Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/trunk/src/asylum/orxonox/SpaceshipSteering.cc @ 1338

Last change on this file since 1338 was 1024, checked in by rgrieder, 17 years ago

merged input back into trunk
note: I have created an asylum with obsolete code, please check the files

File size: 7.4 KB
RevLine 
[944]1/*
2*   ORXONOX - the hottest 3D action shooter ever to exist
3*
4*
5*   License notice:
6*
7*   This program is free software; you can redistribute it and/or
8*   modify it under the terms of the GNU General Public License
9*   as published by the Free Software Foundation; either version 2
10*   of the License, or (at your option) any later version.
11*
12*   This program is distributed in the hope that it will be useful,
13*   but WITHOUT ANY WARRANTY; without even the implied warranty of
14*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15*   GNU General Public License for more details.
16*
17*   You should have received a copy of the GNU General Public License
18*   along with this program; if not, write to the Free Software
19*   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
20*
21*   Author:
22*      ...
23*   Co-authors:
24*      ...
25*
26*/
27
28#include "OrxonoxStableHeaders.h"
29
30#include <OgreNode.h>
31#include <OgreSceneNode.h>
32
33#include "core/Debug.h"
34#include "util/Math.h"
35#include "SpaceshipSteering.h"
36
37namespace orxonox
38{
39
40  SpaceshipSteering::SpaceshipSteering(float maxSpeedForward, float
41    maxSpeedRotateUpDown, float maxSpeedRotateRightLeft, float
42    maxSpeedLoopRightLeft)
43  {
44
45      COUT(3) << "Info: Steering was loaded" << std::endl;
46      moveForward_ = 0;
47      rotateUp_ = 0;
48      rotateDown_ = 0;
49      rotateRight_ = 0;
50      rotateLeft_ = 0;
51      loopRight_ = 0;
52      loopLeft_ = 0;
53      brakeForward_ = 0;
54      brakeRotate_ = 0;
55      brakeLoop_ = 0;
56      speedForward_ = 0;
57      speedRotateUpDown_ = 0;
58      speedRotateRightLeft_ = 0;
59      speedLoopRightLeft_ = 0;
60      maxSpeedForward_ = maxSpeedForward;
61      maxSpeedRotateUpDown_ = maxSpeedRotateUpDown;
62      maxSpeedRotateRightLeft_ = maxSpeedRotateRightLeft;
63      maxSpeedLoopRightLeft_ = maxSpeedLoopRightLeft;
64      accelerationForward_ = 0;
65      accelerationRotateUpDown_ = 0;
66      accelerationRotateRightLeft_ = 0;
67      accelerationLoopRightLeft_ = 0;
68  }
69
70  void SpaceshipSteering::tick(float time)
71  {
72
73    if(moveForward_ > 0) {
74      accelerationForward_ = moveForward_;
75      if(speedForward_ < maxSpeedForward_)
76        speedForward_ += accelerationForward_*time;
77      if(speedForward_ > maxSpeedForward_)
78        speedForward_ = maxSpeedForward_;
79    }
80    if(moveForward_ <= 0) {
81      accelerationForward_ = brakeForward_;
82      if(speedForward_ > 0)
83        speedForward_ -= accelerationForward_*time;
84      if(speedForward_ < 0)
85        speedForward_ = 0;
86    }
87
88    if(rotateUp_ > 0) {
89      accelerationRotateUpDown_ = rotateUp_;
90      if(speedRotateUpDown_ < maxSpeedRotateUpDown_)
91        speedRotateUpDown_ += accelerationRotateUpDown_*time;
92      if(speedRotateUpDown_ > maxSpeedRotateUpDown_)
93        speedRotateUpDown_ = maxSpeedRotateUpDown_;
94    }
95    if(rotateDown_ > 0) {
96      accelerationRotateUpDown_ = rotateDown_;
97      if(speedRotateUpDown_ > -maxSpeedRotateUpDown_)
98        speedRotateUpDown_ -= accelerationRotateUpDown_*time;
99      if(speedRotateUpDown_ < -maxSpeedRotateUpDown_)
100        speedRotateUpDown_ = -maxSpeedRotateUpDown_;
101    }
102    if(rotateUp_ == 0 && rotateDown_ == 0) {
103      accelerationRotateUpDown_ = brakeRotate_;
104      if(speedRotateUpDown_ > 0)
105        speedRotateUpDown_ -= accelerationRotateUpDown_*time;
106      if(speedRotateUpDown_ < 0)
107        speedRotateUpDown_ += accelerationRotateUpDown_*time;
108      if(fabsf(speedRotateUpDown_)<accelerationRotateUpDown_*time)
109        speedRotateUpDown_ = 0;
110    }
111
112    if(rotateRight_ > 0) {
113      accelerationRotateRightLeft_ = rotateRight_;
114      if(speedRotateRightLeft_ > -maxSpeedRotateRightLeft_)
115        speedRotateRightLeft_ -= accelerationRotateRightLeft_*time;
116      if(speedRotateRightLeft_ < -maxSpeedRotateRightLeft_)
