[1039] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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[1056] | 3 | * > www.orxonox.net < |
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[1039] | 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[1056] | 23 | * Nicolas Perrenoud <nicolape_at_ee.ethz.ch> |
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[1039] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[673] | 29 | #ifndef _AudioManager_H__ |
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| 30 | #define _AudioManager_H__ |
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[349] | 31 | |
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[1039] | 32 | #include "AudioPrereqs.h" |
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[349] | 33 | |
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[1039] | 34 | #include <vector> |
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| 35 | #include <string> |
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| 36 | |
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[1021] | 37 | #include "core/Tickable.h" |
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[349] | 38 | |
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| 39 | namespace audio |
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| 40 | { |
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[1021] | 41 | class _AudioExport AudioManager : public orxonox::Tickable |
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[349] | 42 | { |
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| 43 | public: |
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[419] | 44 | |
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[1056] | 45 | // Init audio |
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[349] | 46 | AudioManager(); |
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[419] | 47 | |
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[349] | 48 | // Kill audio and set buffers, sources and memory free |
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| 49 | ~AudioManager(); |
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[419] | 50 | |
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[349] | 51 | // Set listener position |
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| 52 | void setPos(std::vector<float> newPosition); |
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[419] | 53 | |
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[349] | 54 | // Set listener speed |
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| 55 | void setSpeed(std::vector<float> newSpeed); |
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[419] | 56 | |
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[349] | 57 | // Set listener orientation (first is direction |
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| 58 | // the listener looks at, the second is the direction |
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| 59 | // upwards the listener) |
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| 60 | void setOri(std::vector<float> at, std::vector<float> up); |
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[419] | 61 | |
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[377] | 62 | // Parses given xml string |
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| 63 | void loadParams(); |
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[419] | 64 | |
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| 65 | // Update |
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[1021] | 66 | void tick(float dt); |
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[419] | 67 | |
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[715] | 68 | void ambientAdd(std::string file); |
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[430] | 69 | void ambientStart(); |
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| 70 | void ambientStop(); |
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| 71 | |
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[349] | 72 | private: |
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[377] | 73 | |
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[430] | 74 | // Background sound |
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[1064] | 75 | std::vector<AudioStream*> bgSounds; |
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[430] | 76 | int currentBgSound; |
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| 77 | |
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| 78 | |
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| 79 | |
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[715] | 80 | std::string ambientPath; |
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[1056] | 81 | |
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[349] | 82 | // Vector containing all audio files |
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[1064] | 83 | std::vector<AudioBuffer*> buffers; |
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[349] | 84 | // Vector containing all audio sources which referer to one buffer |
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[1064] | 85 | std::vector<AudioSource*> sources; |
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[1056] | 86 | // The ambient background sound |
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[1064] | 87 | AudioSource* ambient; |
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[1056] | 88 | |
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[349] | 89 | std::vector<float> listenerPosition; |
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| 90 | std::vector<float> listenerSpeed; |
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| 91 | std::vector<float> listenerAt; |
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[1056] | 92 | std::vector<float> listenerup; |
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| 93 | }; |
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[349] | 94 | } |
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| 95 | |
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[673] | 96 | #endif /* _AudioManager_H__ */ |
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