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source: code/trunk/data/levels/underAttack.oxw @ 9258

Last change on this file since 9258 was 9257, checked in by landauf, 12 years ago

renamed RVName to radarname
cast to RadarViewable instead of SpaceShip to set the name (in PlayerInfo)

  • Property svn:eol-style set to native
File size: 6.1 KB
Line 
1<LevelInfo
2 name = "Under Attack"
3 description = "Fight the transporter."
4 tags = "gametype"
5 screenshot = "underattack.png"
6/>
7
8<?lua
9  include("HUDTemplates3.oxo")
10  include("stats.oxo")
11  include("templates/spaceshipAssff.oxt")
12  include("templates/lodInformation.oxt")
13?>
14<!--OUTDATED: include("underAttackHUD.oxo") -->
15
16<Level
17 gametype = "UnderAttack"
18>
19  <templates>
20    <Template link=lodtemplate_default />
21  </templates>
22  <?lua include("includes/notifications.oxi") ?>
23
24  <Scene
25   ambientlight = "0.5, 0.5, 0.5"
26   skybox       = "Orxonox/skypanoramagen1"
27  >
28    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
29
30    <?lua for i = 1, 30, 1 do ?>
31      <MovableEntity
32          position="<?lua print(math.random() * 10000 - 5000) ?>, <?lua print(math.random() * 10000 - 5000) ?>, <?lua print(math.random() * 10000 - 5000) ?>"
33          velocity="<?lua print(math.random() * 500 - 250) ?>, <?lua print(math.random() * 500 - 250) ?>, <?lua print(math.random() * 500 - 250) ?>"
34      >
35        <attached>
36          <Model
37              <?lua x = math.random() * 150 + 30 ?>
38              scale="<?lua print(x) ?>"
39              mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh"
40              position="0,0,0"
41          />
42        </attached>
43          <collisionShapes>
44            <SphereCollisionShape radius="<?lua print(x) ?>" position="0,0,0" />
45          </collisionShapes>
46      </MovableEntity>
47    <?lua end ?>
48
49    <Destroyer
50      position          = "100,150,0"
51      collisionType     = dynamic
52      mass              = 100000
53      velocity          = "-35,0,0"
54      angularDamping    = 0.9999999
55      health            = 10000
56      maxhealth         = 10000
57      initialhealth     = 10000
58      radarname         = "Transporter"
59    >
60
61      <attached>
62        <TeamSpawnPoint team=1 position="150,0,7" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff />
63        <TeamSpawnPoint team=1 position="0,0,7" lookat="-1,0,0" roll="90"  yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff />
64        <TeamSpawnPoint team=1 position="-50,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff />
65        <TeamSpawnPoint team=1 position="100,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff />
66        <TeamSpawnPoint team=1 position="50,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff />
67        <?lua for i = 1, 100, 1 do ?>
68          <TeamSpawnPoint
69            team=0
70            position="<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>,<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>,<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>"
71            lookat="0,0,0"
72            spawnclass=SpaceShip
73            pawndesign=spaceshipassff
74          />
75
76          <!--more spawnpoints for team1-->
77          <!--
78          <TeamSpawnPoint
79            team=1 position="<?lua print((math.random() * 500 + 500)) ?>,<?lua print((math.random() * 500 + 500) ) ?>,<?lua print((math.random() * 500 + 500)) ?>"
80            lookat="0,0,0"
81            spawnclass=SpaceShip
82            pawndesign=spaceshipassff
83          />-->
84        <?lua end ?>
85
86        <Model mesh="Carrier.mesh" scale="5" />
87        <Backlight
88          mainstate=activity
89          active=false
90          scale=0.4
91          name=bltest
92          position=" 7.6, 0, 6"
93          colour="0.2, 0.65, 1.0, 1.0"
94          width=15
95          length=1500
96          lifetime=2
97          elements=50
98          trailmaterial="Trail/backlighttrail"
99          turnontime=1
100          turnofftime=1
101          material="Flares/ThrusterFlare1"
102        />
103        <?lua for i=0,8,1 do ?>
104          <BlinkingBillboard
105            position="<?lua print(200-270/8*i)?> ,15,2"
106            material="Examples/Flare"
107            colour="1.0, 0.5, 0.3"
108            phase="<?lua print(-360/8*i)?>"
109            amplitude=0.1
110            frequency=0.5
111            quadratic=1
112          />
113
114          <BlinkingBillboard
115            position="<?lua print(200-270/8*i)?>,-15,2"
116            material="Examples/Flare"
117            colour="1.0, 0.5, 0.3"
118            phase="<?lua print(-360/8*i)?>"
119            amplitude=0.1
120            frequency=0.5
121            quadratic=1
122          />
123        <?lua end ?>
124
125        <Backlight
126          scale=1
127          position=" 169, 75, -15"
128          colour="1, 0.85, 0.5, 0.5"
129          width=40
130          length=1000
131          lifetime=5
132          elements=15
133          trailmaterial="Trail/backlighttrail"
134          material="Examples/Flare"
135        />
136        <Backlight
137          scale=1
138          position=" 169, -75, -15"
139          colour="1, 0.85, 0.5, 0.5"
140          width=40
141          length=1000
142          lifetime=5
143          elements=15
144          trailmaterial="Trail/backlighttrail"
145          material="Examples/Flare" />
146      </attached>
147      <collisionShapes>
148        <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
149        <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
150        <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
151        <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
152        <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
153        <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
154        <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
155      </collisionShapes>
156    </Destroyer>
157
158    <GlobalShader compositor="Bloom" visible=false>
159      <events>
160        <visibility>
161          <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true />
162        </visibility>
163      </events>
164    </GlobalShader>
165
166    <Model position="0,0,0" scale=8 mesh="ast1.mesh" />
167    <StaticEntity position="0,0,0" collisionType=static>
168      <collisionShapes>
169        <SphereCollisionShape radius="20" />
170      </collisionShapes>
171    </StaticEntity>
172   
173  </Scene>
174</Level>
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