[9112] | 1 | <!-- TODO: Update the level's image--> |
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[9141] | 2 | |
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| 3 | <!-- See TowerDefenseReadme.txt for Information on this file --> |
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| 4 | |
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[9096] | 5 | <LevelInfo |
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| 6 | name = "Tower Defense" |
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[9112] | 7 | description = "Defend your Spacestation from incoming waves." |
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[9346] | 8 | tags = "minigame" |
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[9096] | 9 | screenshot = "emptylevel.png" |
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| 10 | /> |
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| 11 | |
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| 12 | <?lua |
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| 13 | include("stats.oxo") |
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| 14 | include("HUDTemplates3.oxo") |
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[9173] | 15 | include("towerdefenseHUD.oxo") |
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[9096] | 16 | include("templates/lodInformation.oxt") |
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| 17 | ?> |
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| 18 | |
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[9112] | 19 | <?lua |
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| 20 | include("templates/spaceshipAssff.oxt") |
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| 21 | include("templates/spaceshipPirate.oxt") |
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[9161] | 22 | include("templates/tower.oxt") |
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[9112] | 23 | ?> |
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| 24 | |
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[9103] | 25 | <!-- Specify the position of the camera --> |
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[9139] | 26 | <Template name=centerpointmarkcamera defaults=0> |
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[9112] | 27 | <Pawn> |
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[9103] | 28 | <camerapositions> |
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[9245] | 29 | <CameraPosition position="0,0,1500"/> |
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[9103] | 30 | </camerapositions> |
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[9112] | 31 | </Pawn> |
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[9103] | 32 | </Template> |
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[9096] | 33 | |
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[9139] | 34 | <!-- Loads a mesh to mark the center--> |
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| 35 | <Template name=centerpointmark> |
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| 36 | <Pawn camerapositiontemplate=centerpointmarkcamera> |
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[9103] | 37 | <attached> |
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[9138] | 38 | <Model position="0,0,0" mesh="cylinder.mesh" scale3D="1,1,1" /> <!-- the camera is attached to this --> |
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[9103] | 39 | </attached> |
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[9112] | 40 | </Pawn> |
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[9103] | 41 | </Template> |
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[9096] | 42 | |
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[9138] | 43 | |
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[9272] | 44 | <!-- Template for a tower EDIT: new towertemplate is included with "templates/tower" --> |
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[9161] | 45 | <!--Template name=towertemplate> |
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[9134] | 46 | <Tower> |
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| 47 | <attached> |
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[9161] | 48 | <Model position="0,0,0" scale=0.25 mesh="Tower_ME.mesh" /> |
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[9134] | 49 | </attached> |
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| 50 | </Tower> |
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[9161] | 51 | </Template--> |
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[9096] | 52 | |
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[9175] | 53 | |
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| 54 | |
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| 55 | |
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| 56 | |
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[9103] | 57 | <Level gametype = "TowerDefense"> |
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[9096] | 58 | <templates> |
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| 59 | <Template link=lodtemplate_default /> |
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| 60 | </templates> |
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[9272] | 61 | |
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[9096] | 62 | <?lua include("includes/notifications.oxi") ?> |
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| 63 | |
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| 64 | <Scene |
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| 65 | ambientlight = "0.8, 0.8, 0.8" |
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| 66 | skybox = "Orxonox/Starbox" |
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| 67 | > |
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[9272] | 68 | |
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| 69 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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| 70 | |
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| 71 | <!-- Spawns the camera, attached to a crate --> |
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| 72 | <SpawnPoint team=0 position="0,0,0" spawnclass=Pawn pawndesign=centerpointmark /> |
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| 73 | <!--TeamSpawnPoint team=1 position="-7,7,4" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /--> |
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| 74 | |
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| 75 | <!--SpawnPoint team=1 position="0,0,10" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /--> |
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| 76 | <!--SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /--> |
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| 77 | |
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| 78 | <SpaceShip position="-700,-500, 100" lookat="0,0,0" scale=3 team=1 > |
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[9129] | 79 | <templates> |
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| 80 | <Template link=spaceshipassff /> |
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| 81 | </templates> |
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| 82 | <controller> |
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[9213] | 83 | <WaypointController accuracy=60> |
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[9129] | 84 | <waypoints> |
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[9272] | 85 | <!-- 1,3 10,3 10,11, 13,11 --> |
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[9245] | 86 | <Model mesh="cube.mesh" scale=0 position="-700,-500, 150" /> |
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| 87 | <Model mesh="cube.mesh" scale=0 position=" 200,-500, 150" /> |
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| 88 | <Model mesh="cube.mesh" scale=0 position=" 200, 300, 150" /> |
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| 89 | <Model mesh="cube.mesh" scale=0 position=" 500, 300, 150" /> |
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[9272] | 90 | <Model mesh="cube.mesh" scale=0 position=" 500, 700, 150" /> |
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[9129] | 91 | </waypoints> |
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| 92 | </WaypointController> |
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| 93 | </controller> |
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[9154] | 94 | </SpaceShip> |
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[9272] | 95 | |
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| 96 | |
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[9175] | 97 | <!--invisible entity to attach towers to, since playfield is static and towers are dynamic--> |
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| 98 | <StaticEntity position=0,0,0> |
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[9272] | 99 | |
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| 100 | <attached> |
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| 101 | <Model position="-50,-50,0" mesh="Playfield_ME.mesh" scale=80 /> |
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| 102 | <!-- Base --> |
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| 103 | <Model position="500,700,100" mesh="sphere.mesh" scale=80 /> |
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[9143] | 104 | <!--Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" /--> <!-- Only temporary needed to help align the collisionshape --> |
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[9272] | 105 | <!-- This was used to mark the playfield, let's let it be here for now --> |
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| 106 | <!--Model position="-8,8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /--> |
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| 107 | <!--Model position="-8,-8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /--> |
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| 108 | <!--Model position="8,-8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /--> |
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| 109 | <!--Model position="8,8,0" mesh="crate.mesh" scale3D="0.3,0.3,0.3" /--> |
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[9112] | 110 | </attached> |
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[9143] | 111 | <collisionShapes> <!-- The collisionshape forbids other worldentities that have a collisionShape to fly through it. |
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[9272] | 112 | |
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[9143] | 113 | TODO: Find correct size for the collisionshape; since a collisionShape is invisible |
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| 114 | I added the crate wich currently has the same dimensions as the collisionshape. |
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| 115 | You have to adjust the crate's scale3D as well as the collisionshape's halfExtens to |
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| 116 | find the proper shape. --> |
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[9168] | 117 | <BoxCollisionShape position="0,0,0" halfExtents="400,400,100" /> |
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[9143] | 118 | </collisionShapes> |
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[9272] | 119 | </StaticEntity> |
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| 120 | |
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| 121 | |
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| 122 | |
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| 123 | |
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| 124 | <!-- PlayField --> |
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| 125 | <TowerDefenseCenterpoint |
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| 126 | name=towerdefensecenter |
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| 127 | width=16 |
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| 128 | height=16 |
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| 129 | tileScale=100 |
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| 130 | towerTemplate=tower |
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| 131 | position="0,0,0" |
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| 132 | direction="0,0,0" |
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| 133 | collisionType=dynamic |
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| 134 | mass=100000> |
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| 135 | |
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[9134] | 136 | </TowerDefenseCenterpoint> |
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[9098] | 137 | |
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[9096] | 138 | </Scene> |
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| 139 | </Level> |
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| 140 | |
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