[1963] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | #include "btCollisionWorld.h" |
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| 17 | #include "btCollisionDispatcher.h" |
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| 18 | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" |
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| 19 | #include "BulletCollision/CollisionShapes/btCollisionShape.h" |
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| 20 | #include "BulletCollision/CollisionShapes/btConvexShape.h" |
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| 21 | #include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h" |
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| 22 | #include "BulletCollision/CollisionShapes/btSphereShape.h" //for raycasting |
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| 23 | #include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" //for raycasting |
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| 24 | #include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h" |
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| 25 | #include "BulletCollision/CollisionShapes/btCompoundShape.h" |
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| 26 | #include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" |
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| 27 | #include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h" |
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| 28 | #include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h" |
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| 29 | |
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| 30 | #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" |
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| 31 | #include "LinearMath/btAabbUtil2.h" |
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| 32 | #include "LinearMath/btQuickprof.h" |
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| 33 | #include "LinearMath/btStackAlloc.h" |
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| 34 | |
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[2430] | 35 | //#define USE_BRUTEFORCE_RAYBROADPHASE 1 |
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| 36 | //RECALCULATE_AABB is slower, but benefit is that you don't need to call 'stepSimulation' or 'updateAabbs' before using a rayTest |
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| 37 | //#define RECALCULATE_AABB_RAYCAST 1 |
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[1963] | 38 | |
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| 39 | //When the user doesn't provide dispatcher or broadphase, create basic versions (and delete them in destructor) |
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| 40 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" |
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| 41 | #include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h" |
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| 42 | #include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h" |
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| 43 | |
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| 44 | |
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| 45 | btCollisionWorld::btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache, btCollisionConfiguration* collisionConfiguration) |
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| 46 | :m_dispatcher1(dispatcher), |
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| 47 | m_broadphasePairCache(pairCache), |
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| 48 | m_debugDrawer(0) |
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| 49 | { |
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| 50 | m_stackAlloc = collisionConfiguration->getStackAllocator(); |
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| 51 | m_dispatchInfo.m_stackAllocator = m_stackAlloc; |
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| 52 | } |
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| 53 | |
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| 54 | |
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| 55 | btCollisionWorld::~btCollisionWorld() |
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| 56 | { |
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| 57 | |
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| 58 | //clean up remaining objects |
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| 59 | int i; |
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| 60 | for (i=0;i<m_collisionObjects.size();i++) |
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| 61 | { |
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| 62 | btCollisionObject* collisionObject= m_collisionObjects[i]; |
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| 63 | |
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| 64 | btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle(); |
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| 65 | if (bp) |
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| 66 | { |
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| 67 | // |
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| 68 | // only clear the cached algorithms |
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| 69 | // |
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| 70 | getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1); |
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| 71 | getBroadphase()->destroyProxy(bp,m_dispatcher1); |
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[2882] | 72 | collisionObject->setBroadphaseHandle(0); |
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[1963] | 73 | } |
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| 74 | } |
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| 75 | |
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| 76 | |
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| 77 | } |
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| 78 | |
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| 79 | |
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| 80 | |
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| 81 | |
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| 82 | |
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| 83 | |
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| 84 | |
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| 85 | |
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| 86 | |
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| 87 | |
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| 88 | void btCollisionWorld::addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup,short int collisionFilterMask) |
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| 89 | { |
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| 90 | |
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| 91 | //check that the object isn't already added |
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| 92 | btAssert( m_collisionObjects.findLinearSearch(collisionObject) == m_collisionObjects.size()); |
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| 93 | |
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| 94 | m_collisionObjects.push_back(collisionObject); |
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| 95 | |
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| 96 | //calculate new AABB |
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| 97 | btTransform trans = collisionObject->getWorldTransform(); |
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| 98 | |
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| 99 | btVector3 minAabb; |
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| 100 | btVector3 maxAabb; |
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| 101 | collisionObject->getCollisionShape()->getAabb(trans,minAabb,maxAabb); |
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| 102 | |
