[1963] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | #ifndef COLLISION_OBJECT_H |
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| 17 | #define COLLISION_OBJECT_H |
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| 18 | |
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| 19 | #include "LinearMath/btTransform.h" |
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| 20 | |
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| 21 | //island management, m_activationState1 |
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| 22 | #define ACTIVE_TAG 1 |
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| 23 | #define ISLAND_SLEEPING 2 |
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| 24 | #define WANTS_DEACTIVATION 3 |
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| 25 | #define DISABLE_DEACTIVATION 4 |
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| 26 | #define DISABLE_SIMULATION 5 |
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| 27 | |
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| 28 | struct btBroadphaseProxy; |
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| 29 | class btCollisionShape; |
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| 30 | #include "LinearMath/btMotionState.h" |
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| 31 | #include "LinearMath/btAlignedAllocator.h" |
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[2430] | 32 | #include "LinearMath/btAlignedObjectArray.h" |
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[1963] | 33 | |
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| 34 | |
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[2430] | 35 | typedef btAlignedObjectArray<class btCollisionObject*> btCollisionObjectArray; |
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[1963] | 36 | |
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[2430] | 37 | |
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[1963] | 38 | /// btCollisionObject can be used to manage collision detection objects. |
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| 39 | /// btCollisionObject maintains all information that is needed for a collision detection: Shape, Transform and AABB proxy. |
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| 40 | /// They can be added to the btCollisionWorld. |
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| 41 | ATTRIBUTE_ALIGNED16(class) btCollisionObject |
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| 42 | { |
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| 43 | |
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| 44 | protected: |
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| 45 | |
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| 46 | btTransform m_worldTransform; |
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| 47 | |
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| 48 | ///m_interpolationWorldTransform is used for CCD and interpolation |
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| 49 | ///it can be either previous or future (predicted) transform |
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| 50 | btTransform m_interpolationWorldTransform; |
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| 51 | //those two are experimental: just added for bullet time effect, so you can still apply impulses (directly modifying velocities) |
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| 52 | //without destroying the continuous interpolated motion (which uses this interpolation velocities) |
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| 53 | btVector3 m_interpolationLinearVelocity; |
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| 54 | btVector3 m_interpolationAngularVelocity; |
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| 55 | btBroadphaseProxy* m_broadphaseHandle; |
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| 56 | btCollisionShape* m_collisionShape; |
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| 57 | |
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| 58 | ///m_rootCollisionShape is temporarily used to store the original collision shape |
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| 59 | ///The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes |
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| 60 | ///If it is NULL, the m_collisionShape is not temporarily replaced. |
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| 61 | btCollisionShape* m_rootCollisionShape; |
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| 62 | |
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| 63 | int m_collisionFlags; |
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| 64 | |
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| 65 | int m_islandTag1; |
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| 66 | int m_companionId; |
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| 67 | |
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| 68 | int m_activationState1; |
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| 69 | btScalar m_deactivationTime; |
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| 70 | |
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| 71 | btScalar m_friction; |
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| 72 | btScalar m_restitution; |
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| 73 | |
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| 74 | ///users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer |
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| 75 | void* m_userObjectPointer; |
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| 76 | |
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[2430] | 77 | ///m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody, btGhostObject etc. |
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[1963] | 78 | ///do not assign your own m_internalType unless you write a new dynamics object class. |
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| 79 | int m_internalType; |
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| 80 | |
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| 81 | ///time of impact calculation |
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| 82 | btScalar m_hitFraction; |
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| 83 | |
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| 84 | ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: |
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| 85 | btScalar m_ccdSweptSphereRadius; |
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| 86 | |
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| 87 | /// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold |
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| 88 | btScalar m_ccdMotionThreshold; |
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| 89 | |
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| 90 | /// If some object should have elaborate collision filtering by sub-classes |
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| 91 | bool m_checkCollideWith; |
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| 92 | |
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| 93 | char m_pad[7]; |
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| 94 | |
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| 95 | virtual bool checkCollideWithOverride(btCollisionObject* /* co */) |
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| 96 | { |
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| 97 | return true; |
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| 98 | } |
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| 99 | |
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| 100 | public: |
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| 101 | |
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| 102 | BT_DECLARE_ALIGNED_ALLOCATOR(); |
