Last change
on this file since 8385 was
6746,
checked in by rgrieder, 15 years ago
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Merged gamestates2 branch back to trunk.
This brings in some heavy changes in the GUI framework.
It should also fix problems with triggered asserts in the InputManager.
Note: PickupInventory does not seem to work —> Segfault when showing because before, the owner in GUIOverlay::setGUIName is already NULL.
I haven't tested it before, so I can't tell whether it's my changes.
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-
Property svn:eol-style set to
native
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File size:
462 bytes
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Rev | Line | |
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[6671] | 1 | function handleDefArg(argument, defaultValue) |
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| 2 | if argument == nil then |
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| 3 | return defaultValue |
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| 4 | else |
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| 5 | return argument |
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| 6 | end |
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| 7 | end |
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| 8 | |
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| 9 | function table.findIndex(table, value) |
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| 10 | for i, v in ipairs(table) do |
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| 11 | if v == value then |
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| 12 | return i |
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| 13 | end |
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| 14 | end |
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| 15 | return 0 |
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| 16 | end |
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| 17 | |
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[6718] | 18 | -- Short forms for TriBool |
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| 19 | TriBool = |
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| 20 | { |
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| 21 | True = orxonox.TriBool.True, |
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| 22 | False = orxonox.TriBool.False, |
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[6742] | 23 | Dontcare = orxonox.TriBool.Dontcare |
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[6718] | 24 | } |
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