffcameras |
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| 84 | spawnparticlesource = "Orxonox/fairytwirl" |
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| 85 | spawnparticleduration = 3 |
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| 86 | explosionchunks = 6 |
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| 87 | |
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| 88 | health = 100 |
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| 89 | maxhealth = 200 |
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| 90 | initialhealth = 100 |
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| 91 | |
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| 92 | shieldhealth = 30 |
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| 93 | initialshieldhealth = 30 |
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| 94 | maxshieldhealth = 50 |
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| 95 | shieldabsorption = 0.8 |
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| 96 | reloadrate = 1 |
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| 97 | reloadwaittime = 1 |
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| 98 | |
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| 99 | primaryThrust = 100 |
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| 100 | auxilaryThrust = 30 |
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| 101 | rotationThrust = 50 |
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| 102 | |
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| 103 | lift = 1; |
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| 104 | stallSpeed = 220; |
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| 105 | |
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| 106 | boostPower = 15 |
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| 107 | boostPowerRate = 1 |
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| 108 | boostRate = 5 |
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| 109 | boostCooldownDuration = 10 |
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| 110 | |
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| 111 | shakeFrequency = 15 |
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| 112 | shakeAmplitude = 9 |
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| 113 | |
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| 114 | collisionType = "dynamic" |
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| 115 | mass = 100 |
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| 116 | linearDamping = 0.7 |
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| 117 | angularDamping = 0.9999999 |
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| 118 | |
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| 119 | explosionSound = "sounds/Explosion2.ogg" |
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| 120 | > |
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| 121 | |
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| 122 | <engines> |
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| 123 | <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine /> |
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| 124 | <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine /> |
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| 125 | </engines> |
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| 126 | <attached> |
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| 127 | <Model position="0,0,0" yaw=90 pitch=90 roll=0 scale=4 mesh="JumpEnemy3.mesh" /> |
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| 128 | <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 /> |
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| 129 | <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 /> |
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| 130 | </attached> |
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| 131 | <collisionShapes> |
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| 132 | <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> |
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| 133 | <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> |
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| 134 | <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> |
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| 135 | <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> |
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| 136 | <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> |
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| 137 | <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> |
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| 138 | </collisionShapes> |
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| 139 | <controller> |
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| 140 | <WaypointController accuracy=60> |
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| 141 | <waypoints> |
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| 142 | <!-- 1,3 10,3 10,11, 13,11 --> |
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| 143 | |
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| 144 | <Model position="-700,-500, 150" /> |
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| 145 | <Model position=" 200,-500, 150" /> |
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| 146 | |
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| 147 | <Model position=" 200, 300, 150" /> |
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| 148 | <Model position=" 500, 300, 150" /> |
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| 149 | <!-- <Model mesh="cube.mesh" scale=10 position=" 500, 700, 150" /> --> |
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| 150 | <Model position=" 500, 700, 150" /> |
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| 151 | |
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| 152 | </waypoints> |
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| 153 | </WaypointController> |
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| 154 | </controller> |
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| 155 | </TowerDefenseEnemy> |
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| 156 | </Template> |
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| 157 | |
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| 158 | <Template name=enemytowerdefense3> |
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| 159 | <TowerDefenseEnemy |
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| 160 | hudtemplate = spaceshiphud |
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| 161 | camerapositiontemplate = spaceshipassffcameras |
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| 162 | spawnparticlesource = "Orxonox/fairytwirl" |
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| 163 | spawnparticleduration = 3 |
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| 164 | explosionchunks = 6 |
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| 165 | |
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| 166 | health = 100 |
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| 167 | maxhealth = 200 |
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| 168 | initialhealth = 100 |
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| 169 | |
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| 170 | shieldhealth = 30 |
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| 171 | initialshieldhealth = 30 |
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| 172 | maxshieldhealth = 50 |
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| 173 | shieldabsorption = 0.8 |
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| 174 | reloadrate = 1 |
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| 175 | reloadwaittime = 1 |
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| 176 | |
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| 177 | primaryThrust = 100 |
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| 178 | auxilaryThrust = 30 |
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| 179 | rotationThrust = 50 |
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| 180 | |
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| 181 | lift = 1; |
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| 182 | stallSpeed = 220; |
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| 183 | |
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| 184 | boostPower = 15 |
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| 185 | boostPowerRate = 1 |
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| 186 | boostRate = 5 |
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| 187 | boostCooldownDuration = 10 |
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| 188 | |
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| 189 | shakeFrequency = 15 |
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| 190 | shakeAmplitude = 9 |
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| 191 | |
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| 192 | collisionType = "dynamic" |
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| 193 | mass = 100 |
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| 194 | linearDamping = 0.7 |
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| 195 | angularDamping = 0.9999999 |
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| 196 | |
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| 197 | explosionSound = "sounds/Explosion2.ogg" |
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| 198 | > |
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| 199 | |
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| 200 | <engines> |
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| 201 | <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine /> |
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| 202 | <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine /> |
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| 203 | </engines> |
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| 204 | <attached> |
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| 205 | <Model position="0,0,0" yaw=90 pitch=90 roll=0 scale=4 mesh="JumpEnemy4.mesh" /> |
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| 206 | <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 /> |
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| 207 | <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 /> |
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| 208 | </attached> |
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| 209 | <collisionShapes> |
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| 210 | <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> |
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| 211 | <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> |
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| 212 | <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> |
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| 213 | <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> |
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| 214 | <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> |
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| 215 | <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> |
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| 216 | </collisionShapes> |
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| 217 | <controller> |
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| 218 | <WaypointController accuracy=60> |
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| 219 | <waypoints> |
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| 220 | <!-- 1,3 10,3 10,11, 13,11 --> |
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| 221 | |
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| 222 | <Model position="-700,-500, 150" /> |
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| 223 | <Model position=" 200,-500, 150" /> |
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| 224 | |
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| 225 | <Model position=" 200, 300, 150" /> |
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| 226 | <Model position=" 500, 300, 150" /> |
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| 227 | <!-- <Model mesh="cube.mesh" scale=10 position=" 500, 700, 150" /> --> |
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| 228 | <Model position=" 500, 700, 150" /> |
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| 229 | |
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| 230 | </waypoints> |
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| 231 | </WaypointController> |
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| 232 | </controller> |
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| 233 | </TowerDefenseEnemy> |
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| 234 | </Template> |
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