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source: code/trunk/src/audio/AudioManager.h @ 1061

Last change on this file since 1061 was 1056, checked in by landauf, 17 years ago

don't panic, no codechanges!
added a link to www.orxonox.net

File size: 2.4 KB
RevLine 
[1039]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1056]3 *                    > www.orxonox.net <
[1039]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[1056]23 *      Nicolas Perrenoud <nicolape_at_ee.ethz.ch>
[1039]24 *   Co-authors:
25 *      ...
26 *
27 */
28
[673]29#ifndef _AudioManager_H__
30#define _AudioManager_H__
[349]31
[1039]32#include "AudioPrereqs.h"
[349]33
[1039]34#include <vector>
35#include <string>
36
[1021]37#include "core/Tickable.h"
[349]38#include "AudioBuffer.h"
39#include "AudioSource.h"
[419]40#include "AudioStream.h"
[349]41
42namespace audio
43{
[1021]44  class _AudioExport AudioManager : public orxonox::Tickable
[349]45        {
46        public:
[419]47
[1056]48                // Init audio
[349]49                AudioManager();
[419]50
[349]51                // Kill audio and set buffers, sources and memory free
52                ~AudioManager();
[419]53
[349]54                // Set listener position
55                void setPos(std::vector<float> newPosition);
[419]56
[349]57                // Set listener speed
58                void setSpeed(std::vector<float> newSpeed);
[419]59
[349]60                // Set listener orientation (first is direction
61                // the listener looks at, the second is the direction
62                // upwards the listener)
63                void setOri(std::vector<float> at, std::vector<float> up);
[419]64
[377]65                // Parses given xml string
66                void loadParams();
[419]67
68                // Update
[1021]69                void tick(float dt);
[419]70
[715]71                void ambientAdd(std::string file);
[430]72                void ambientStart();
73                void ambientStop();
74
[349]75        private:
[377]76
[430]77                // Background sound
78    std::vector<AudioStream> bgSounds;
79                int currentBgSound;
80
81
82
[715]83                std::string ambientPath;
[1056]84
[349]85                // Vector containing all audio files
86                std::vector<AudioBuffer> buffers;
87                // Vector containing all audio sources which referer to one buffer
88                std::vector<AudioSource> sources;
[1056]89                // The ambient background sound
[349]90                AudioSource ambient;
[1056]91
[349]92                std::vector<float> listenerPosition;
93                std::vector<float> listenerSpeed;
94                std::vector<float> listenerAt;
[1056]95                std::vector<float> listenerup;
96        };
[349]97}
98
[673]99#endif /* _AudioManager_H__ */
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