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source: code/trunk/data/levels/towerDefense.oxw @ 12192

Last change on this file since 12192 was 12190, checked in by merholzl, 6 years ago

TD merge

  • Property svn:eol-style set to native
File size: 21.0 KB
RevLine 
[9112]1<!-- TODO: Update the level's image-->
[9141]2
3<!-- See TowerDefenseReadme.txt for Information on this file -->
4
[9096]5<LevelInfo
6 name = "Tower Defense"
[9112]7 description = "Defend your Spacestation from incoming waves."
[9346]8 tags = "minigame"
[9096]9 screenshot = "emptylevel.png"
10/>
11
12<?lua
13  include("stats.oxo")
14  include("HUDTemplates3.oxo")
[9173]15  include("towerdefenseHUD.oxo")
[9096]16  include("templates/lodInformation.oxt")
[10629]17  include("includes/weaponSettingsTurret.oxi")
[9112]18  include("templates/spaceshipAssff.oxt")
[10258]19  include("templates/standardTurret.oxt")
[9112]20?>
21
[10622]22<Template name=selectercameras defaults=0>
23  <TowerDefenseSelecter>
[9103]24    <camerapositions>
[12190]25      <CameraPosition position="-50,-1300,1000" lookat="-50,0,-400" absolute=true drag=true mouselook=true/>
[9103]26    </camerapositions>
[10622]27  </TowerDefenseSelecter>
[9103]28</Template>
[9096]29
[10622]30<Template name=selectertemplate>
31  <TowerDefenseSelecter team=0 camerapositiontemplate=selectercameras>
[9103]32    <attached>
[10629]33      <Model position="0,0,0" pitch=90 mesh="TD_Selection.mesh" scale=25/>
[9103]34    </attached>
[10622]35  </TowerDefenseSelecter>
[9103]36</Template>
[9096]37
[10629]38<Template name=tower1template>
39  <TowerDefenseTower
40  explosionchunks=6
[11052]41  shieldrechargerate=10
42  shieldrechargewaittime=5
[10629]43  collisionType="none"
44  pitch="0"
45  yaw="0"
46  roll="0"
47  maxPitch=360
48  maxYaw=360
49  maxAttackRadius=1000
50  minAttackRadius=0
51  team=0
52  >
53    <controller>
54       <TurretController team = 0/>
55    </controller>
56    <weaponslots>
57      <WeaponSlot position="0,0,0" />
58    </weaponslots>
59    <weaponsets>
60      <WeaponSet firemode=0 />
61    </weaponsets>
[11052]62    <weaponpacks>
[10629]63      <WeaponPack>
64        <links>
65          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
66        </links>
67        <Weapon>
68          <HsW01 mode=0 munitionpershot=0 muzzleoffset="0,0,0" damage=2 shielddamage=1 material="Flares/point_lensflare" delay=0/>
69        </Weapon>
70      </WeaponPack>
[11052]71    </weaponpacks>
72    <munition>
73      <LaserMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10 replenishamount=1 replenishinterval=0.3/>
74    </munition>
[10629]75  </TowerDefenseTower>
76</Template>
[9138]77
[10629]78<Template name=tower2template>
79  <TowerDefenseTower
80  explosionchunks=6
[11052]81  shieldrechargerate=10
82  shieldrechargewaittime=5
[10629]83  collisionType="none"
84  pitch="0"
85  yaw="0"
86  roll="0"
87  maxPitch=360
88  maxYaw=360
89  maxAttackRadius=1000
90  minAttackRadius=0
91  team=0
92  >
93    <controller>
94       <TurretController team = 0/>
95    </controller>
96    <weaponslots>
97      <WeaponSlot position="0,0,0" />
98    </weaponslots>
99    <weaponsets>
100      <WeaponSet firemode=0 />
101    </weaponsets>
[11052]102    <weaponpacks>
[10629]103      <WeaponPack>
104        <links>
105          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
106        </links>
107        <Weapon>         
108          <LightningGun mode=0 munitionpershot=0 muzzleoffset="0,0,0" damage=2 shielddamage=4 />
109        </Weapon>
110      </WeaponPack>
[11052]111    </weaponpacks>
112    <munition>
113      <LightningMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/>
114    </munition>
[10629]115    <attached>
116      <Backlight position="0,0,0" scale=2.0 colour="0.4, 0.0, 1.0" width=10 length=10 lifetime=0.3 elements=20 trailmaterial="Trail/backlighttrail" material="Examples/Flare" loop=1 />
117    </attached>   
118  </TowerDefenseTower>
119</Template>
[9096]120
