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source: code/trunk/data/levels/templates/spaceshipAssff2.oxt @ 8858

Last change on this file since 8858 was 8858, checked in by landauf, 13 years ago

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
  • Property svn:eol-style set to native
File size: 5.6 KB
RevLine 
[8591]1<Template name=spaceshipassff2>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipassffcameras2
5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7   explosionchunks        = 6
8
9   health            = 50
10   maxhealth         = 100
11   initialhealth     = 50
12
[8593]13   shieldhealth        = 130
14   initialshieldhealth = 130
15   maxshieldhealth     = 150
16   shieldabsorption    = 0.95
17   reloadrate          = 5
18   reloadwaittime      = 0.5
19
[8597]20   primaryThrust     = 100
21   auxilaryThrust    = 30
22   rotationThrust    = 50
[8591]23
[8597]24   lift = 1;
25   stallSpeed = 220;
26
[8593]27   boostPower            = 10
28   boostPowerRate        = 1
29   boostRate             = 5
30   boostCooldownDuration = 10
31
32   shakeFrequency = 15
[8679]33   shakeAmplitude = 9
[8593]34
[8591]35   collisionType     = "dynamic"
36   mass              = 100
37   linearDamping     = 0.7
38   angularDamping    = 0.9999999
39  >
[8593]40    <engines>
41      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine2 />
42      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine2 />
43    </engines>
[8591]44    <attached>
45      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
46      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
47      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
48    </attached>
49    <collisionShapes>
50      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
51      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
52      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
53      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
54      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
55      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
56    </collisionShapes>
57<?lua
[8858]58  include("../includes/weaponSettingsAssff2.oxi")
[8591]59?>
60  </SpaceShip>
61</Template>
62
63<Template name=spaceshipassffcameras2 defaults=0>
64  <SpaceShip>
65    <camerapositions>
66      <CameraPosition position="0,10, 40" drag=true mouselook=true />
67      <CameraPosition position="0,20, 80" drag=true mouselook=true />
68      <CameraPosition position="0,30,120" drag=true mouselook=true />
69      <CameraPosition position="0,0,-40" yaw=180 drag=true />
70      <CameraPosition position="0,3,-14" yaw=0 />
71      <CameraPosition position="-50,5,-8" yaw=-90 drag=true />
72      <CameraPosition position="50,5,-8" yaw=90 drag=true /-->
73    </camerapositions>
74  </SpaceShip>
75</Template>
76
77<Template name=spaceshipassffengine2 baseclass=MultiStateEngine>
78  <MultiStateEngine
79   boostfactor    = 2
80
81   speedfront     = 150
82   speedback      =  50
83   speedleftright =  50
84   speedupdown    =  50
85
86   defEngineSndNormal = "sounds/Engine_low.ogg"
87   defEngineSndBoost = "sounds/Engine_high.ogg"
88
89   accelerationfront     = 500
90   accelerationbrake     = 500
91   accelerationback      =  125
92   accelerationleftright =  125
93   accelerationupdown    =  125
94  >
95    <EffectContainer condition="idle">
96      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
97    </EffectContainer>
98    <EffectContainer condition="not idle">
[8593]99      <FadingBillboard mainstate=activity active=false scale=0.1 position="7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
100      <FadingBillboard mainstate=activity active=false scale=0.1 position="-7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
[8591]101    </EffectContainer>
102    <EffectContainer condition="normal or brake">
103
104    </EffectContainer>
105    <EffectContainer condition="normal or boost">
[8727]106      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
107      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
[8591]108    </EffectContainer>
109    <EffectContainer condition="boost">
110      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
111      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
112    </EffectContainer>
[8593]113<!--    <EffectContainer condition="brake">
[8591]114      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
115      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
116      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
117      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
118    </EffectContainer>
[8593]119-->
[8591]120  </MultiStateEngine>
121</Template>
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