117        speedRotateRightLeft_ = -maxSpeedRotateRightLeft_;
118    }
119    if(rotateLeft_ > 0) {
120      accelerationRotateRightLeft_ = rotateLeft_;
121      if(speedRotateRightLeft_ < maxSpeedRotateRightLeft_)
122        speedRotateRightLeft_ += accelerationRotateRightLeft_*time;
123      if(speedRotateRightLeft_ > maxSpeedRotateRightLeft_)
124        speedRotateRightLeft_ = maxSpeedRotateRightLeft_;
125    }
126    if(rotateRight_ == 0 && rotateLeft_ == 0) {
127      accelerationRotateRightLeft_ = brakeRotate_;
128      if(speedRotateRightLeft_ > 0)
129        speedRotateRightLeft_ -= accelerationRotateRightLeft_*time;
130      if(speedRotateRightLeft_ < 0)
131        speedRotateRightLeft_ += accelerationRotateRightLeft_*time;
132      if(fabsf(speedRotateRightLeft_)<accelerationRotateRightLeft_*time)
133        speedRotateRightLeft_ = 0;
134    }
135
136    if(loopRight_ > 0) {
137      accelerationLoopRightLeft_ = loopRight_;
138      if(speedLoopRightLeft_ < maxSpeedLoopRightLeft_)
139        speedLoopRightLeft_ += accelerationLoopRightLeft_*time;
140      if(speedLoopRightLeft_ > maxSpeedLoopRightLeft_)
141        speedLoopRightLeft_ = maxSpeedLoopRightLeft_;
142    }
143    if(loopLeft_ > 0) {
144      accelerationLoopRightLeft_ = loopLeft_;
145      if(speedLoopRightLeft_ > -maxSpeedLoopRightLeft_)
146        speedLoopRightLeft_ -= accelerationLoopRightLeft_*time;
147      if(speedLoopRightLeft_ < -maxSpeedLoopRightLeft_)
148        speedLoopRightLeft_ = -maxSpeedLoopRightLeft_;
149    }
150    if(loopLeft_ == 0 && loopRight_ == 0) {
151      accelerationLoopRightLeft_ = brakeLoop_;
152      if(speedLoopRightLeft_ > 0)
153        speedLoopRightLeft_ -= accelerationLoopRightLeft_*time;
154      if(speedLoopRightLeft_ < 0)
155        speedLoopRightLeft_ += accelerationLoopRightLeft_*time;
156      if(fabsf(speedLoopRightLeft_)<accelerationLoopRightLeft_*time)
157        speedLoopRightLeft_ = 0;
158    }
159
160    Vector3 transVector = Vector3::ZERO;
161    transVector.z = 1;
162    steeringNode_->translate(transVector*speedForward_*time,
163      Ogre::SceneNode::TS_LOCAL);
164    steeringNode_->pitch(Degree(speedRotateUpDown_*time),
165      Ogre::SceneNode::TS_LOCAL);
166    steeringNode_->yaw(Degree(speedRotateRightLeft_*time),
167      Ogre::SceneNode::TS_LOCAL);
168    steeringNode_->roll(Degree(speedLoopRightLeft_*time),
169      Ogre::SceneNode::TS_LOCAL);
170
171  }
172
173  void SpaceshipSteering::moveForward(float moveForward) {
174    moveForward_ = moveForward;
175  }
176
177  void SpaceshipSteering::rotateUp(float rotateUp) {
178    rotateUp_ = rotateUp;
179  }
180
181  void SpaceshipSteering::rotateDown(float rotateDown) {
182    rotateDown_ = rotateDown;
183  }
184
185  void SpaceshipSteering::rotateLeft(float rotateLeft) {
186    rotateLeft_ = rotateLeft;
187  }
188
189  void SpaceshipSteering::rotateRight(float rotateRight) {
190    rotateRight_ = rotateRight;
191  }
192
193  void SpaceshipSteering::loopLeft(float loopLeft) {
194    loopLeft_ = loopLeft;
195  }
196
197  void SpaceshipSteering::loopRight(float loopRight) {
198    loopRight_ = loopRight;
199  }
200
201  void SpaceshipSteering::brakeForward(float brakeForward) {
202    brakeForward_ = brakeForward;
203  }
204
205  void SpaceshipSteering::brakeRotate(float brakeRotate) {
206    brakeRotate_ = brakeRotate;
207  }
208
209  void SpaceshipSteering::brakeLoop(float brakeLoop) {
210    brakeLoop_ = brakeLoop;
211  }
212
213  void SpaceshipSteering::maxSpeedForward(float maxSpeedForward) {
214    maxSpeedForward_ = maxSpeedForward;
215  }
216
217  void SpaceshipSteering::maxSpeedRotateUpDown(float maxSpeedRotateUpDown) {
218    maxSpeedRotateUpDown_ = maxSpeedRotateUpDown;
219  }
220
221  void SpaceshipSteering::maxSpeedRotateRightLeft(float maxSpeedRotateRightLeft) {
222    maxSpeedRotateRightLeft_ = maxSpeedRotateRightLeft;
223  }
224
225  void SpaceshipSteering::maxSpeedLoopRightLeft(float maxSpeedLoopRightLeft) {
226    maxSpeedLoopRightLeft_ = maxSpeedLoopRightLeft;
227  }
228
229  void SpaceshipSteering::addNode(Ogre::SceneNode *steeringNode) {
230    steeringNode_ = steeringNode;
231  }
232
233}
Note: See TracBrowser for help on using the repository browser.