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| 103 | |
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| 104 | enum CollisionFlags |
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| 105 | { |
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| 106 | CF_STATIC_OBJECT= 1, |
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| 107 | CF_KINEMATIC_OBJECT= 2, |
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| 108 | CF_NO_CONTACT_RESPONSE = 4, |
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[2430] | 109 | CF_CUSTOM_MATERIAL_CALLBACK = 8,//this allows per-triangle material (friction/restitution) |
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| 110 | CF_CHARACTER_OBJECT = 16 |
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[1963] | 111 | }; |
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| 112 | |
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| 113 | enum CollisionObjectTypes |
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| 114 | { |
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| 115 | CO_COLLISION_OBJECT =1, |
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| 116 | CO_RIGID_BODY, |
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[2430] | 117 | CO_SOFT_BODY, |
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| 118 | ///CO_GHOST_OBJECT keeps track of all objects overlapping its AABB and that pass its collision filter |
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| 119 | ///It is useful for collision sensors, explosion objects, character controller etc. |
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| 120 | CO_GHOST_OBJECT |
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[1963] | 121 | }; |
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| 122 | |
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| 123 | SIMD_FORCE_INLINE bool mergesSimulationIslands() const |
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| 124 | { |
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| 125 | ///static objects, kinematic and object without contact response don't merge islands |
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| 126 | return ((m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OBJECT | CF_NO_CONTACT_RESPONSE) )==0); |
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| 127 | } |
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| 128 | |
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| 129 | |
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| 130 | SIMD_FORCE_INLINE bool isStaticObject() const { |
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| 131 | return (m_collisionFlags & CF_STATIC_OBJECT) != 0; |
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| 132 | } |
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| 133 | |
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| 134 | SIMD_FORCE_INLINE bool isKinematicObject() const |
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| 135 | { |
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| 136 | return (m_collisionFlags & CF_KINEMATIC_OBJECT) != 0; |
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| 137 | } |
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| 138 | |
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| 139 | SIMD_FORCE_INLINE bool isStaticOrKinematicObject() const |
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| 140 | { |
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| 141 | return (m_collisionFlags & (CF_KINEMATIC_OBJECT | CF_STATIC_OBJECT)) != 0 ; |
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| 142 | } |
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| 143 | |
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| 144 | SIMD_FORCE_INLINE bool hasContactResponse() const { |
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| 145 | return (m_collisionFlags & CF_NO_CONTACT_RESPONSE)==0; |
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| 146 | } |
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| 147 | |
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| 148 | |
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| 149 | btCollisionObject(); |
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| 150 | |
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| 151 | virtual ~btCollisionObject(); |
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| 152 | |
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| 153 | virtual void setCollisionShape(btCollisionShape* collisionShape) |
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| 154 | { |
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| 155 | m_collisionShape = collisionShape; |
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| 156 | m_rootCollisionShape = collisionShape; |
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| 157 | } |
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| 158 | |
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| 159 | SIMD_FORCE_INLINE const btCollisionShape* getCollisionShape() const |
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| 160 | { |
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| 161 | return m_collisionShape; |
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| 162 | } |
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| 163 | |
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| 164 | SIMD_FORCE_INLINE btCollisionShape* getCollisionShape() |
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| 165 | { |
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| 166 | return m_collisionShape; |
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| 167 | } |
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| 168 | |
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| 169 | SIMD_FORCE_INLINE const btCollisionShape* getRootCollisionShape() const |
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| 170 | { |
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| 171 | return m_rootCollisionShape; |
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| 172 | } |
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| 173 | |
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| 174 | SIMD_FORCE_INLINE btCollisionShape* getRootCollisionShape() |
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| 175 | { |
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| 176 | return m_rootCollisionShape; |
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| 177 | } |
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| 178 | |
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| 179 | ///Avoid using this internal API call |
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| 180 | ///internalSetTemporaryCollisionShape is used to temporary replace the actual collision shape by a child collision shape. |
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| 181 | void internalSetTemporaryCollisionShape(btCollisionShape* collisionShape) |
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| 182 | { |
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| 183 | m_collisionShape = collisionShape; |
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| 184 | } |
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| 185 | |
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[2430] | 186 | SIMD_FORCE_INLINE int getActivationState() const { return m_activationState1;} |
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[1963] | 187 | |
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| 188 | void setActivationState(int newState); |
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| 189 | |
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| 190 | void setDeactivationTime(btScalar time) |
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| 191 | { |
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| 192 | m_deactivationTime = time; |
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| 193 | } |
