[637] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * |
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| 4 | * |
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| 5 | * License notice: |
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| 6 | * |
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| 7 | * This program is free software; you can redistribute it and/or |
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| 8 | * modify it under the terms of the GNU General Public License |
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| 9 | * as published by the Free Software Foundation; either version 2 |
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| 10 | * of the License, or (at your option) any later version. |
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| 11 | * |
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| 12 | * This program is distributed in the hope that it will be useful, |
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| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 15 | * GNU General Public License for more details. |
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| 16 | * |
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| 17 | * You should have received a copy of the GNU General Public License |
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| 18 | * along with this program; if not, write to the Free Software |
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| 19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 20 | * |
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| 21 | * Author: |
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| 22 | * ... |
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| 23 | * Co-authors: |
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| 24 | * ... |
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| 25 | * |
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| 26 | */ |
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| 27 | |
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[786] | 28 | #include "OrxonoxStableHeaders.h" |
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[784] | 29 | |
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[715] | 30 | #include <string> |
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| 31 | |
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[708] | 32 | #include <OgreCamera.h> |
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| 33 | #include <OgreRenderWindow.h> |
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| 34 | #include <OgreSceneManager.h> |
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| 35 | #include <OgreSceneNode.h> |
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[637] | 36 | |
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[742] | 37 | #include "util/tinyxml/tinyxml.h" |
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| 38 | #include "util/String2Number.h" |
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[1021] | 39 | #include "core/CoreIncludes.h" |
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[1032] | 40 | #include "GraphicsEngine.h" |
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[1024] | 41 | #include "core/InputManager.h" |
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[1021] | 42 | #include "particle/ParticleInterface.h" |
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[768] | 43 | #include "weapon/AmmunitionDump.h" |
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| 44 | #include "weapon/BarrelGun.h" |
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[637] | 45 | |
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[708] | 46 | #include "Fighter.h" |
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[637] | 47 | |
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| 48 | namespace orxonox |
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| 49 | { |
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| 50 | CreateFactory(Fighter); |
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| 51 | |
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| 52 | Fighter::Fighter() |
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| 53 | { |
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| 54 | RegisterObject(Fighter); |
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| 55 | |
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[697] | 56 | this->setConfigValues(); |
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[637] | 57 | |
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| 58 | this->setMouseEventCallback_ = false; |
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| 59 | |
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| 60 | this->w = NULL; |
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| 61 | this->tt = NULL; |
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| 62 | this->ammoDump_ = NULL; |
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| 63 | this->mainWeapon_ = NULL; |
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[645] | 64 | this->rightButtonPressed_ = false; |
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| 65 | this->leftButtonPressed_ = false; |
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[637] | 66 | |
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| 67 | this->moveForward_ = 0; |
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| 68 | this->rotateUp_ = 0; |
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| 69 | this->rotateDown_ = 0; |
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| 70 | this->rotateRight_ = 0; |
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| 71 | this->rotateLeft_ = 0; |
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| 72 | this->loopRight_ = 0; |
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| 73 | this->loopLeft_ = 0; |
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| 74 | this->brakeForward_ = 0; |
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| 75 | this->brakeRotate_ = 0; |
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| 76 | this->brakeLoop_ = 0; |
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| 77 | this->speedForward_ = 0; |
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| 78 | this->speedRotateUpDown_ = 0; |
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| 79 | this->speedRotateRightLeft_ = 0; |
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| 80 | this->speedLoopRightLeft_ = 0; |