[10629]121<Template name=tower3template>
122  <TowerDefenseTower
123  explosionchunks=6
[11052]124  shieldrechargerate=10
125  shieldrechargewaittime=5
[10629]126  collisionType="none"
127  pitch="0"
128  yaw="0"
129  roll="0"
130  maxPitch=360
131  maxYaw=360
132  maxAttackRadius=1000
133  minAttackRadius=0
134  team=0
135  >
136    <controller>
137       <TurretController team = 0/>
138    </controller>
139    <weaponslots>
140      <WeaponSlot position="0,0,0" />
141    </weaponslots>
142    <weaponsets>
143      <WeaponSet firemode=0 />
144    </weaponsets>
[11052]145    <weaponpacks>
[10629]146      <WeaponPack>
147        <links>
148          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
149        </links>
150        <Weapon>
151          <SplitGun mode=0 munitionpershot=0 damage=9.3 muzzleoffset=" 1.6, 1.3, -2.0" splittime=0.2 numberofsplits=2 numberofchilds=5 spread=0.1 damagereduction=3.0 />
152        </Weapon>
153      </WeaponPack>
[11052]154    </weaponpacks>
155    <munition>
156      <SplitMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/>
157    </munition>
[10629]158  </TowerDefenseTower>
159</Template>
[9175]160
[10629]161<Template name=tower4template>
162  <TowerDefenseTower
163  explosionchunks=6
[11052]164  shieldrechargerate=10
165  shieldrechargewaittime=5
[10629]166  collisionType="none"
167  pitch="0"
168  yaw="0"
169  roll="0"
170  maxPitch=360
171  maxYaw=360
172  maxAttackRadius=1000
173  minAttackRadius=0
174  team=0
175  >
176    <controller>
177       <TurretController team = 0/>
178    </controller>
179    <weaponslots>
180      <WeaponSlot position="0,0,0" />
181    </weaponslots>
182    <weaponsets>
183      <WeaponSet firemode=0 />
184    </weaponsets>
[11052]185    <weaponpacks>
[10629]186      <WeaponPack>
187        <links>
188          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
189        </links>
190        <Weapon>
[11052]191          <RocketFire mode=0 munitionpershot=0 muzzleoffset="0,0,0" damage=2 shielddamage=4 fuel=10/> 
[10629]192        </Weapon>
193      </WeaponPack>
[11052]194    </weaponpacks>
195    <munition>
196      <RocketMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/>
197    </munition>
[10629]198      <attached>
199      <ParticleSpawner position="0,0,0" source="Orxonox/sparks" lifetime=3.0 autostart=1 loop=1 />
200    </attached>
201  </TowerDefenseTower>
202</Template>
203
204<Template name=tower5template>
205  <TowerDefenseTower
206  explosionchunks=6
[11052]207  shieldrechargerate=10
208  shieldrechargewaittime=5
[10629]209  collisionType="none"
210  pitch="0"
211  yaw="0"
212  roll="0"
213  maxPitch=360
214  maxYaw=360
215  maxAttackRadius=1000
216  minAttackRadius=0
217  team=0
218  >
219    <controller>
220       <TurretController team = 0/>
221    </controller>
222    <weaponslots>
223      <WeaponSlot position="0,0,0" />
224    </weaponslots>
225    <weaponsets>
226      <WeaponSet firemode=0 />
227    </weaponsets>
[11052]228    <weaponpacks>
[10629]229      <WeaponPack>
230        <links>
231          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
232        </links>
233        <Weapon>
234          <IceGun mode=0 munitionpershot=0 delay=0.125 damage=9.3 muzzleoffset=" 0,0,0" freezefactor=0.5 freezetime=2.0 />
235        </Weapon>
236      </WeaponPack>
[11052]237    </weaponpacks>
238    <munition>
239      <IceMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/>
240    </munition>
[10629]241  </TowerDefenseTower>
242</Template>
243
244<Template name=enemytowerdefense1>
245  <TowerDefenseEnemy
246   hudtemplate            = spaceshiphud
247   camerapositiontemplate = spaceshipassffcameras
248   spawnparticlesource    = "Orxonox/fairytwirl"
249   spawnparticleduration  = 3
250   explosionchunks        = 6
251
[12190]252   health            = 100
253   maxhealth         = 10000000000000
254   initialhealth     = 100
255
256   shieldhealth        = 1000
257   initialshieldhealth = 1000
