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source: code/trunk/src/audio/AudioManager.cc @ 2092

Last change on this file since 2092 was 1784, checked in by rgrieder, 16 years ago
  • removed obsolete Convert.h includes (possibly from old XML loading)
  • replaced tabs in audio library, plus minor code cleanup because removing the tabs screwed layout
  • replaced all "#define name number" with "const Type name = number" if possible
  • Property svn:eol-style set to native
File size: 4.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Nicolas Perrenoud <nicolape_at_ee.ethz.ch>
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "AudioManager.h"
30
31#include <cstdlib>
32#include <AL/alut.h>
33
34#include "util/Debug.h"
35#include "AudioBuffer.h"
36#include "AudioSource.h"
37#include "AudioStream.h"
38
39namespace audio
40{
41    AudioManager::AudioManager()
42    {
43        ambientPath = "audio/ambient";
44
45        alutInit(NULL, 0);
46    }
47
48    AudioManager::~AudioManager()
49    {
50        for (unsigned int i=0;i<bgSounds.size();i++)
51        {
52            bgSounds[i]->release();
53        }
54        alutExit();
55    }
56
57    void AudioManager::ambientStart()
58    {
59//              currentBgSound = 0;
60        if (bgSounds.size() > 0)
61        {
62            currentBgSound = rand() % bgSounds.size();
63            if(!bgSounds[currentBgSound]->playback())
64            {
65                COUT(2) << "AudioManager: Ogg refused to play." << std::endl;
66            }
67            else
68            {
69                COUT(3) << "Info: Started playing background sound" << std::endl;
70            }
71        }
72    }
73
74    void AudioManager::ambientStop()
75    {
76        COUT(3) << "Info: Stopped playing background sound" << std::endl;
77    }
78
79    void AudioManager::ambientAdd(std::string file)
80    {
81        std::string path = ambientPath + "/" + file + ".ogg";
82        AudioStream* tmp = new AudioStream(path);
83        tmp->open();
84        if (tmp->isLoaded())
85        {
86            bgSounds.push_back(tmp);
87            COUT(3) << "Info: Added background sound " << file << std::endl;
88        }
89    }
90
91    void AudioManager::tick(float dt)
92    {
93        if (bgSounds.size() > 0)
94        {
95            if (bgSounds[currentBgSound]->isLoaded())
96            {
97                bool playing = bgSounds[currentBgSound]->update();
98                if (!bgSounds[currentBgSound]->playing() && playing)
99                {
100                    if (!bgSounds[currentBgSound]->playback())
101                        COUT(2) << "AudioManager: Ogg abruptly stopped." << std::endl;
102                    else
103                        COUT(2) << "AudioManager: Ogg stream was interrupted." << std::endl;
104
105                }
106                if (!playing)
107                {
108//                    if (currentBgSound < bgSounds.size()-1)
109//                    {
110//                        currentBgSound++;
111//                    }
112//                    else
113//                    {
114//                        currentBgSound=0;
115//                    }
116                    // switch to next sound in list/array
117                    currentBgSound = ++currentBgSound % bgSounds.size();
118
119                    if (!bgSounds[currentBgSound]->isLoaded())
120                    {
121                        bgSounds[currentBgSound]->release();
122                        bgSounds[currentBgSound]->open();
123                    }
124                    bgSounds[currentBgSound]->playback();
125                    COUT(3) << "Info: Playing next background sound" << std::endl;
126                }
127            }
128        }
129    }
130
131    void AudioManager::setPos(std::vector<float> newPosition)
132    {
133
134    }
135
136    void AudioManager::setSpeed(std::vector<float> newSpeed)
137    {
138
139    }
140
141    void AudioManager::setOri(std::vector<float> at, std::vector<float> up)
142    {
143
144    }
145}
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