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source: code/trunk/data/levels/templates/spaceshipDodgeRace.oxt @ 10384

Last change on this file since 10384 was 10262, checked in by landauf, 10 years ago

eol-style native. no changes in code.

  • Property svn:eol-style set to native
File size: 4.8 KB
RevLine 
[10127]1<Template name=spaceshipdodgerace>
2  <DodgeRaceShip
[10093]3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipescortcameras
5   spawnparticlesource    = "Orxonox/fairytwirl"
6   spawnparticleduration  = 3
7   explosionchunks        = 4
8
[10128]9   health            = 40
10   maxhealth         = 40
11   initialhealth     = 40
[10093]12
[10154]13   shieldhealth        = 20
14   initialshieldhealth = 20
15   maxshieldhealth     = 20
16   shieldabsorption    = 0.1
[10107]17   reloadrate          = 1
18   reloadwaittime      = 1
[10093]19
20   primaryThrust     = 150
21   auxilaryThrust    = 30
[10107]22   rotationThrust    = 50
[10093]23
24   lift = 1;
25   stallSpeed = 220;
26
[10107]27   boostPower            = 20
28   boostPowerRate        = 1
29   boostRate             = 5
30   boostCooldownDuration = 10
[10093]31
[10107]32   shakeFrequency = 15
33   shakeAmplitude = 6
[10093]34
35   collisionType     = "dynamic"
[10107]36   mass              = 4200000
[10128]37   linearDamping     = 0.9999999
[10093]38   angularDamping    = 0.9999999
[10107]39
[10128]40   collisiondamage = 100
41   enablecollisiondamage = true
42   
[10093]43  >
44    <engines>
[10107]45      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipinvaderengine />
46      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipinvaderengine />
[10093]47    </engines>
48    <attached>
49      <Model position="0,0,0" yaw=90 pitch=0 roll=0 scale=4 mesh="escortShip.mesh" />
50      <Model position="0,0,0" yaw=180 pitch=90 roll=0 scale=4 mesh="escortWeapon.mesh" />
51<!--Model mesh="cube.mesh" mass=10 position="0,0,3" scale3D="10,4,8" />
52<Model mesh="cube.mesh" mass=10 position="12.6,-2,3" scale3D="2.8,2.8,11" />
53<Model mesh="cube.mesh" mass=10 position="-12.6,-2,3" scale3D="2.8,2.8,11" />
54<Model mesh="cube.mesh" mass=10 position="0,0,-12" scale3D="4,4,7" /-->
55    </attached>
56    <collisionShapes>
57      <BoxCollisionShape position="0    ,0 ,  3" halfExtents="10,   4,8" />
58      <BoxCollisionShape position="12.6 ,-2,  3" halfExtents="2.8,2.8,11"/>
59      <BoxCollisionShape position="-12.6,-2,  3" halfExtents="2.8,2.8,11"/>
60      <BoxCollisionShape position="0,     0,-12" halfExtents="4  , 4 ,7" />
61    </collisionShapes>
62<?lua
[10107]63  include("../includes/invaderWeapon.oxi")
[10093]64?>
[10127]65  </DodgeRaceShip>
[10093]66</Template>
67
68<Template name=spaceshipescortcameras defaults=0>
[10127]69  <DodgeRaceShip>
[10093]70    <camerapositions>
[10166]71                <CameraPosition position="0,100,180" direction="0, -0.2, -1" drag=false mouselook=true />
72                <CameraPosition position="0,200,250" direction="0, -0.4, -1" drag=false mouselook=true />
73                <CameraPosition position="0,30,150" direction="0, 0, -1" drag=false mouselook=true />
74                <CameraPosition position="0,1300,-100" direction="0, -1, 0" drag=false mouselook=true />
[10093]75    </camerapositions>
[10127]76  </DodgeRaceShip>
[10093]77</Template>
78
[10107]79<Template name=spaceshipinvaderengine baseclass=MultiStateEngine>
[10093]80  <MultiStateEngine
81   boostfactor    = 2.2
82
83   speedfront     = 200
[10107]84   speedback      =  70
85   speedleftright =  70
86   speedupdown    =  70
[10093]87
88   defEngineSndNormal = "sounds/Engine_low.ogg"
89   defEngineSndBoost = "sounds/Engine_high.ogg"
90
[10107]91   accelerationfront     = 700
92   accelerationbrake     = 700
93   accelerationback      =  125
94   accelerationleftright =  125
95   accelerationupdown    =  125
[10093]96  >
97    <EffectContainer condition="idle">
98      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
99    </EffectContainer>
100    <EffectContainer condition="not idle">
101      <FadingBillboard mainstate=activity active=false scale=0.09 position="12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
102      <FadingBillboard mainstate=activity active=false scale=0.09 position="-12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
103    </EffectContainer>
104    <EffectContainer condition="normal or brake">
105
106    </EffectContainer>
107    <EffectContainer condition="normal or boost">
108      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
109      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
110    </EffectContainer>
111    <EffectContainer condition="boost">
112      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
113      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
114    </EffectContainer>
115
116  </MultiStateEngine>
[10107]117</Template>
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