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source: code/trunk/data/overlays/dynamicMatchHUD.oxo @ 8420

Last change on this file since 8420 was 7679, checked in by dafrick, 14 years ago

Renaming levelfiles (and some other) according to our new naming conventions which is using camelCase, without '_' or spaces.

  • Property svn:eol-style set to native
File size: 529 bytes
RevLine 
[6954]1<Template name="DynamicmatchHUD">
2  <OverlayGroup name="DynamicmatcHUD" scale = "1, 1">
3   
4 <GametypeStaticMessage
5   name     = "staticmessage"
6   position = "0.5, 0.01"
7   font     = "VeraMono"
[6987]8   caption  = ""
9   textsize = 0.033
[6954]10   colour   = "1.0, 1.0, 0.5, 1.0"
11   align    = "center"
12  />
13
14<GametypeFadingMessage
15     name     = "fadingmessage"
[6987]16     position = "0.5, 0.05"
[6954]17     font     = "VeraMono"
[6987]18     textsize = 0.04
[6954]19     colour   = "1.0, 1.0, 0.5, 1.0"
20     align    = "center"
21    />
[7655]22
[6954]23  </OverlayGroup>
24</Template>
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