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| 81 | this->maxSpeedForward_ = 0; |
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| 82 | this->maxSpeedRotateUpDown_ = 0; |
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| 83 | this->maxSpeedRotateRightLeft_ = 0; |
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| 84 | this->maxSpeedLoopRightLeft_ = 0; |
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| 85 | this->accelerationForward_ = 0; |
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| 86 | this->accelerationRotateUpDown_ = 0; |
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| 87 | this->accelerationRotateRightLeft_ = 0; |
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| 88 | this->accelerationLoopRightLeft_ = 0; |
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| 89 | |
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| 90 | this->speed = 250; |
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| 91 | this->loop = 100; |
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| 92 | this->rotate = 10; |
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| 93 | this->mouseX = 0; |
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| 94 | this->mouseY = 0; |
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| 95 | this->maxMouseX = 0; |
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| 96 | this->minMouseX = 0; |
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| 97 | this->moved = false; |
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| 98 | |
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| 99 | this->brakeRotate(rotate*10); |
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| 100 | this->brakeLoop(loop); |
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| 101 | |
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| 102 | COUT(3) << "Info: Fighter was loaded" << std::endl; |
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| 103 | } |
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| 104 | |
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| 105 | Fighter::~Fighter() |
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| 106 | { |
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| 107 | if (w) |
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| 108 | delete w; |
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| 109 | if (tt) |
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| 110 | delete tt; |
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| 111 | } |
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| 112 | |
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[697] | 113 | void Fighter::setConfigValues() |
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| 114 | { |
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[706] | 115 | SetConfigValue(bInvertMouse_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down)."); |
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[697] | 116 | } |
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| 117 | |
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[637] | 118 | void Fighter::setMaxSpeedValues(float maxSpeedForward, float maxSpeedRotateUpDown, float maxSpeedRotateRightLeft, float maxSpeedLoopRightLeft) |
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| 119 | { |
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| 120 | this->maxSpeedForward_ = maxSpeedForward; |
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| 121 | this->maxSpeedRotateUpDown_ = maxSpeedRotateUpDown; |
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| 122 | this->maxSpeedRotateRightLeft_ = maxSpeedRotateRightLeft; |
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| 123 | this->maxSpeedLoopRightLeft_ = maxSpeedLoopRightLeft; |
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| 124 | } |
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| 125 | |
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| 126 | void Fighter::loadParams(TiXmlElement* xmlElem) |
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| 127 | { |
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| 128 | Model::loadParams(xmlElem); |
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| 129 | |
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[645] | 130 | #if 0 |
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[1032] | 131 | w = new particle::ParticleInterface(GraphicsEngine::getSingleton().getSceneManager(),"schuss" + this->getName(),"Orxonox/schuss"); |
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[637] | 132 | w->getParticleSystem()->setParameter("local_space","true"); |
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| 133 | w->newEmitter(); |
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| 134 | /* |
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| 135 | w->setDirection(Vector3(0,0,1)); |
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| 136 | w->setPositionOfEmitter(0, Vector3(10,10,0)); |
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| 137 | w->setPositionOfEmitter(1, Vector3(-10,10,0)); |
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| 138 | */ |
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| 139 | w->setDirection(Vector3(1,0,0)); |
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| 140 | w->setPositionOfEmitter(0, Vector3(0,10,10)); |
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| 141 | w->setPositionOfEmitter(1, Vector3(0,-10,10)); |
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| 142 | |
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| 143 | emitterRate_ = w->getRate(); |
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| 144 | |
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| 145 | Ogre::SceneNode* node1 = this->getNode()->createChildSceneNode(this->getName() + "particle1"); |
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| 146 | node1->setInheritScale(false); |
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| 147 | w->addToSceneNode(node1); |
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[645] | 148 | #endif |
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[637] | 149 | |
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[1032] | 150 | tt = new ParticleInterface(GraphicsEngine::getSingleton().getSceneManager(),"twinthruster" + this->getName(),"Orxonox/engineglow"); |