258   maxshieldhealth     = 10000000000000
259   shieldabsorption    = 0.8
260   shieldrechargerate = 1
261   shieldrechargewaittime = 1
262
263   primaryThrust     = 100
264   auxilaryThrust    = 30
265   rotationThrust    = 80
266
267   lift = 1;
268   stallSpeed = 220;
269
270   boostPower            = 15
271   boostPowerRate        = 1
272   boostRate             = 5
273   boostCooldownDuration = 10
274
275   shakeFrequency = 15
276   shakeAmplitude = 9
277
278   collisionType     = "dynamic"
279   mass              = 100
280   linearDamping     = 0.7
281   angularDamping    = 0.9999999
282
283   explosionSound = "sounds/Explosion2.ogg"
284  >
285
286    <engines>
287      <Engine position=" 0, 0, 0"
288        boostfactor    = 2
289        speedfront     = 400
290        speedback      =  50
291        speedleftright =  50
292        speedupdown    =  50       
293        accelerationfront     = 500
294        accelerationbrake     = 500
295        accelerationback      =  125
296        accelerationleftright =  125
297        accelerationupdown    =  125
298      />
299    </engines>
300    <attached>
301      <Model position="0,0,0" yaw=180 pitch=0 roll=0 scale=10 mesh="finalenemy1.mesh" />
302    </attached>
303    <collisionShapes>
304      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
305      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
306      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
307      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
308      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
309      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
310    </collisionShapes>
311    </TowerDefenseEnemy>
312</Template>
313
314<Template name=enemytowerdefense2>
315  <TowerDefenseEnemy
316   hudtemplate            = spaceshiphud
317   camerapositiontemplate = spaceshipassffcameras
318   spawnparticlesource    = "Orxonox/fairytwirl"
319   spawnparticleduration  = 3
320   explosionchunks        = 6
321
322   health            = 40
323   maxhealth         = 10000000000000
324   initialhealth     = 30
325
326   shieldhealth        = 0
327   initialshieldhealth = 0
328   maxshieldhealth     = 0
329   shieldabsorption    = 0.8
330   shieldrechargerate = 1
331   shieldrechargewaittime = 1
332
333   primaryThrust     = 100
334   auxilaryThrust    = 30
335   rotationThrust    = 80
336
337   lift = 1;
338   stallSpeed = 220;
339
340   boostPower            = 15
341   boostPowerRate        = 1
342   boostRate             = 5
343   boostCooldownDuration = 10
344
345   shakeFrequency = 15
346   shakeAmplitude = 9
347
348   collisionType     = "dynamic"
349   mass              = 100
350   linearDamping     = 0.7
351   angularDamping    = 0.9999999
352
353   explosionSound = "sounds/Explosion2.ogg"
354  >
355
356    <engines>
357      <Engine position=" 0, 0, 0"
358        boostfactor    = 2
359        speedfront     = 100
360        speedback      =  50
361        speedleftright =  50
362        speedupdown    =  50       
363        accelerationfront     = 500
364        accelerationbrake     = 500
365        accelerationback      =  125
366        accelerationleftright =  125
367        accelerationupdown    =  125
368      />
369    </engines>
370    <attached>
371      <Model position="0,0,0" yaw=180 pitch=0 roll=0 scale=7.5 mesh="finalenemy2.mesh" />
372    </attached>
373    <collisionShapes>
374      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
375      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
376      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
377      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
378      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
379      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
380    </collisionShapes>
381    </TowerDefenseEnemy>
382</Template>
383
384<Template name=enemytowerdefense3>
385  <TowerDefenseEnemy
386   hudtemplate            = spaceshiphud