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| 194 | btScalar getDeactivationTime() const |
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| 195 | { |
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| 196 | return m_deactivationTime; |
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| 197 | } |
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| 198 | |
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| 199 | void forceActivationState(int newState); |
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| 200 | |
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| 201 | void activate(bool forceActivation = false); |
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| 202 | |
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[2430] | 203 | SIMD_FORCE_INLINE bool isActive() const |
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[1963] | 204 | { |
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| 205 | return ((getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION)); |
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| 206 | } |
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| 207 | |
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| 208 | void setRestitution(btScalar rest) |
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| 209 | { |
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| 210 | m_restitution = rest; |
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| 211 | } |
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| 212 | btScalar getRestitution() const |
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| 213 | { |
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| 214 | return m_restitution; |
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| 215 | } |
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| 216 | void setFriction(btScalar frict) |
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| 217 | { |
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| 218 | m_friction = frict; |
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| 219 | } |
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| 220 | btScalar getFriction() const |
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| 221 | { |
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| 222 | return m_friction; |
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| 223 | } |
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| 224 | |
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| 225 | ///reserved for Bullet internal usage |
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| 226 | int getInternalType() const |
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| 227 | { |
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| 228 | return m_internalType; |
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| 229 | } |
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| 230 | |
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| 231 | btTransform& getWorldTransform() |
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| 232 | { |
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| 233 | return m_worldTransform; |
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| 234 | } |
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| 235 | |
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| 236 | const btTransform& getWorldTransform() const |
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| 237 | { |
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| 238 | return m_worldTransform; |
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| 239 | } |
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| 240 | |
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| 241 | void setWorldTransform(const btTransform& worldTrans) |
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| 242 | { |
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| 243 | m_worldTransform = worldTrans; |
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| 244 | } |
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| 245 | |
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| 246 | |
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[2430] | 247 | SIMD_FORCE_INLINE btBroadphaseProxy* getBroadphaseHandle() |
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[1963] | 248 | { |
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| 249 | return m_broadphaseHandle; |
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| 250 | } |
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| 251 | |
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[2430] | 252 | SIMD_FORCE_INLINE const btBroadphaseProxy* getBroadphaseHandle() const |
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[1963] | 253 | { |
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| 254 | return m_broadphaseHandle; |
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| 255 | } |
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| 256 | |
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| 257 | void setBroadphaseHandle(btBroadphaseProxy* handle) |
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| 258 | { |
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| 259 | m_broadphaseHandle = handle; |
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| 260 | } |
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| 261 | |
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| 262 | |
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| 263 | const btTransform& getInterpolationWorldTransform() const |
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| 264 | { |
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| 265 | return m_interpolationWorldTransform; |
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| 266 | } |
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| 267 | |
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| 268 | btTransform& getInterpolationWorldTransform() |
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| 269 | { |
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| 270 | return m_interpolationWorldTransform; |
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| 271 | } |
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| 272 | |
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| 273 | void setInterpolationWorldTransform(const btTransform& trans) |
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| 274 | { |
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| 275 | m_interpolationWorldTransform = trans; |
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| 276 | } |
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| 277 | |
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| 278 | void setInterpolationLinearVelocity(const btVector3& linvel) |
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| 279 | { |
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| 280 | m_interpolationLinearVelocity = linvel; |
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| 281 | } |
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| 282 | |
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| 283 | void setInterpolationAngularVelocity(const btVector3& angvel) |
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| 284 | { |
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| 285 | m_interpolationAngularVelocity = angvel; |
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| 286 | } |
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| 287 | |
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| 288 | const btVector3& getInterpolationLinearVelocity() const |
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| 289 | { |
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| 290 | return m_interpolationLinearVelocity; |
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| 291 | } |
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| 292 | |