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| 103 | int type = collisionObject->getCollisionShape()->getShapeType(); |
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| 104 | collisionObject->setBroadphaseHandle( getBroadphase()->createProxy( |
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| 105 | minAabb, |
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| 106 | maxAabb, |
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| 107 | type, |
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| 108 | collisionObject, |
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| 109 | collisionFilterGroup, |
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| 110 | collisionFilterMask, |
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| 111 | m_dispatcher1,0 |
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| 112 | )) ; |
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| 113 | |
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| 114 | |
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| 115 | |
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| 116 | |
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| 117 | |
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| 118 | } |
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| 119 | |
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[2430] | 120 | |
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| 121 | |
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[2882] | 122 | void btCollisionWorld::updateSingleAabb(btCollisionObject* colObj) |
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| 123 | { |
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| 124 | btVector3 minAabb,maxAabb; |
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| 125 | colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb); |
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| 126 | //need to increase the aabb for contact thresholds |
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| 127 | btVector3 contactThreshold(gContactBreakingThreshold,gContactBreakingThreshold,gContactBreakingThreshold); |
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| 128 | minAabb -= contactThreshold; |
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| 129 | maxAabb += contactThreshold; |
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| 130 | |
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| 131 | btBroadphaseInterface* bp = (btBroadphaseInterface*)m_broadphasePairCache; |
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| 132 | |
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| 133 | //moving objects should be moderately sized, probably something wrong if not |
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| 134 | if ( colObj->isStaticObject() || ((maxAabb-minAabb).length2() < btScalar(1e12))) |
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| 135 | { |
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| 136 | bp->setAabb(colObj->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1); |
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| 137 | } else |
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| 138 | { |
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| 139 | //something went wrong, investigate |
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| 140 | //this assert is unwanted in 3D modelers (danger of loosing work) |
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| 141 | colObj->setActivationState(DISABLE_SIMULATION); |
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| 142 | |
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| 143 | static bool reportMe = true; |
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| 144 | if (reportMe && m_debugDrawer) |
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| 145 | { |
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| 146 | reportMe = false; |
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| 147 | m_debugDrawer->reportErrorWarning("Overflow in AABB, object removed from simulation"); |
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| 148 | m_debugDrawer->reportErrorWarning("If you can reproduce this, please email bugs@continuousphysics.com\n"); |
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| 149 | m_debugDrawer->reportErrorWarning("Please include above information, your Platform, version of OS.\n"); |
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| 150 | m_debugDrawer->reportErrorWarning("Thanks.\n"); |
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| 151 | } |
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| 152 | } |
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| 153 | } |
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| 154 | |
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[1963] | 155 | void btCollisionWorld::updateAabbs() |
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| 156 | { |
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| 157 | BT_PROFILE("updateAabbs"); |
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| 158 | |
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| 159 | btTransform predictedTrans; |
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| 160 | for ( int i=0;i<m_collisionObjects.size();i++) |
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| 161 | { |
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| 162 | btCollisionObject* colObj = m_collisionObjects[i]; |
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| 163 | |
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| 164 | //only update aabb of active objects |
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| 165 | if (colObj->isActive()) |
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| 166 | { |
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[2882] | 167 | updateSingleAabb(colObj); |
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[1963] | 168 | } |
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| 169 | } |
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| 170 | } |
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| 171 | |
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| 172 | |
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| 173 | |
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| 174 | void btCollisionWorld::performDiscreteCollisionDetection() |
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| 175 | { |
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| 176 | BT_PROFILE("performDiscreteCollisionDetection"); |
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| 177 | |
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| 178 | btDispatcherInfo& dispatchInfo = getDispatchInfo(); |
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| 179 | |
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| 180 | updateAabbs(); |
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| 181 | |
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| 182 | { |
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| 183 | BT_PROFILE("calculateOverlappingPairs"); |
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| 184 | m_broadphasePairCache->calculateOverlappingPairs(m_dispatcher1); |
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| 185 | } |
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| 186 | |
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| 187 | |
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| 188 | btDispatcher* dispatcher = getDispatcher(); |
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| 189 | { |
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| 190 | BT_PROFILE("dispatchAllCollisionPairs"); |
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| 191 | if (dispatcher) |
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| 192 | dispatcher->dispatchAllCollisionPairs(m_broadphasePairCache->getOverlappingPairCache(),dispatchInfo,m_dispatcher1); |
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| 193 | } |
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| 194 | |