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[637] | 151 | tt->getParticleSystem()->setParameter("local_space","true"); |
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| 152 | tt->newEmitter(); |
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| 153 | /* |
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| 154 | tt->setDirection(Vector3(0,0,1)); |
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| 155 | tt->setPositionOfEmitter(0, Vector3(20,-1,-15)); |
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| 156 | tt->setPositionOfEmitter(1, Vector3(-20,-1,-15)); |
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| 157 | */ |
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| 158 | tt->setDirection(Vector3(-1,0,0)); |
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| 159 | tt->setPositionOfEmitter(0, Vector3(-15,20,-1)); |
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| 160 | tt->setPositionOfEmitter(1, Vector3(-15,-20,-1)); |
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| 161 | tt->setVelocity(50); |
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| 162 | |
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| 163 | Ogre::SceneNode* node2 = this->getNode()->createChildSceneNode(this->getName() + "particle2"); |
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| 164 | node2->setInheritScale(false); |
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| 165 | tt->addToSceneNode(node2); |
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| 166 | |
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| 167 | // add weapon |
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| 168 | |
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| 169 | ammoDump_ = new AmmunitionDump(); |
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| 170 | ammoDump_->setDumpSize("Barrel", 1000); |
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| 171 | ammoDump_->store("Barrel", 420); |
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| 172 | |
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| 173 | mainWeapon_ = new BarrelGun(); |
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| 174 | mainWeapon_->setAmmoDump(ammoDump_); |
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[1032] | 175 | GraphicsEngine::getSingleton().getSceneManager()->getRootSceneNode()->removeChild(mainWeapon_->getNode()); |
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[645] | 176 | getNode()->addChild(mainWeapon_->getNode()); |
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[637] | 177 | |
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| 178 | if (xmlElem->Attribute("forward") && xmlElem->Attribute("rotateupdown") && xmlElem->Attribute("rotaterightleft") && xmlElem->Attribute("looprightleft")) |
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| 179 | { |
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[715] | 180 | std::string forwardStr = xmlElem->Attribute("forward"); |
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| 181 | std::string rotateupdownStr = xmlElem->Attribute("rotateupdown"); |
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| 182 | std::string rotaterightleftStr = xmlElem->Attribute("rotaterightleft"); |
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| 183 | std::string looprightleftStr = xmlElem->Attribute("looprightleft"); |
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[637] | 184 | |
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| 185 | String2Number<float>(this->maxSpeedForward_, forwardStr); |
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| 186 | String2Number<float>(this->maxSpeedRotateUpDown_, rotateupdownStr); |
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| 187 | String2Number<float>(this->maxSpeedRotateRightLeft_, rotaterightleftStr); |
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| 188 | String2Number<float>(this->maxSpeedLoopRightLeft_, looprightleftStr); |
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| 189 | |
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| 190 | COUT(4) << "Loader: Initialized spaceship steering with values " << maxSpeedForward_ << " " << maxSpeedRotateUpDown_ << " " << maxSpeedRotateRightLeft_ << " " << maxSpeedLoopRightLeft_ << " " << std::endl; |
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| 191 | } |
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| 192 | |
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| 193 | if (xmlElem->Attribute("camera")) |
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| 194 | { |
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[1032] | 195 | Ogre::Camera *cam = GraphicsEngine::getSingleton().getSceneManager()->createCamera("ShipCam"); |
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[637] | 196 | Ogre::SceneNode *node = this->getNode()->createChildSceneNode("CamNode"); |
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| 197 | /* |
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| 198 | // node->setInheritOrientation(false); |
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| 199 | cam->setPosition(Vector3(0,50,-150)); |
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| 200 | cam->lookAt(Vector3(0,20,0)); |
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| 201 | cam->roll(Degree(0)); |
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| 202 | */ |
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| 203 | |
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| 204 | cam->setPosition(Vector3(-150,0,50)); |
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| 205 | // cam->setPosition(Vector3(0,-350,0)); |
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| 206 | cam->lookAt(Vector3(0,0,20)); |
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| 207 | cam->roll(Degree(-90)); |
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| 208 | |
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| 209 | node->attachObject(cam); |
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[1032] | 210 | GraphicsEngine::getSingleton().getRenderWindow()->addViewport(cam); |
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[637] | 211 | } |
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| 212 | } |
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| 213 | |
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| 214 | bool Fighter::mouseMoved(const OIS::MouseEvent &e) |
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| 215 | { |