387   camerapositiontemplate = spaceshipassffcameras
388   spawnparticlesource    = "Orxonox/fairytwirl"
389   spawnparticleduration  = 3
390   explosionchunks        = 6
391
392   health            = 50
393   maxhealth         = 10000000000000
394   initialhealth     = 50
395
396   shieldhealth        = 20
397   initialshieldhealth = 20
398   maxshieldhealth     = 10000000000000
399   shieldabsorption    = 0.8
400   shieldrechargerate = 1
401   shieldrechargewaittime = 1
402
403   primaryThrust     = 100
404   auxilaryThrust    = 30
405   rotationThrust    = 80
406
407   lift = 1;
408   stallSpeed = 220;
409
410   boostPower            = 15
411   boostPowerRate        = 1
412   boostRate             = 5
413   boostCooldownDuration = 10
414
415   shakeFrequency = 15
416   shakeAmplitude = 9
417
418   collisionType     = "dynamic"
419   mass              = 100
420   linearDamping     = 0.7
421   angularDamping    = 0.9999999
422
423   explosionSound = "sounds/Explosion2.ogg"
424  >
425
426    <engines>
427      <Engine position=" 0, 0, 0"
428        boostfactor    = 2
429        speedfront     = 100
430        speedback      =  50
431        speedleftright =  50
432        speedupdown    =  50       
433        accelerationfront     = 500
434        accelerationbrake     = 500
435        accelerationback      =  125
436        accelerationleftright =  125
437        accelerationupdown    =  125
438      />
439    </engines>
440    <attached>
441      <Model position="0,0,0" yaw=180 pitch=0 roll=0 scale=19 mesh="finalenemy3.mesh" />
442    </attached>
443    <collisionShapes>
444      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
445      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
446      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
447      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
448      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
449      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
450    </collisionShapes>
451   </TowerDefenseEnemy>
452</Template>
453
454<Template name=enemytowerdefense1*>
455  <TowerDefenseEnemy
456   hudtemplate            = spaceshiphud
457   camerapositiontemplate = spaceshipassffcameras
458   spawnparticlesource    = "Orxonox/fairytwirl"
459   spawnparticleduration  = 3
460   explosionchunks        = 6
461
[10629]462   health            = 15
463   maxhealth         = 15
464   initialhealth     = 15
465
466   shieldhealth        = 15
467   initialshieldhealth = 15
468   maxshieldhealth     = 15
469   shieldabsorption    = 0.8
[11052]470   shieldrechargerate  = 1
471   shieldrechargewaittime = 1
[10629]472
473   primaryThrust     = 1000
474   auxilaryThrust    = 30
475   rotationThrust    = 80
476
477   lift = 1;
478   stallSpeed = 220;
479
480   boostPower            = 15
481   boostPowerRate        = 1
482   boostRate             = 5
483   boostCooldownDuration = 10
484
485   shakeFrequency = 15
486   shakeAmplitude = 9
487
488   collisionType     = "dynamic"
489   mass              = 10
490   linearDamping     = 0.7
491   angularDamping    = 0.9999999
492
493   explosionSound = "sounds/Explosion2.ogg"   
494  >
495
496    <engines>
497      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine />
498      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine />
499    </engines>
500    <attached>
501      <Model position="0,0,0" yaw=90 pitch=90 roll=0 scale=4 mesh="assff.mesh" />
502      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
503      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
504    </attached>
505    <collisionShapes>
506      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
507      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
508      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
509      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
510      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
511      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