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| 195 | } |
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| 196 | |
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| 197 | |
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| 198 | |
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| 199 | void btCollisionWorld::removeCollisionObject(btCollisionObject* collisionObject) |
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| 200 | { |
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| 201 | |
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| 202 | |
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| 203 | //bool removeFromBroadphase = false; |
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| 204 | |
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| 205 | { |
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| 206 | |
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| 207 | btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle(); |
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| 208 | if (bp) |
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| 209 | { |
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| 210 | // |
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| 211 | // only clear the cached algorithms |
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| 212 | // |
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| 213 | getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1); |
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| 214 | getBroadphase()->destroyProxy(bp,m_dispatcher1); |
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| 215 | collisionObject->setBroadphaseHandle(0); |
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| 216 | } |
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| 217 | } |
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| 218 | |
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| 219 | |
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| 220 | //swapremove |
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| 221 | m_collisionObjects.remove(collisionObject); |
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| 222 | |
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| 223 | } |
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| 224 | |
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| 225 | |
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| 226 | |
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| 227 | void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans, |
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| 228 | btCollisionObject* collisionObject, |
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| 229 | const btCollisionShape* collisionShape, |
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| 230 | const btTransform& colObjWorldTransform, |
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| 231 | RayResultCallback& resultCallback) |
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| 232 | { |
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| 233 | btSphereShape pointShape(btScalar(0.0)); |
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| 234 | pointShape.setMargin(0.f); |
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| 235 | const btConvexShape* castShape = &pointShape; |
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| 236 | |
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| 237 | if (collisionShape->isConvex()) |
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| 238 | { |
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[2430] | 239 | // BT_PROFILE("rayTestConvex"); |
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[1963] | 240 | btConvexCast::CastResult castResult; |
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| 241 | castResult.m_fraction = resultCallback.m_closestHitFraction; |
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| 242 | |
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| 243 | btConvexShape* convexShape = (btConvexShape*) collisionShape; |
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| 244 | btVoronoiSimplexSolver simplexSolver; |
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| 245 | #define USE_SUBSIMPLEX_CONVEX_CAST 1 |
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| 246 | #ifdef USE_SUBSIMPLEX_CONVEX_CAST |
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| 247 | btSubsimplexConvexCast convexCaster(castShape,convexShape,&simplexSolver); |
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| 248 | #else |
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| 249 | //btGjkConvexCast convexCaster(castShape,convexShape,&simplexSolver); |
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| 250 | //btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0); |
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| 251 | #endif //#USE_SUBSIMPLEX_CONVEX_CAST |
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| 252 | |
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| 253 | if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,colObjWorldTransform,colObjWorldTransform,castResult)) |
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| 254 | { |
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| 255 | //add hit |
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| 256 | if (castResult.m_normal.length2() > btScalar(0.0001)) |
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| 257 | { |
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| 258 | if (castResult.m_fraction < resultCallback.m_closestHitFraction) |
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| 259 | { |
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| 260 | #ifdef USE_SUBSIMPLEX_CONVEX_CAST |
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| 261 | //rotate normal into worldspace |
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| 262 | castResult.m_normal = rayFromTrans.getBasis() * castResult.m_normal; |
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| 263 | #endif //USE_SUBSIMPLEX_CONVEX_CAST |
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| 264 | |
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| 265 | castResult.m_normal.normalize(); |
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| 266 | btCollisionWorld::LocalRayResult localRayResult |
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| 267 | ( |
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| 268 | collisionObject, |
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| 269 | 0, |
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| 270 | castResult.m_normal, |
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| 271 | castResult.m_fraction |
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| 272 | ); |
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| 273 | |
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| 274 | bool normalInWorldSpace = true; |
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| 275 | resultCallback.addSingleResult(localRayResult, normalInWorldSpace); |
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| 276 | |
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| 277 | } |
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| 278 | } |
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| 279 | } |
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| 280 | } else { |
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| 281 | if (collisionShape->isConcave()) |
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| 282 | { |
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[2430] | 283 | // BT_PROFILE("rayTestConcave"); |
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[1963] | 284 | if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE) |
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| 285 | { |
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| 286 | ///optimized version for btBvhTriangleMeshShape |
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| 287 | btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape; |