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| 216 | this->mouseX += e.state.X.rel; |
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[650] | 217 | //if (this->bInvertMouse_) |
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| 218 | //this->mouseY += e.state.Y.rel; |
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| 219 | //else |
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[637] | 220 | this->mouseY -= e.state.Y.rel; |
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| 221 | |
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| 222 | // if(mouseX>maxMouseX) maxMouseX = mouseX; |
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| 223 | // if(mouseX<minMouseX) minMouseX = mouseX; |
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| 224 | // cout << "mouseX: " << mouseX << "\tmouseY: " << mouseY << endl; |
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| 225 | |
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| 226 | this->moved = true; |
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| 227 | |
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| 228 | return true; |
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| 229 | } |
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| 230 | |
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| 231 | bool Fighter::mousePressed(const OIS::MouseEvent &arg, OIS::MouseButtonID id ) |
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| 232 | { |
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[645] | 233 | if (id == OIS::MB_Left) |
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| 234 | { |
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| 235 | this->leftButtonPressed_ = true; |
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| 236 | } |
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| 237 | else if (id == OIS::MB_Right) |
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| 238 | this->rightButtonPressed_ = true; |
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| 239 | return true; |
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| 240 | } |
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[637] | 241 | |
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[645] | 242 | bool Fighter::mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id ) |
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| 243 | { |
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| 244 | if (id == OIS::MB_Left) |
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| 245 | { |
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| 246 | this->leftButtonPressed_ = false; |
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| 247 | } |
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| 248 | else if (id == OIS::MB_Right) |
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| 249 | this->rightButtonPressed_ = false; |
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[637] | 250 | return true; |
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| 251 | } |
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| 252 | |
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| 253 | void Fighter::tick(float dt) |
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| 254 | { |
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| 255 | if (!this->setMouseEventCallback_) |
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| 256 | { |
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[1024] | 257 | if (InputManager::getSingleton()->getMouse()) |
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[637] | 258 | { |
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[1024] | 259 | InputManager::getSingleton()->getMouse()->setEventCallback(this); |
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[637] | 260 | this->setMouseEventCallback_ = true; |
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| 261 | } |
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| 262 | } |
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| 263 | |
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| 264 | WorldEntity::tick(dt); |
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| 265 | |
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[1024] | 266 | OIS::Keyboard* mKeyboard = InputManager::getSingleton()->getKeyboard(); |
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| 267 | OIS::Mouse* mMouse = InputManager::getSingleton()->getMouse(); |
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[637] | 268 | |
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[1024] | 269 | //mKeyboard->capture(); |
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| 270 | //mMouse->capture(); |
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[637] | 271 | |
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[645] | 272 | if (leftButtonPressed_) |
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| 273 | mainWeapon_->primaryFireRequest(); |
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| 274 | if (rightButtonPressed_) |
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| 275 | mainWeapon_->secondaryFireRequest(); |
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| 276 | |
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[637] | 277 | if (mKeyboard->isKeyDown(OIS::KC_UP) || mKeyboard->isKeyDown(OIS::KC_W)) |
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| 278 | this->moveForward(speed); |
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| 279 | else |
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| 280 | this->moveForward(0); |
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| 281 | |
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| 282 | if(mKeyboard->isKeyDown(OIS::KC_DOWN) || mKeyboard->isKeyDown(OIS::KC_S)) |
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| 283 | this->brakeForward(speed); |
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| 284 | else |
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| 285 | this->brakeForward(speed/10); |
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| 286 | |
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| 287 | if (mKeyboard->isKeyDown(OIS::KC_RIGHT) || mKeyboard->isKeyDown(OIS::KC_D)) |
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| 288 | this->loopRight(loop); |
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| 289 | else |
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| 290 | this->loopRight(0); |
