1 | <!----> |
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2 | |
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3 | <LevelInfo |
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4 | name = "Under Attack" |
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5 | description = "Fight the transporter." |
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6 | tags = "gametype" |
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7 | screenshot = "underattack.png" |
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8 | /> |
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9 | |
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10 | <?lua |
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11 | include("HUDTemplates3.oxo") |
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12 | include("stats.oxo") |
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13 | include("templates/spaceshipAssff.oxt") |
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14 | include("templates/standardTurret.oxt") |
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15 | include("templates/lodInformation.oxt") |
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16 | ?> |
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17 | |
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18 | <Level |
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19 | gametype = "UnderAttack" |
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20 | > |
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21 | <templates> |
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22 | <Template link=lodtemplate_default /> |
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23 | </templates> |
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24 | <?lua include("includes/notifications.oxi") ?> |
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25 | <WorldAmbientSound source="Jupiter.ogg" looping="true" playOnLoad="true" /> |
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26 | |
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27 | <Scene |
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28 | ambientlight = "0.5, 0.5, 0.5" |
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29 | skybox = "Orxonox/skyBoxBasic" |
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30 | > |
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31 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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32 | |
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33 | <?lua for i = 1, 30, 1 do ?> |
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34 | <MovableEntity |
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35 | position="<?lua print(math.random() * 10000 - 5000) ?>, <?lua print(math.random() * 10000 - 5000) ?>, <?lua print(math.random() * 10000 - 5000) ?>" |
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36 | velocity="<?lua print(math.random() * 500 - 250) ?>, <?lua print(math.random() * 500 - 250) ?>, <?lua print(math.random() * 500 - 250) ?>" |
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37 | > |
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38 | <attached> |
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39 | <Model |
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40 | <?lua x = math.random() * 150 + 30 ?> |
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41 | scale="<?lua print(x) ?>" |
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42 | mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" |
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43 | position="0,0,0" |
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44 | /> |
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45 | </attached> |
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46 | <collisionShapes> |
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47 | <SphereCollisionShape radius="<?lua print(x) ?>" position="0,0,0" /> |
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48 | </collisionShapes> |
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49 | </MovableEntity> |
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50 | <?lua end ?> |
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51 | |
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52 | <Destroyer |
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53 | position = "100,150,0" |
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54 | collisionType = dynamic |
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55 | mass = 100000 |
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56 | velocity = "-35,0,0" |
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57 | angularDamping = 0.9999999 |
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58 | health = 10000 |
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59 | maxhealth = 10000000 |
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60 | initialhealth = 10000 |
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61 | radarname = "Transporter" |
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62 | team = 1 |
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63 | > |
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64 | |
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65 | <attached> |
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66 | <SpaceBoundaries position="1,2,3" maxDistance="1600" warnDistance="300" showDistance="300" reactionMode="1" healthDecrease="5.0" /> |
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67 | <TeamSpawnPoint team=1 position="200,0,20" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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68 | <TeamSpawnPoint team=1 position="50,0,100" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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69 | <TeamSpawnPoint team=1 position="-200,0,-60" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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70 | <TeamSpawnPoint team=1 position="100,0,-50" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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71 | <TeamSpawnPoint team=1 position="400,0,20" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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72 | <?lua for i = 1, 100, 1 do ?> |
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73 | <TeamSpawnPoint |
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74 | team=0 |
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75 | position="<?lua print((math.random() * 450 + 450) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>,<?lua print((math.random() * 450 + 450) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>,<?lua print((math.random() * 450 + 450) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>" |
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76 | lookat="0,0,0" |
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77 | spawnclass=SpaceShip |
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78 | pawndesign=spaceshipassff |
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79 | /> |
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80 | |
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81 | <!--more spawnpoints for team1--> |
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82 | <!-- |
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83 | <TeamSpawnPoint |
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84 | team=1 position="<?lua print((math.random() * 500 + 500)) ?>,<?lua print((math.random() * 500 + 500) ) ?>,<?lua print((math.random() * 500 + 500)) ?>" |
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85 | lookat="0,0,0" |
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86 | spawnclass=SpaceShip |
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87 | pawndesign=spaceshipassff |
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88 | />--> |
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89 | <?lua end ?> |
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90 | |
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91 | <Model mesh="Carrier.mesh" scale="5" /> |
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92 | <Backlight |
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93 | mainstate=activity |
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94 | active=false |
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95 | scale=0.4 |
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96 | name=bltest |
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97 | position=" 7.6, 0, 6" |
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98 | colour="0.2, 0.65, 1.0, 1.0" |
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99 | width=15 |
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100 | length=1500 |
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101 | lifetime=2 |
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102 | elements=50 |
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103 | trailmaterial="Trail/backlighttrail" |
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104 | turnontime=1 |
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105 | turnofftime=1 |
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106 | material="Flares/ThrusterFlare1" |
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107 | /> |
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108 | <?lua for i=0,8,1 do ?> |
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109 | <BlinkingBillboard |
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110 | position="<?lua print(200-270/8*i)?> ,15,2" |
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111 | material="Examples/Flare" |
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112 | colour="1.0, 0.5, 0.3" |
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113 | phase="<?lua print(-360/8*i)?>" |
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114 | amplitude=0.1 |
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115 | frequency=0.5 |
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116 | quadratic=1 |
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117 | /> |
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118 | |
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119 | <BlinkingBillboard |
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120 | position="<?lua print(200-270/8*i)?>,-15,2" |
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121 | material="Examples/Flare" |
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122 | colour="1.0, 0.5, 0.3" |
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123 | phase="<?lua print(-360/8*i)?>" |
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124 | amplitude=0.1 |
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125 | frequency=0.5 |
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126 | quadratic=1 |