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| 293 | const btVector3& getInterpolationAngularVelocity() const |
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| 294 | { |
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| 295 | return m_interpolationAngularVelocity; |
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| 296 | } |
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| 297 | |
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[2430] | 298 | SIMD_FORCE_INLINE int getIslandTag() const |
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[1963] | 299 | { |
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| 300 | return m_islandTag1; |
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| 301 | } |
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| 302 | |
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| 303 | void setIslandTag(int tag) |
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| 304 | { |
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| 305 | m_islandTag1 = tag; |
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| 306 | } |
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| 307 | |
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[2430] | 308 | SIMD_FORCE_INLINE int getCompanionId() const |
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[1963] | 309 | { |
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| 310 | return m_companionId; |
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| 311 | } |
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| 312 | |
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| 313 | void setCompanionId(int id) |
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| 314 | { |
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| 315 | m_companionId = id; |
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| 316 | } |
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| 317 | |
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[2430] | 318 | SIMD_FORCE_INLINE btScalar getHitFraction() const |
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[1963] | 319 | { |
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| 320 | return m_hitFraction; |
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| 321 | } |
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| 322 | |
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| 323 | void setHitFraction(btScalar hitFraction) |
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| 324 | { |
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| 325 | m_hitFraction = hitFraction; |
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| 326 | } |
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| 327 | |
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| 328 | |
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[2430] | 329 | SIMD_FORCE_INLINE int getCollisionFlags() const |
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[1963] | 330 | { |
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| 331 | return m_collisionFlags; |
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| 332 | } |
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| 333 | |
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| 334 | void setCollisionFlags(int flags) |
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| 335 | { |
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| 336 | m_collisionFlags = flags; |
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| 337 | } |
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| 338 | |
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| 339 | ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: |
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| 340 | btScalar getCcdSweptSphereRadius() const |
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| 341 | { |
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| 342 | return m_ccdSweptSphereRadius; |
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| 343 | } |
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| 344 | |
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| 345 | ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: |
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| 346 | void setCcdSweptSphereRadius(btScalar radius) |
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| 347 | { |
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| 348 | m_ccdSweptSphereRadius = radius; |
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| 349 | } |
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| 350 | |
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| 351 | btScalar getCcdMotionThreshold() const |
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| 352 | { |
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| 353 | return m_ccdMotionThreshold; |
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| 354 | } |
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| 355 | |
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| 356 | btScalar getCcdSquareMotionThreshold() const |
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| 357 | { |
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| 358 | return m_ccdMotionThreshold*m_ccdMotionThreshold; |
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| 359 | } |
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| 360 | |
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| 361 | |
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| 362 | |
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| 363 | /// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold |
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| 364 | void setCcdMotionThreshold(btScalar ccdMotionThreshold) |
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| 365 | { |
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| 366 | m_ccdMotionThreshold = ccdMotionThreshold*ccdMotionThreshold; |
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| 367 | } |
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| 368 | |
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| 369 | ///users can point to their objects, userPointer is not used by Bullet |
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| 370 | void* getUserPointer() const |
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| 371 | { |
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| 372 | return m_userObjectPointer; |
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| 373 | } |
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| 374 | |
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| 375 | ///users can point to their objects, userPointer is not used by Bullet |
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| 376 | void setUserPointer(void* userPointer) |
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| 377 | { |
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| 378 | m_userObjectPointer = userPointer; |
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| 379 | } |
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| 380 | |
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| 381 | |
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| 382 | inline bool checkCollideWith(btCollisionObject* co) |
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| 383 | { |
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| 384 | if (m_checkCollideWith) |
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| 385 | return checkCollideWithOverride(co); |
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| 386 | |
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| 387 | return true; |
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| 388 | } |
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| 389 | }; |
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| 390 | |
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| 391 | #endif //COLLISION_OBJECT_H |
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