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| 291 | |
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| 292 | if (mKeyboard->isKeyDown(OIS::KC_LEFT) || mKeyboard->isKeyDown(OIS::KC_A)) |
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| 293 | this->loopLeft(loop); |
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| 294 | else |
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| 295 | this->loopLeft(0); |
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| 296 | |
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[645] | 297 | if (mKeyboard->isKeyDown(OIS::KC_G)) |
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| 298 | this->mainWeapon_->addAction(BaseWeapon::RELOAD); |
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| 299 | else |
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| 300 | this->loopLeft(0); |
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| 301 | |
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[637] | 302 | if(moved) |
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| 303 | { |
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| 304 | if (mouseY<=0) |
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| 305 | this->rotateUp(-mouseY*rotate); |
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| 306 | if (mouseY>0) |
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| 307 | this->rotateDown(mouseY*rotate); |
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| 308 | if (mouseX>0) |
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| 309 | this->rotateRight(mouseX*rotate); |
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| 310 | if (mouseX<=0) |
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| 311 | this->rotateLeft(-mouseX*rotate); |
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| 312 | |
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| 313 | mouseY = 0; |
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| 314 | mouseX = 0; |
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| 315 | moved = false; |
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| 316 | } |
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| 317 | else |
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| 318 | { |
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| 319 | this->rotateUp(0); |
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| 320 | this->rotateDown(0); |
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| 321 | this->rotateRight(0); |
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| 322 | this->rotateLeft(0); |
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| 323 | } |
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| 324 | |
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| 325 | if(moveForward_ > 0) |
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| 326 | { |
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| 327 | accelerationForward_ = moveForward_; |
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| 328 | if(speedForward_ < maxSpeedForward_) |
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| 329 | speedForward_ += accelerationForward_*dt; |
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| 330 | if(speedForward_ > maxSpeedForward_) |
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| 331 | speedForward_ = maxSpeedForward_; |
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| 332 | } |
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| 333 | |
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| 334 | if(moveForward_ <= 0) |
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| 335 | { |
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| 336 | accelerationForward_ = -brakeForward_; |
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| 337 | if(speedForward_ > 0) |
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| 338 | speedForward_ += accelerationForward_*dt; |
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| 339 | if(speedForward_ < 0) |
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| 340 | speedForward_ = 0; |
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| 341 | } |
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| 342 | |
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| 343 | if(rotateUp_ > 0) |
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| 344 | { |
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| 345 | accelerationRotateUpDown_ = rotateUp_; |
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| 346 | if(speedRotateUpDown_ < maxSpeedRotateUpDown_) |
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| 347 | speedRotateUpDown_ += accelerationRotateUpDown_*dt; |
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| 348 | if(speedRotateUpDown_ > maxSpeedRotateUpDown_) |
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| 349 | speedRotateUpDown_ = maxSpeedRotateUpDown_; |
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| 350 | } |
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| 351 | |
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| 352 | if(rotateDown_ > 0) |
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| 353 | { |
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| 354 | accelerationRotateUpDown_ = rotateDown_; |
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| 355 | if(speedRotateUpDown_ > -maxSpeedRotateUpDown_) |
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| 356 | speedRotateUpDown_ -= accelerationRotateUpDown_*dt; |
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| 357 | if(speedRotateUpDown_ < -maxSpeedRotateUpDown_) |
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| 358 | speedRotateUpDown_ = -maxSpeedRotateUpDown_; |
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| 359 | } |
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| 360 | |
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| 361 | if(rotateUp_ == 0 && rotateDown_ == 0) |
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| 362 | { |
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| 363 | accelerationRotateUpDown_ = brakeRotate_; |
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| 364 | if(speedRotateUpDown_ > 0) |
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| 365 | speedRotateUpDown_ -= accelerationRotateUpDown_*dt; |
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| 366 | if(speedRotateUpDown_ < 0) |
