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source: code/trunk/src/audio/AudioBuffer.cc @ 1098

Last change on this file since 1098 was 1056, checked in by landauf, 17 years ago

don't panic, no codechanges!
added a link to www.orxonox.net

File size: 1.6 KB
RevLine 
[513]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1056]3 *                    > www.orxonox.net <
[513]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[1056]23 *      Nicolas Perrenoud <nicolape_at_ee.ethz.ch>
[513]24 *   Co-authors:
25 *      ...
26 *
27 */
28
[349]29#include "AudioBuffer.h"
30
31namespace audio
32{
[715]33        AudioBuffer::AudioBuffer(std::string fileName)
[349]34        {
[350]35                // Load wav data into buffers.
36                alGenBuffers(1, &buffer);
37
38                if(alGetError() != AL_NO_ERROR)
39                        loaded=AL_FALSE;
40
[702]41    //FIXME deprecated; seems unneeded
42//              alutLoadWAVFile((ALbyte*)fileName.c_str(), &format, &data, &size, &freq, &loop);
[350]43                alBufferData(buffer, format, data, size, freq);
[702]44    //FIXME deprecated; seems unneeded
45//              alutUnloadWAV(format, data, size, freq);
[350]46
47                // Do another error check and return.
48                if(alGetError() != AL_NO_ERROR)
49                        loaded=AL_FALSE;
[702]50    else
51                  loaded=AL_TRUE;
[349]52        }
[513]53
[349]54        AudioBuffer::~AudioBuffer()
55        {
[513]56
[349]57        }
58}
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