Last change
on this file since 3063 was
2710,
checked in by rgrieder, 16 years ago
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Merged buildsystem3 containing buildsystem2 containing Adi's buildsystem branch back to the trunk.
Please update the media directory if you were not using buildsystem3 before.
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-
Property svn:eol-style set to
native
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File size:
997 bytes
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Rev | Line | |
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[1963] | 1 | |
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| 2 | Bullet Physics Library is an open source project with help from the community at the Physics Forum |
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| 3 | See the forum at http://bulletphysics.com |
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| 4 | |
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| 5 | The project was started by Erwin Coumans |
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| 6 | |
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| 7 | Following people contributed to Bullet |
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| 8 | (random order, please let us know on the forum if your name should be in this list) |
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| 9 | |
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| 10 | Gino van den Bergen: LinearMath classes |
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| 11 | Christer Ericson: parts of the voronoi simplex solver |
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| 12 | Simon Hobbs: 3d axis sweep and prune, Extras/SATCollision, separating axis theorem + SIMD code |
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| 13 | Dirk Gregorius: generic D6 constraint |
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| 14 | Erin Catto: accumulated impulse in sequential impulse |
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| 15 | Nathanael Presson: EPA penetration depth calculation |
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| 16 | Francisco Leon: GIMPACT Concave Concave collision |
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| 17 | Joerg Henrichs: make buildsystem (work in progress) |
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| 18 | Eric Sunshine: jam + msvcgen buildsystem |
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| 19 | Steve Baker: GPU physics and general implementation improvements |
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| 20 | Jay Lee: Double precision support |
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| 21 | KleMiX, aka Vsevolod Klementjev, managed version, rewritten in C# for XNA |
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| 22 | Erwin Coumans: most other source code |
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