512    </collisionShapes>
513    <controller>
514       <WaypointController accuracy = 50/>
515    </controller>
516  </TowerDefenseEnemy>
517</Template>
518
[12190]519<Template name=enemytowerdefense2*>
[10629]520  <TowerDefenseEnemy
521   hudtemplate            = spaceshiphud
522   camerapositiontemplate = spaceshipassffcameras
523   spawnparticlesource    = "Orxonox/fairytwirl"
524   spawnparticleduration  = 3
525   explosionchunks        = 6
526
527   health            = 30
528   maxhealth         = 30
529   initialhealth     = 30
530
531   shieldhealth        = 0
532   initialshieldhealth = 0
533   maxshieldhealth     = 0
534   shieldabsorption    = 0.8
[11052]535   shieldrechargerate = 1
536   shieldrechargewaittime = 1
[10629]537
538   primaryThrust     = 100
539   auxilaryThrust    = 30
540   rotationThrust    = 80
541
542   lift = 1;
543   stallSpeed = 220;
544
545   boostPower            = 15
546   boostPowerRate        = 1
547   boostRate             = 5
548   boostCooldownDuration = 10
549
550   shakeFrequency = 15
551   shakeAmplitude = 9
552
553   collisionType     = "dynamic"
554   mass              = 100
555   linearDamping     = 0.7
556   angularDamping    = 0.9999999
557
558   explosionSound = "sounds/Explosion2.ogg"
559  >
560
561    <engines>
562      <Engine position=" 0, 0, 0"
563        boostfactor    = 2
564        speedfront     = 100
565        speedback      =  50
566        speedleftright =  50
567        speedupdown    =  50       
568        accelerationfront     = 500
569        accelerationbrake     = 500
570        accelerationback      =  125
571        accelerationleftright =  125
572        accelerationupdown    =  125
573      />
574    </engines>
575    <attached>
[12190]576      <Model position="0,0,0" yaw=0 pitch=0 roll=0 scale=9 mesh="finalenemy4.mesh" />
[10629]577    </attached>
578    <collisionShapes>
579      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
580      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
581      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
582      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
583      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
584      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
585    </collisionShapes>
586    <controller>
587       <WaypointController accuracy = 50/>
588    </controller>
589  </TowerDefenseEnemy>
590</Template>
591
[12190]592<Template name=enemytowerdefense3*>
[10629]593  <TowerDefenseEnemy
594   hudtemplate            = spaceshiphud
595   camerapositiontemplate = spaceshipassffcameras
596   spawnparticlesource    = "Orxonox/fairytwirl"
597   spawnparticleduration  = 3
598   explosionchunks        = 6
599
600   health            = 15
601   maxhealth         = 15
602   initialhealth     = 15
603   
604   shieldhealth        = 5
605   initialshieldhealth = 5
606   maxshieldhealth     = 5
607   shieldabsorption    = 0.8
[11052]608   shieldrechargerate  = 1
609   shieldrechargewaittime = 1
[10629]610
611   primaryThrust     = 100
612   auxilaryThrust    = 30
613   rotationThrust    = 80
614
615   lift = 1;
616   stallSpeed = 220;
617
618   boostPower            = 15
619   boostPowerRate        = 1
620   boostRate             = 5
621   boostCooldownDuration = 10
622
623   shakeFrequency = 15
624   shakeAmplitude = 9
625
626   collisionType     = "dynamic"
627   mass              = 100
628   linearDamping     = 0.7
629   angularDamping    = 0.9999999
630
631   explosionSound = "sounds/Explosion2.ogg"
632  >
633
634    <engines>
635      <Engine position=" 0, 0, 0"
636        boostfactor    = 2
637        speedfront     = 300
638        speedback      =  300
639        speedleftright =  300
640        speedupdown    =  300         
641        accelerationfront     = 500
642        accelerationbrake     = 500
643        accelerationback      =  500
644        accelerationleftright =  500
645        accelerationupdown    =  500
646      />
647    </engines>