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| 288 | btTransform worldTocollisionObject = colObjWorldTransform.inverse(); |
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| 289 | btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin(); |
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| 290 | btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); |
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| 291 | |
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| 292 | //ConvexCast::CastResult |
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| 293 | struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback |
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| 294 | { |
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| 295 | btCollisionWorld::RayResultCallback* m_resultCallback; |
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| 296 | btCollisionObject* m_collisionObject; |
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| 297 | btTriangleMeshShape* m_triangleMesh; |
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| 298 | |
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| 299 | BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to, |
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| 300 | btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh): |
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[2882] | 301 | //@BP Mod |
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| 302 | btTriangleRaycastCallback(from,to, resultCallback->m_flags), |
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[1963] | 303 | m_resultCallback(resultCallback), |
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| 304 | m_collisionObject(collisionObject), |
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| 305 | m_triangleMesh(triangleMesh) |
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| 306 | { |
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| 307 | } |
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| 308 | |
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| 309 | |
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| 310 | virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) |
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| 311 | { |
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| 312 | btCollisionWorld::LocalShapeInfo shapeInfo; |
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| 313 | shapeInfo.m_shapePart = partId; |
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| 314 | shapeInfo.m_triangleIndex = triangleIndex; |
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| 315 | |
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| 316 | btCollisionWorld::LocalRayResult rayResult |
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| 317 | (m_collisionObject, |
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| 318 | &shapeInfo, |
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| 319 | hitNormalLocal, |
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| 320 | hitFraction); |
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| 321 | |
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| 322 | bool normalInWorldSpace = false; |
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| 323 | return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace); |
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| 324 | } |
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| 325 | |
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| 326 | }; |
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| 327 | |
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| 328 | BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangleMesh); |
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| 329 | rcb.m_hitFraction = resultCallback.m_closestHitFraction; |
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| 330 | triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal); |
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| 331 | } else |
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| 332 | { |
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[2430] | 333 | //generic (slower) case |
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| 334 | btConcaveShape* concaveShape = (btConcaveShape*)collisionShape; |
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[1963] | 335 | |
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| 336 | btTransform worldTocollisionObject = colObjWorldTransform.inverse(); |
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| 337 | |
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| 338 | btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin(); |
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| 339 | btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); |
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| 340 | |
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| 341 | //ConvexCast::CastResult |
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| 342 | |
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| 343 | struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback |
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| 344 | { |
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| 345 | btCollisionWorld::RayResultCallback* m_resultCallback; |
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| 346 | btCollisionObject* m_collisionObject; |
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[2430] | 347 | btConcaveShape* m_triangleMesh; |
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[1963] | 348 | |
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| 349 | BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to, |
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[2430] | 350 | btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btConcaveShape* triangleMesh): |
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[2882] | 351 | //@BP Mod |
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| 352 | btTriangleRaycastCallback(from,to, resultCallback->m_flags), |
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[1963] | 353 | m_resultCallback(resultCallback), |
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| 354 | m_collisionObject(collisionObject), |
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| 355 | m_triangleMesh(triangleMesh) |
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| 356 | { |
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| 357 | } |
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| 358 | |
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| 359 | |
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| 360 | virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) |
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| 361 | { |
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| 362 | btCollisionWorld::LocalShapeInfo shapeInfo; |
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| 363 | shapeInfo.m_shapePart = partId; |
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| 364 | shapeInfo.m_triangleIndex = triangleIndex; |
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| 365 | |
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| 366 | btCollisionWorld::LocalRayResult rayResult |
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| 367 | (m_collisionObject, |
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| 368 | &shapeInfo, |
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| 369 | hitNormalLocal, |
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| 370 | hitFraction); |
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| 371 | |
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| 372 | bool normalInWorldSpace = false; |
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| 373 | return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace); |
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| 374 | |
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| 375 | |
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| 376 | } |
