[7648] | 1 | <LevelInfo |
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| 2 | name = "Coding Tutorial" |
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| 3 | description = "Level for the coding tutorial." |
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| 4 | tags = "tutorial" |
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[9016] | 5 | screenshot = "codingtutorial.png" |
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[7648] | 6 | /> |
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| 7 | |
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[5378] | 8 | <?lua |
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[7679] | 9 | include("HUDTemplates3.oxo") |
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[5654] | 10 | include("stats.oxo") |
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[7679] | 11 | include("templates/spaceshipAssff.oxt") |
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| 12 | include("templates/lodInformation.oxt") |
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[5378] | 13 | ?> |
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| 14 | |
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[9016] | 15 | <Level> |
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[7163] | 16 | <templates> |
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| 17 | <Template link=lodtemplate_default /> |
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| 18 | </templates> |
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[8706] | 19 | <?lua include("includes/notifications.oxi") ?> |
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[7163] | 20 | |
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[5378] | 21 | <Scene |
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| 22 | ambientlight = "0.5, 0.5, 0.5" |
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| 23 | skybox = "Orxonox/skypanoramagen1" |
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| 24 | > |
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[5452] | 25 | |
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[7210] | 26 | |
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[5452] | 27 | |
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| 28 | |
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[7404] | 29 | <Drone name="meineDrohne" primarythrust="80" auxilarythrust="10" rotationthrust="10" mass= "50" linearDamping = "0.9" angularDamping = "0.7"> |
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| 30 | <attached> |
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| 31 | <Model scale="1" mesh="drone.mesh"/> |
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| 32 | </attached> |
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| 33 | <collisionShapes> |
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| 34 | <BoxCollisionShape position="0,0,0" halfExtents="10, 10, 10" /> |
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| 35 | </collisionShapes> |
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| 36 | </Drone> |
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| 37 | |
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| 38 | <Drone name="meineDrohne" primarythrust="80" auxilarythrust="10" rotationthrust="10" mass= "50" linearDamping = "0.9" angularDamping = "0.7"> |
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| 39 | <attached> |
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| 40 | <Model scale="1" mesh="rocket.mesh"/> |
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| 41 | </attached> |
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| 42 | <collisionShapes> |
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| 43 | <BoxCollisionShape position="0,0,0" halfExtents="10, 10, 10" /> |
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| 44 | </collisionShapes> |
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| 45 | </Drone> |
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| 46 | |
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[5378] | 47 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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| 48 | |
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[7404] | 49 | <Model mesh="hs-w01.mesh" scale=10 position="0,0,-100" /> |
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| 50 | <Model mesh="hs-w01s.mesh" scale=10 position="0,0,-100" /> |
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[5403] | 51 | |
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[7163] | 52 | <?lua |
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| 53 | for i = 1, 10, 1 do |
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| 54 | ?> |
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| 55 | <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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| 56 | <?lua end ?> |
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[5383] | 57 | |
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[7404] | 58 | <GlobalShader compositor="Bloom" visible=false> |
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| 59 | <events> |
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| 60 | <visibility> |
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| 61 | <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true /> |
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| 62 | </visibility> |
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| 63 | </events> |
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| 64 | </GlobalShader> |
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| 65 | <Model position="0,0,0" scale=8 mesh="ast1.mesh" /> |
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| 66 | <StaticEntity position="0,0,0" collisionType=static> |
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| 67 | <collisionShapes> |
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| 68 | <SphereCollisionShape radius="20" /> |
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| 69 | </collisionShapes> |
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| 70 | </StaticEntity> |
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[7163] | 71 | |
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[7404] | 72 | <!-- |
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| 73 | <?lua |
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| 74 | for i = 1, 70, 1 do |
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| 75 | ?> |
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| 76 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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| 77 | <attached> |
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| 78 | <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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| 79 | </attached> |
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| 80 | </MovableEntity> |
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| 81 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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| 82 | <attached> |
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| 83 | <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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| 84 | </attached> |
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| 85 | </MovableEntity> |
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| 86 | |
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| 87 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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| 88 | <attached> |
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| 89 | <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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| 90 | </attached> |
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| 91 | </MovableEntity> |
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| 92 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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| 93 | <attached> |
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| 94 | <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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| 95 | </attached> |
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| 96 | </MovableEntity> |
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| 97 | |
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| 98 | <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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| 99 | <attached> |
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| 100 | <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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| 101 | </attached> |
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| 102 | </MovableEntity> |
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| 103 | <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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| 104 | <attached> |
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| 105 | <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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| 106 | </attached> |
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| 107 | </MovableEntity> |
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| 108 | <?lua end ?> |
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| 109 | --> |
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| 110 | |
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[5378] | 111 | </Scene> |
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| 112 | </Level> |
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