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source: code/trunk/data/levels/tutorial.oxw @ 8710

Last change on this file since 8710 was 8706, checked in by dafrick, 13 years ago

Merging presentation branch back into trunk.
There are many new features and also a lot of other changes and bugfixes, if you want to know, digg through the svn log.
Not everything is yet working as it should, but it should be fairly stable. If you habe any bug reports, just send me an email.

  • Property svn:eol-style set to native
File size: 5.4 KB
Line 
1<LevelInfo
2 name = "Coding Tutorial"
3 description = "Level for the coding tutorial."
4 tags = "tutorial"
5/>
6
7<?lua
8  include("HUDTemplates3.oxo")
9  include("stats.oxo")
10  include("templates/spaceshipAssff.oxt")
11  include("templates/lodInformation.oxt")
12?>
13
14<Level
15 name         = "Presentation"
16 description  = "A simple testlevel"
17>
18  <templates>
19    <Template link=lodtemplate_default />
20  </templates>
21  <?lua include("includes/notifications.oxi") ?>
22
23  <Scene
24   ambientlight = "0.5, 0.5, 0.5"
25   skybox       = "Orxonox/skypanoramagen1"
26  >
27
28
29
30
31<Drone name="meineDrohne" primarythrust="80" auxilarythrust="10" rotationthrust="10" mass= "50" linearDamping = "0.9" angularDamping = "0.7">
32  <attached>
33    <Model scale="1" mesh="drone.mesh"/>
34  </attached>
35  <collisionShapes>
36    <BoxCollisionShape position="0,0,0"      halfExtents="10, 10, 10" />
37  </collisionShapes>
38</Drone>
39
40    <Drone name="meineDrohne" primarythrust="80" auxilarythrust="10" rotationthrust="10" mass= "50" linearDamping = "0.9" angularDamping = "0.7">
41      <attached>
42        <Model scale="1" mesh="rocket.mesh"/>
43      </attached>
44      <collisionShapes>
45        <BoxCollisionShape position="0,0,0"      halfExtents="10, 10, 10" />
46      </collisionShapes>
47    </Drone>
48
49    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
50
51    <Model mesh="hs-w01.mesh" scale=10 position="0,0,-100" />
52    <Model mesh="hs-w01s.mesh" scale=10 position="0,0,-100" />
53
54    <?lua
55      for i = 1, 10, 1 do
56    ?>
57      <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
58    <?lua end ?>
59
60    <GlobalShader compositor="Bloom" visible=false>
61      <events>
62        <visibility>
63          <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true />
64        </visibility>
65      </events>
66    </GlobalShader>
67    <Model position="0,0,0" scale=8 mesh="ast1.mesh" />
68    <StaticEntity position="0,0,0" collisionType=static>
69      <collisionShapes>
70        <SphereCollisionShape radius="20" />
71      </collisionShapes>
72    </StaticEntity>
73
74<!--
75    <?lua
76      for i = 1, 70, 1 do
77    ?>
78      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
79        <attached>
80          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
81        </attached>
82      </MovableEntity>
83      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
84        <attached>
85          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
86        </attached>
87      </MovableEntity>
88
89      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
90        <attached>
91          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
92        </attached>
93      </MovableEntity>
94      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
95        <attached>
96          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
97        </attached>
98      </MovableEntity>
99
100      <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
101        <attached>
102          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
103        </attached>
104      </MovableEntity>
105      <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
106        <attached>
107          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
108        </attached>
109      </MovableEntity>
110    <?lua end ?>
111-->
112
113  </Scene>
114</Level>
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