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| 367 | speedRotateUpDown_ += accelerationRotateUpDown_*dt; |
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| 368 | if(fabs(speedRotateUpDown_) < accelerationRotateUpDown_*dt) |
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| 369 | speedRotateUpDown_ = 0; |
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| 370 | } |
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| 371 | |
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| 372 | if(rotateRight_ > 0) |
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| 373 | { |
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| 374 | accelerationRotateRightLeft_ = rotateRight_; |
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| 375 | if(speedRotateRightLeft_ > -maxSpeedRotateRightLeft_) |
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| 376 | speedRotateRightLeft_ -= accelerationRotateRightLeft_*dt; |
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| 377 | if(speedRotateRightLeft_ < -maxSpeedRotateRightLeft_) |
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| 378 | speedRotateRightLeft_ = -maxSpeedRotateRightLeft_; |
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| 379 | } |
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| 380 | |
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| 381 | if(rotateLeft_ > 0) |
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| 382 | { |
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| 383 | accelerationRotateRightLeft_ = rotateLeft_; |
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| 384 | if(speedRotateRightLeft_ < maxSpeedRotateRightLeft_) |
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| 385 | speedRotateRightLeft_ += accelerationRotateRightLeft_*dt; |
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| 386 | if(speedRotateRightLeft_ > maxSpeedRotateRightLeft_) |
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| 387 | speedRotateRightLeft_ = maxSpeedRotateRightLeft_; |
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| 388 | } |
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| 389 | |
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| 390 | if(rotateRight_ == 0 && rotateLeft_ == 0) |
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| 391 | { |
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| 392 | accelerationRotateRightLeft_ = brakeRotate_; |
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| 393 | if(speedRotateRightLeft_ > 0) |
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| 394 | speedRotateRightLeft_ -= accelerationRotateRightLeft_*dt; |
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| 395 | if(speedRotateRightLeft_ < 0) |
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| 396 | speedRotateRightLeft_ += accelerationRotateRightLeft_*dt; |
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| 397 | if(fabs(speedRotateRightLeft_) < accelerationRotateRightLeft_*dt) |
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| 398 | speedRotateRightLeft_ = 0; |
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| 399 | } |
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| 400 | |
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| 401 | if(loopRight_ > 0) |
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| 402 | { |
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| 403 | accelerationLoopRightLeft_ = loopRight_; |
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| 404 | if(speedLoopRightLeft_ < maxSpeedLoopRightLeft_) |
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| 405 | speedLoopRightLeft_ += accelerationLoopRightLeft_*dt; |
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| 406 | if(speedLoopRightLeft_ > maxSpeedLoopRightLeft_) |
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| 407 | speedLoopRightLeft_ = maxSpeedLoopRightLeft_; |
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| 408 | } |
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| 409 | |
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| 410 | if(loopLeft_ > 0) |
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| 411 | { |
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| 412 | accelerationLoopRightLeft_ = loopLeft_; |
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| 413 | if(speedLoopRightLeft_ > -maxSpeedLoopRightLeft_) |
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| 414 | speedLoopRightLeft_ -= accelerationLoopRightLeft_*dt; |
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| 415 | if(speedLoopRightLeft_ < -maxSpeedLoopRightLeft_) |
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| 416 | speedLoopRightLeft_ = -maxSpeedLoopRightLeft_; |
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| 417 | } |
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| 418 | |
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| 419 | if(loopLeft_ == 0 && loopRight_ == 0) |
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| 420 | { |
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| 421 | accelerationLoopRightLeft_ = brakeLoop_; |
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| 422 | if(speedLoopRightLeft_ > 0) |
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| 423 | speedLoopRightLeft_ -= accelerationLoopRightLeft_*dt; |
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| 424 | if(speedLoopRightLeft_ < 0) |
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| 425 | speedLoopRightLeft_ += accelerationLoopRightLeft_*dt; |
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| 426 | if(fabs(speedLoopRightLeft_) < accelerationLoopRightLeft_*dt) |
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| 427 | speedLoopRightLeft_ = 0; |
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| 428 | } |
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| 429 | |
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| 430 | Vector3 transVector = Vector3::ZERO; |
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| 431 | /* |
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| 432 | transVector.z = 1; |
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| 433 | this->translate(transVector*speedForward_*dt, Ogre::Node::TS_LOCAL); |
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| 434 | this->pitch(Degree(speedRotateUpDown_*dt), Ogre::Node::TS_LOCAL); |
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| 435 | this->yaw(Degree(speedRotateRightLeft_*dt), Ogre::Node::TS_LOCAL); |
