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source: code/trunk/doc/api/Groups.dox @ 7418

Last change on this file since 7418 was 7401, checked in by landauf, 14 years ago

merged doc branch back to trunk

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[7318]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
[7323]28
[7318]29/**
30    @defgroup Util Util
31
32    The util library contains several functions, classes, and templates that can be used in different
33    parts of the Orxonox-code. They provide functionalities for mathematical use, string manipulation,
34    typeconversion, multi-types, error- and exception-handling, debug output, and many more.
35*/
36
37/**
38    @defgroup Core Core
[7323]39
[7318]40    The core library contains the framework of Orxonox - all important classes, functions, and macros
41    that are used to create and manage classes and objects. Almost all classes in Orxonox need at least
42    one of the core features.
43*/
44
45/**
46    @defgroup Class Class management
47    @ingroup Core
48*/
49
50/**
51    @defgroup Object Object management
52    @ingroup Core
53*/
54
55/**
56    @defgroup Command Command
57    @ingroup Core
58*/
59
60/**
61    @defgroup Config Config
62    @ingroup Core
63*/
64
65/**
[7363]66    @defgroup Input Input
[7318]67    @ingroup Core
68*/
69
70/**
[7363]71    @defgroup Management Management
[7318]72    @ingroup Core
73*/
74
75/**
76    @defgroup XML XML
77    @ingroup Core
78*/
79
80/**
81    @defgroup Network Network
[7323]82
[7318]83    The network library is used to connect clients and server, to synchronize objects and variables, and
84    to transmit network function calls. It contains the central @ref orxonox::Server "Server" and
85    @ref orxonox::Client "Client" classes as well as several functions and macros for
86    @ref orxonox::Synchronisable "synchronisable" classes.
87*/
88
89/**
90    @defgroup Tools Tools
[7323]91
[7318]92    The tools are a bunch of utilities that belong to the Orxonox library, but are independent of other
93    features.
94*/
95
96/**
97    @defgroup Orxonox Orxonox
[7323]98
[7318]99    The Orxonox library contains the central and most important classes of the game. Managers, interfaces,
100    base-classes, and more are located in Orxonox. More specialized classes that inherit of the base-classes
101    in Orxonox are often sourced out to the modules.
102*/
103
104/**
105    @defgroup Modules Modules
[7323]106
[7318]107    The modules are libraries that depend on the Orxonox library and that are loaded dynamically on runtime
108    (in contrast to statically loaded libraries like util and core). Each module contains some classes that
109    are usually connected to each other, but they are independent of other modules. However modules can still
110    link to other modules, but only in a hierarchical order, no circular dependencies.
111*/
112
113/**
114    @defgroup Designtools Designtools
115    @ingroup Modules
116*/
117
118/**
119    @defgroup Notifications Notifications
120    @ingroup Modules
121*/
122
123/**
124    @defgroup Objects Objects
125    @ingroup Modules
126*/
127
128/**
129    @defgroup Overlays Overlays
130    @ingroup Modules
131*/
132
133/**
134    @defgroup Pickup Pickup
135    @ingroup Modules
136*/
137
138/**
139    @defgroup Pong Pong
140    @ingroup Modules
141*/
142
143/**
144    @defgroup Questsystem Questsystem
145    @ingroup Modules
146*/
147
148/**
149    @defgroup Weapons Weapons
150    @ingroup Modules
151*/
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