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127 | /> |
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128 | <?lua end ?> |
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129 | |
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130 | <Backlight |
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131 | scale=1 |
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132 | position=" 169, 75, -15" |
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133 | colour="1, 0.85, 0.5, 0.5" |
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134 | width=40 |
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135 | length=1000 |
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136 | lifetime=5 |
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137 | elements=15 |
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138 | trailmaterial="Trail/backlighttrail" |
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139 | material="Examples/Flare" |
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140 | /> |
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141 | <Backlight |
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142 | scale=1 |
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143 | position=" 169, -75, -15" |
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144 | colour="1, 0.85, 0.5, 0.5" |
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145 | width=40 |
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146 | length=1000 |
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147 | lifetime=5 |
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148 | elements=15 |
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149 | trailmaterial="Trail/backlighttrail" |
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150 | material="Examples/Flare" /> |
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151 | <Turret position="170,47,35" pitch="90" scale="0.5"> |
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152 | <templates> |
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153 | <Template link=standardturret /> |
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154 | </templates> |
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155 | </Turret> |
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156 | <Turret position="170,-47,35" pitch="-90" scale="0.5"> |
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157 | <templates> |
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158 | <Template link=standardturret /> |
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159 | </templates> |
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160 | </Turret> |
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161 | <Turret position="167,0,90" pitch="180" scale="0.5"> |
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162 | <templates> |
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163 | <Template link=standardturret /> |
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164 | </templates> |
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165 | </Turret> |
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166 | <Turret position="140,85,-15" pitch="90" scale="0.5"> |
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167 | <templates> |
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168 | <Template link=standardturret /> |
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169 | </templates> |
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170 | </Turret> |
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171 | <Turret position="70,85,-15" pitch="90" scale="0.5"> |
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172 | <templates> |
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173 | <Template link=standardturret /> |
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174 | </templates> |
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175 | </Turret> |
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176 | <Turret position="105,75,-3" pitch="180" scale="0.5"> |
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177 | <templates> |
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178 | <Template link=standardturret /> |
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179 | </templates> |
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180 | </Turret> |
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181 | <Turret position="25,75,-15" yaw="90" scale="0.5"> |
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182 | <templates> |
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183 | <Template link=standardturret /> |
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184 | </templates> |
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185 | </Turret> |
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186 | <Turret position="140,-85,-15" pitch="-90" scale="0.5"> |
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187 | <templates> |
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188 | <Template link=standardturret /> |
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189 | </templates> |
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190 | </Turret> |
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191 | <Turret position="70,-85,-15" pitch="-90" scale="0.5"> |
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192 | <templates> |
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193 | <Template link=standardturret /> |
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194 | </templates> |
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195 | </Turret> |
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196 | <Turret position="105,-75,-3" pitch="180" scale="0.5"> |
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197 | <templates> |
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198 | <Template link=standardturret /> |
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199 | </templates> |
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200 | </Turret> |
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201 | <Turret position="25,-75,-15" yaw="90" scale="0.5"> |
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202 | <templates> |
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203 | <Template link=standardturret /> |
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204 | </templates> |
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205 | </Turret> |
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206 | <Turret position="203,-35,-15" yaw="-90" scale="0.5"> |
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207 | <templates> |
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208 | <Template link=standardturret /> |
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209 | </templates> |
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210 | </Turret> |
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211 | <Turret position="203,35,-15" yaw="-90" scale="0.5"> |
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212 | <templates> |
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213 | <Template link=standardturret /> |
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214 | </templates> |
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215 | </Turret> |
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216 | <Turret position="-55,42,-15" yaw="90" pitch="73" scale="0.5"> |
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217 | <templates> |
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218 | <Template link=standardturret /> |
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219 | </templates> |
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220 | </Turret> |
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221 | <Turret position="-55,-42,-15" yaw="90" pitch="-73" scale="0.5"> |
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222 | <templates> |
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223 | <Template link=standardturret /> |
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224 | </templates> |
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225 | </Turret> |
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226 | </attached> |
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227 | <collisionShapes> |
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228 | <BoxCollisionShape position="70,0,-25" halfExtents="150, 50, 25" /> |
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229 | <BoxCollisionShape position="95,75,-16" halfExtents="70, 10, 12" /> |
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230 | <BoxCollisionShape position="95,-75,-16" halfExtents="70, 10, 12" /> |
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231 | <BoxCollisionShape position="77,47,30" halfExtents="110, 2, 30" /> |
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232 | <BoxCollisionShape position="77,-47,30" halfExtents="110, 2, 30" /> |
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233 | <BoxCollisionShape position="77,0,50" halfExtents="110, 45, 6" /> |
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234 | <BoxCollisionShape position="167,0,70" halfExtents="17, 20, 20" /> |
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235 | </collisionShapes> |
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236 | </Destroyer> |
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237 | |
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238 | <GlobalShader compositor="Bloom" visible=false> |
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239 | <events> |
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240 | <visibility> |
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241 | <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true /> |
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242 | </visibility> |
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243 | </events> |
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244 | </GlobalShader> |
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245 | |
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246 | <Model position="0,0,0" scale=8 mesh="ast1.mesh" /> |
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247 | <StaticEntity position="0,0,0" collisionType=static> |
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248 | <collisionShapes> |
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249 | <SphereCollisionShape radius="20" /> |
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250 | </collisionShapes> |
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251 | </StaticEntity> |
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252 | |
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253 | </Scene> |
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254 | </Level> |
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