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source: code/trunk/src/audio/AudioManager.h @ 1155

Last change on this file since 1155 was 1064, checked in by rgrieder, 17 years ago
  • replaced all String2Number with ConvertValue
  • replaced all tokenize with SubString
  • dealt with warnings under msvc
  • removed some warnings by placing casts
  • bugfix in audio: local variable pushed into member variable std::vector
  • updated StableHeaders.h
File size: 2.3 KB
RevLine 
[1039]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1056]3 *                    > www.orxonox.net <
[1039]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[1056]23 *      Nicolas Perrenoud <nicolape_at_ee.ethz.ch>
[1039]24 *   Co-authors:
25 *      ...
26 *
27 */
28
[673]29#ifndef _AudioManager_H__
30#define _AudioManager_H__
[349]31
[1039]32#include "AudioPrereqs.h"
[349]33
[1039]34#include <vector>
35#include <string>
36
[1021]37#include "core/Tickable.h"
[349]38
39namespace audio
40{
[1021]41  class _AudioExport AudioManager : public orxonox::Tickable
[349]42        {
43        public:
[419]44
[1056]45                // Init audio
[349]46                AudioManager();
[419]47
[349]48                // Kill audio and set buffers, sources and memory free
49                ~AudioManager();
[419]50
[349]51                // Set listener position
52                void setPos(std::vector<float> newPosition);
[419]53
[349]54                // Set listener speed
55                void setSpeed(std::vector<float> newSpeed);
[419]56
[349]57                // Set listener orientation (first is direction
58                // the listener looks at, the second is the direction
59                // upwards the listener)
60                void setOri(std::vector<float> at, std::vector<float> up);
[419]61
[377]62                // Parses given xml string
63                void loadParams();
[419]64
65                // Update
[1021]66                void tick(float dt);
[419]67
[715]68                void ambientAdd(std::string file);
[430]69                void ambientStart();
70                void ambientStop();
71
[349]72        private:
[377]73
[430]74                // Background sound
[1064]75    std::vector<AudioStream*> bgSounds;
[430]76                int currentBgSound;
77
78
79
[715]80                std::string ambientPath;
[1056]81
[349]82                // Vector containing all audio files
[1064]83                std::vector<AudioBuffer*> buffers;
[349]84                // Vector containing all audio sources which referer to one buffer
[1064]85                std::vector<AudioSource*> sources;
[1056]86                // The ambient background sound
[1064]87                AudioSource* ambient;
[1056]88
[349]89                std::vector<float> listenerPosition;
90                std::vector<float> listenerSpeed;
91                std::vector<float> listenerAt;
[1056]92                std::vector<float> listenerup;
93        };
[349]94}
95
[673]96#endif /* _AudioManager_H__ */
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