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source: code/trunk/src/audio/AudioManager.h @ 1697

Last change on this file since 1697 was 1535, checked in by rgrieder, 16 years ago

merged input branch back to trunk

  • Property svn:eol-style set to native
File size: 2.3 KB
RevLine 
[1039]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1505]3 *                    > www.orxonox.net <
[1039]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[1056]23 *      Nicolas Perrenoud <nicolape_at_ee.ethz.ch>
[1039]24 *   Co-authors:
25 *      ...
26 *
27 */
28
[673]29#ifndef _AudioManager_H__
30#define _AudioManager_H__
[349]31
[1039]32#include "AudioPrereqs.h"
[349]33
[1039]34#include <vector>
35#include <string>
36
[349]37namespace audio
38{
[1535]39  class _AudioExport AudioManager
[349]40        {
41        public:
[419]42
[1056]43                // Init audio
[349]44                AudioManager();
[419]45
[349]46                // Kill audio and set buffers, sources and memory free
47                ~AudioManager();
[419]48
[349]49                // Set listener position
50                void setPos(std::vector<float> newPosition);
[419]51
[349]52                // Set listener speed
53                void setSpeed(std::vector<float> newSpeed);
[419]54
[349]55                // Set listener orientation (first is direction
56                // the listener looks at, the second is the direction
57                // upwards the listener)
58                void setOri(std::vector<float> at, std::vector<float> up);
[419]59
[377]60                // Parses given xml string
61                void loadParams();
[419]62
63                // Update
[1021]64                void tick(float dt);
[419]65
[715]66                void ambientAdd(std::string file);
[430]67                void ambientStart();
68                void ambientStop();
69
[349]70        private:
[377]71
[430]72                // Background sound
[1064]73    std::vector<AudioStream*> bgSounds;
[430]74                int currentBgSound;
75
76
77
[715]78                std::string ambientPath;
[1056]79
[349]80                // Vector containing all audio files
[1064]81                std::vector<AudioBuffer*> buffers;
[349]82                // Vector containing all audio sources which referer to one buffer
[1064]83                std::vector<AudioSource*> sources;
[1056]84                // The ambient background sound
[1064]85                AudioSource* ambient;
[1056]86
[349]87                std::vector<float> listenerPosition;
88                std::vector<float> listenerSpeed;
89                std::vector<float> listenerAt;
[1056]90                std::vector<float> listenerup;
91        };
[349]92}
93
[673]94#endif /* _AudioManager_H__ */
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