648    <attached>
[12190]649      <Model position="0,0,0" yaw=0 pitch=0 roll=0 scale=2.5 mesh="JumpEnemy4.mesh" />
[10629]650    </attached>
651    <collisionShapes>
652      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
653      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
654      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
655      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
656      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
657      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
658    </collisionShapes>
659    <controller>
660       <WaypointController accuracy = 50/>
661    </controller>
662  </TowerDefenseEnemy>
663</Template>
664
[12190]665<Template name=therangeviewer>
666  <TowerDefenseRangeViewer>
667      <attached>
668        <Model yaw=0 pitch=0 roll=0 scale3D="1000,1000,10" mesh="cylinder.mesh" />
669      </attached>
670    </TowerDefenseRangeViewer>
671</Template>
672
673
[10629]674<Level plugins = "towerdefense" gametype = "TowerDefense">
[9096]675  <templates>
676    <Template link=lodtemplate_default />
677  </templates>
[9272]678
[9096]679  <?lua include("includes/notifications.oxi") ?>
680
681  <Scene
682    ambientlight = "0.8, 0.8, 0.8"
683    skybox       = "Orxonox/Starbox"
684  >
[9272]685
686    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
687
[10622]688    <SpawnPoint team=0 position="0,0,0"/>
[9272]689
[10629]690    <Model position="0,0,10000" lodLevel=1 mesh="TD_S1.mesh" scale=1/>
691    <Model position="0,0,10000" lodLevel=1 mesh="TD_S2.mesh" scale=1/>
692    <Model position="0,0,10000" lodLevel=1 mesh="TD_S3.mesh" scale=1/>
693    <Model position="0,0,10000" lodLevel=1 mesh="TD_S4.mesh" scale=1/>
694    <Model position="0,0,10000" lodLevel=1 mesh="TD_S5.mesh" scale=1/>
695    <Model position="0,0,10000" lodLevel=1 mesh="TD_T1.mesh" scale=1/>
696    <Model position="0,0,10000" lodLevel=1 mesh="TD_T2.mesh" scale=1/>
697    <Model position="0,0,10000" lodLevel=1 mesh="TD_T3.mesh" scale=1/>
698    <Model position="0,0,10000" lodLevel=1 mesh="TD_T4.mesh" scale=1/>
699    <Model position="0,0,10000" lodLevel=1 mesh="TD_T5.mesh" scale=1/>
700    <Model position="0,0,10000" lodLevel=1 mesh="TD_F1.mesh" scale=1/>
701
[9272]702    <!-- PlayField -->
703    <TowerDefenseCenterpoint
704    name=towerdefensecenter
[10622]705    selecterTemplate=selectertemplate
[10629]706    tower1Template=tower1template
707    tower2Template=tower2template
708    tower3Template=tower3template
709    tower4Template=tower4template
710    tower5Template=tower5template
711    tower1Cost=100
712    tower2Cost=100
713    tower3Cost=100
714    tower4Cost=100
715    tower5Cost=100
[12190]716    fields="F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1
717                F1F1F1R1I1I1I1I1I1I1I1I1I1I1R0F1
718            F1F1F1I2F1F1F1Y1F1F1F1F1F1F1I0F1
719            F1Y1F1I2F1F1F1F1F1F1F1F1Y1F1I0F1
720            F1F1F1I2F1F1F1F1F1F1F1F1F1F1I0F1
721            F1F1F1I2F1Y1F1F1F1F1F1L0I3I3R3F1
722            F1F1F1I2F1F1F1F1F1F1F1I0F1F1F1F1
723            F1F1F1R2I3I3I3I3L3F1F1I0F1F1Y1F1
724            F1F1F1F1F1F1F1F1I2F1F1I0F1F1F1F1
725            F1F1F1F1F1F1F1F1I2F1F1I0F1F1F1F1
726            X1I1I1I1R0F1Y1F1I2F1F1I0F1F1F1F1
727            F1F1F1F1I0F1F1F1I2F1F1L1I1I1R0F1
728            F1F1F1F1I0F1F1F1I2F1F1F1F1F1I0F1
729            F1F1F1F1L1I1I1I1L2F1F1F1F1Y1I0F1
730            F1F1Y1F1F1F1F1F1F1F1F1F1F1F1I0F1
731            F1F1F1F1F1F1F1F1F1Y1F1F1F1F1O0F1"
[9272]732    width=16
733    height=16
734    tileScale=100
735    position="0,0,0"
736    direction="0,0,0"
737    collisionType=dynamic
[10258]738    mass=100000
[10622]739    >
[10629]740      <camerapositions>
[12190]741        <CameraPosition position="0,0,1500" lookat="0,0,0" absolute=true />
[10629]742      </camerapositions>   
[10622]743    </TowerDefenseCenterpoint>
[9272]744
[9096]745  </Scene>
746</Level>
747
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