1 | <LevelInfo |
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2 | name = "Coding Tutorial" |
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3 | description = "Level for the coding tutorial." |
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4 | tags = "tutorial, shipselection" |
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5 | screenshot = "codingtutorial.png" |
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6 | startingships = "spaceshipassff, spaceshipghost, spaceshipspacecruiser" |
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7 | /> |
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8 | |
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9 | <?lua |
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10 | include("HUDTemplates3.oxo") |
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11 | include("stats.oxo") |
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12 | include("templates/spaceshipAssff.oxt") |
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13 | include("templates/spaceshipGhost.oxt") |
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14 | include("templates/spaceshipSpacecruiser.oxt") |
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15 | include("templates/lodInformation.oxt") |
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16 | ?> |
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17 | |
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18 | <Level> |
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19 | <templates> |
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20 | <Template link=lodtemplate_default /> |
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21 | </templates> |
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22 | <?lua include("includes/notifications.oxi") ?> |
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23 | |
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24 | <Scene |
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25 | ambientlight = "0.5, 0.5, 0.5" |
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26 | skybox = "Orxonox/skyBoxBasic" |
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27 | > |
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28 | <Drone name="meineDrohne" primarythrust="80" auxilarythrust="10" rotationthrust="10" mass= "50" linearDamping = "0.9" angularDamping = "0.7"> |
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29 | <attached> |
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30 | <Model scale="1" mesh="drone.mesh"/> |
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31 | </attached> |
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32 | <collisionShapes> |
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33 | <BoxCollisionShape position="0,0,0" halfExtents="10, 10, 10" /> |
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34 | </collisionShapes> |
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35 | </Drone> |
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36 | |
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37 | <Drone name="meineDrohne" primarythrust="80" auxilarythrust="10" rotationthrust="10" mass= "50" linearDamping = "0.9" angularDamping = "0.7"> |
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38 | <attached> |
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39 | <Model scale="1" mesh="rocket.mesh"/> |
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40 | </attached> |
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41 | <collisionShapes> |
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42 | <BoxCollisionShape position="0,0,0" halfExtents="10, 10, 10" /> |
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43 | </collisionShapes> |
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44 | </Drone> |
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45 | |
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46 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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47 | |
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48 | <Model mesh="hs-w01.mesh" scale=10 position="0,0,-100" /> |
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49 | <Model mesh="hs-w01s.mesh" scale=10 position="0,0,-100" /> |
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50 | |
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51 | <?lua |
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52 | for i = 1, 10, 1 do |
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53 | ?> |
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54 | <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=shipselection /> |
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55 | <?lua end ?> |
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56 | |
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57 | <GlobalShader compositor="Bloom" visible=false> |
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58 | <events> |
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59 | <visibility> |
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60 | <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true /> |
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61 | </visibility> |
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62 | </events> |
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63 | </GlobalShader> |
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64 | <Model position="0,0,0" scale=8 mesh="ast1.mesh" /> |
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65 | <StaticEntity position="0,0,0" collisionType=static> |
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66 | <collisionShapes> |
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67 | <SphereCollisionShape radius="20" /> |
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68 | </collisionShapes> |
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69 | </StaticEntity> |
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70 | |
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71 | <!-- |
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72 | <?lua |
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73 | for i = 1, 70, 1 do |
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74 | ?> |
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75 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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76 | <attached> |
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77 | <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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78 | </attached> |
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79 | </MovableEntity> |
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80 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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81 | <attached> |
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82 | <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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83 | </attached> |
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84 | </MovableEntity> |
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85 | |
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86 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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87 | <attached> |
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88 | <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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89 | </attached> |
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90 | </MovableEntity> |
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91 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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92 | <attached> |
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93 | <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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94 | </attached> |
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95 | </MovableEntity> |
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96 | |
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97 | <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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98 | <attached> |
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99 | <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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100 | </attached> |
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101 | </MovableEntity> |
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102 | <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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103 | <attached> |
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104 | <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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105 | </attached> |
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106 | </MovableEntity> |
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107 | <?lua end ?> |
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108 | --> |
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109 | |
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110 | </Scene> |
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111 | </Level> |
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