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| 436 | this->roll(Degree(speedLoopRightLeft_*dt), Ogre::Node::TS_LOCAL); |
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| 437 | */ |
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| 438 | |
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| 439 | transVector.x = 1; |
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| 440 | this->translate(transVector*speedForward_*dt, Ogre::Node::TS_LOCAL); |
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| 441 | this->yaw(Degree(speedRotateUpDown_*dt), Ogre::Node::TS_LOCAL); |
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| 442 | this->roll(Degree(speedRotateRightLeft_*dt), Ogre::Node::TS_LOCAL); |
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| 443 | this->pitch(Degree(speedLoopRightLeft_*dt), Ogre::Node::TS_LOCAL); |
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| 444 | |
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| 445 | if (accelerationForward_ > 25.0) |
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| 446 | { |
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| 447 | this->tt->setRate(emitterRate_); |
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| 448 | } |
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| 449 | else |
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| 450 | { |
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| 451 | this->tt->setRate(0); |
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| 452 | } |
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| 453 | |
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| 454 | } |
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| 455 | |
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| 456 | void Fighter::moveForward(float moveForward) { |
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| 457 | moveForward_ = moveForward; |
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| 458 | } |
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| 459 | |
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| 460 | void Fighter::rotateUp(float rotateUp) { |
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| 461 | rotateUp_ = rotateUp; |
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| 462 | } |
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| 463 | |
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| 464 | void Fighter::rotateDown(float rotateDown) { |
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| 465 | rotateDown_ = rotateDown; |
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| 466 | } |
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| 467 | |
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| 468 | void Fighter::rotateLeft(float rotateLeft) { |
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| 469 | rotateLeft_ = rotateLeft; |
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| 470 | } |
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| 471 | |
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| 472 | void Fighter::rotateRight(float rotateRight) { |
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| 473 | rotateRight_ = rotateRight; |
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| 474 | } |
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| 475 | |
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| 476 | void Fighter::loopLeft(float loopLeft) { |
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| 477 | loopLeft_ = loopLeft; |
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| 478 | } |
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| 479 | |
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| 480 | void Fighter::loopRight(float loopRight) { |
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| 481 | loopRight_ = loopRight; |
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| 482 | } |
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| 483 | |
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| 484 | void Fighter::brakeForward(float brakeForward) { |
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| 485 | brakeForward_ = brakeForward; |
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| 486 | } |
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| 487 | |
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| 488 | void Fighter::brakeRotate(float brakeRotate) { |
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| 489 | brakeRotate_ = brakeRotate; |
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| 490 | } |
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| 491 | |
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| 492 | void Fighter::brakeLoop(float brakeLoop) { |
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| 493 | brakeLoop_ = brakeLoop; |
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| 494 | } |
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| 495 | |
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| 496 | void Fighter::maxSpeedForward(float maxSpeedForward) { |
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| 497 | maxSpeedForward_ = maxSpeedForward; |
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| 498 | } |
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| 499 | |
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| 500 | void Fighter::maxSpeedRotateUpDown(float maxSpeedRotateUpDown) { |
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| 501 | maxSpeedRotateUpDown_ = maxSpeedRotateUpDown; |
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| 502 | } |
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| 503 | |
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| 504 | void Fighter::maxSpeedRotateRightLeft(float maxSpeedRotateRightLeft) { |
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| 505 | maxSpeedRotateRightLeft_ = maxSpeedRotateRightLeft; |
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| 506 | } |
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| 507 | |
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| 508 | void Fighter::maxSpeedLoopRightLeft(float maxSpeedLoopRightLeft) { |
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| 509 | maxSpeedLoopRightLeft_ = maxSpeedLoopRightLeft; |
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| 510 | } |
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| 511 | } |
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