[513] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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[1505] | 3 | * > www.orxonox.net < |
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[513] | 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[1056] | 23 | * Nicolas Perrenoud <nicolape_at_ee.ethz.ch> |
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[513] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[349] | 29 | #include "AudioManager.h" |
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[1039] | 30 | |
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[1639] | 31 | #include <cstdlib> |
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[1039] | 32 | #include <AL/alut.h> |
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| 33 | |
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[1784] | 34 | #include "util/Debug.h" |
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[1064] | 35 | #include "AudioBuffer.h" |
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| 36 | #include "AudioSource.h" |
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| 37 | #include "AudioStream.h" |
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[349] | 38 | |
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| 39 | namespace audio |
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| 40 | { |
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[1784] | 41 | AudioManager::AudioManager() |
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| 42 | { |
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| 43 | ambientPath = "audio/ambient"; |
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[430] | 44 | |
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[1784] | 45 | alutInit(NULL, 0); |
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| 46 | } |
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[419] | 47 | |
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[1784] | 48 | AudioManager::~AudioManager() |
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| 49 | { |
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| 50 | for (unsigned int i=0;i<bgSounds.size();i++) |
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| 51 | { |
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| 52 | bgSounds[i]->release(); |
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| 53 | } |
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| 54 | alutExit(); |
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| 55 | } |
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[423] | 56 | |
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[1784] | 57 | void AudioManager::ambientStart() |
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| 58 | { |
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[666] | 59 | // currentBgSound = 0; |
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[1784] | 60 | if (bgSounds.size() > 0) |
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| 61 | { |
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| 62 | currentBgSound = rand() % bgSounds.size(); |
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| 63 | if(!bgSounds[currentBgSound]->playback()) |
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| 64 | { |
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| 65 | COUT(2) << "AudioManager: Ogg refused to play." << std::endl; |
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| 66 | } |
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| 67 | else |
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| 68 | { |
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| 69 | COUT(3) << "Info: Started playing background sound" << std::endl; |
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| 70 | } |
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| 71 | } |
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| 72 | } |
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[430] | 73 | |
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[1784] | 74 | void AudioManager::ambientStop() |
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| 75 | { |
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| 76 | COUT(3) << "Info: Stopped playing background sound" << std::endl; |
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| 77 | } |
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[430] | 78 | |
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[1784] | 79 | void AudioManager::ambientAdd(std::string file) |
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| 80 | { |
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| 81 | std::string path = ambientPath + "/" + file + ".ogg"; |
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| 82 | AudioStream* tmp = new AudioStream(path); |
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| 83 | tmp->open(); |
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| 84 | if (tmp->isLoaded()) |
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| 85 | { |
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| 86 | bgSounds.push_back(tmp); |
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| 87 | COUT(3) << "Info: Added background sound " << file << std::endl; |
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| 88 | } |
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| 89 | } |
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[458] | 90 | |
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[1784] | 91 | void AudioManager::tick(float dt) |
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| 92 | { |
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| 93 | if (bgSounds.size() > 0) |
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| 94 | { |
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| 95 | if (bgSounds[currentBgSound]->isLoaded()) |
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| 96 | { |
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| 97 | bool playing = bgSounds[currentBgSound]->update(); |
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| 98 | if (!bgSounds[currentBgSound]->playing() && playing) |
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| 99 | { |
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| 100 | if (!bgSounds[currentBgSound]->playback()) |
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| 101 | COUT(2) << "AudioManager: Ogg abruptly stopped." << std::endl; |
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| 102 | else |
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| 103 | COUT(2) << "AudioManager: Ogg stream was interrupted." << std::endl; |
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[430] | 104 | |
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[1784] | 105 | } |
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| 106 | if (!playing) |
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| 107 | { |
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| 108 | // if (currentBgSound < bgSounds.size()-1) |
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| 109 | // { |
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| 110 | // currentBgSound++; |
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| 111 | // } |
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| 112 | // else |
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| 113 | // { |
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| 114 | // currentBgSound=0; |
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| 115 | // } |
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| 116 | // switch to next sound in list/array |
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| 117 | currentBgSound = ++currentBgSound % bgSounds.size(); |
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[458] | 118 | |
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[1784] | 119 | if (!bgSounds[currentBgSound]->isLoaded()) |
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| 120 | { |
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| 121 | bgSounds[currentBgSound]->release(); |
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| 122 | bgSounds[currentBgSound]->open(); |
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| 123 | } |
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| 124 | bgSounds[currentBgSound]->playback(); |
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| 125 | COUT(3) << "Info: Playing next background sound" << std::endl; |
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| 126 | } |
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| 127 | } |
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| 128 | } |
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| 129 | } |
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[458] | 130 | |
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[1784] | 131 | void AudioManager::setPos(std::vector<float> newPosition) |
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| 132 | { |
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[458] | 133 | |
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[1784] | 134 | } |
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[349] | 135 | |
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[1784] | 136 | void AudioManager::setSpeed(std::vector<float> newSpeed) |
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| 137 | { |
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[458] | 138 | |
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[1784] | 139 | } |
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[349] | 140 | |
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[1784] | 141 | void AudioManager::setOri(std::vector<float> at, std::vector<float> up) |
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| 142 | { |
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[458] | 143 | |
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[1784] | 144 | } |
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[349] | 145 | } |
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