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| 377 | |
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| 378 | }; |
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| 379 | |
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| 380 | |
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[2430] | 381 | BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,concaveShape); |
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[1963] | 382 | rcb.m_hitFraction = resultCallback.m_closestHitFraction; |
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| 383 | |
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| 384 | btVector3 rayAabbMinLocal = rayFromLocal; |
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| 385 | rayAabbMinLocal.setMin(rayToLocal); |
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| 386 | btVector3 rayAabbMaxLocal = rayFromLocal; |
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| 387 | rayAabbMaxLocal.setMax(rayToLocal); |
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| 388 | |
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[2430] | 389 | concaveShape->processAllTriangles(&rcb,rayAabbMinLocal,rayAabbMaxLocal); |
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[1963] | 390 | } |
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| 391 | } else { |
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[2430] | 392 | // BT_PROFILE("rayTestCompound"); |
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| 393 | ///@todo: use AABB tree or other BVH acceleration structure, see btDbvt |
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[1963] | 394 | if (collisionShape->isCompound()) |
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| 395 | { |
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| 396 | const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape); |
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| 397 | int i=0; |
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| 398 | for (i=0;i<compoundShape->getNumChildShapes();i++) |
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| 399 | { |
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| 400 | btTransform childTrans = compoundShape->getChildTransform(i); |
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| 401 | const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i); |
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| 402 | btTransform childWorldTrans = colObjWorldTransform * childTrans; |
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| 403 | // replace collision shape so that callback can determine the triangle |
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| 404 | btCollisionShape* saveCollisionShape = collisionObject->getCollisionShape(); |
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| 405 | collisionObject->internalSetTemporaryCollisionShape((btCollisionShape*)childCollisionShape); |
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| 406 | rayTestSingle(rayFromTrans,rayToTrans, |
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| 407 | collisionObject, |
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| 408 | childCollisionShape, |
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| 409 | childWorldTrans, |
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| 410 | resultCallback); |
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| 411 | // restore |
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| 412 | collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape); |
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| 413 | } |
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| 414 | } |
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| 415 | } |
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| 416 | } |
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| 417 | } |
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| 418 | |
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| 419 | void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const btTransform& convexFromTrans,const btTransform& convexToTrans, |
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| 420 | btCollisionObject* collisionObject, |
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| 421 | const btCollisionShape* collisionShape, |
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| 422 | const btTransform& colObjWorldTransform, |
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| 423 | ConvexResultCallback& resultCallback, btScalar allowedPenetration) |
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| 424 | { |
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| 425 | if (collisionShape->isConvex()) |
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| 426 | { |
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[2430] | 427 | //BT_PROFILE("convexSweepConvex"); |
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[1963] | 428 | btConvexCast::CastResult castResult; |
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| 429 | castResult.m_allowedPenetration = allowedPenetration; |
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[2430] | 430 | castResult.m_fraction = resultCallback.m_closestHitFraction;//btScalar(1.);//?? |
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[1963] | 431 | |
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| 432 | btConvexShape* convexShape = (btConvexShape*) collisionShape; |
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| 433 | btVoronoiSimplexSolver simplexSolver; |
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| 434 | btGjkEpaPenetrationDepthSolver gjkEpaPenetrationSolver; |
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| 435 | |
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| 436 | btContinuousConvexCollision convexCaster1(castShape,convexShape,&simplexSolver,&gjkEpaPenetrationSolver); |
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| 437 | //btGjkConvexCast convexCaster2(castShape,convexShape,&simplexSolver); |
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| 438 | //btSubsimplexConvexCast convexCaster3(castShape,convexShape,&simplexSolver); |
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| 439 | |
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| 440 | btConvexCast* castPtr = &convexCaster1; |
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| 441 | |
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| 442 | |
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| 443 | |
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| 444 | if (castPtr->calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult)) |
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| 445 | { |
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| 446 | //add hit |
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| 447 | if (castResult.m_normal.length2() > btScalar(0.0001)) |
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| 448 | { |
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| 449 | if (castResult.m_fraction < resultCallback.m_closestHitFraction) |
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| 450 | { |
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| 451 | castResult.m_normal.normalize(); |
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| 452 | btCollisionWorld::LocalConvexResult localConvexResult |
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| 453 | ( |
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| 454 | collisionObject, |
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| 455 | 0, |
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| 456 | castResult.m_normal, |
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| 457 | castResult.m_hitPoint, |
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| 458 | castResult.m_fraction |
---|
| 459 | ); |
---|
| 460 | |
---|
| 461 | bool normalInWorldSpace = true; |
---|
| 462 | resultCallback.addSingleResult(localConvexResult, normalInWorldSpace); |
---|
| 463 | |
---|
| 464 | } |
---|
| 465 | } |
---|
| 466 | } |
---|
| 467 | } else { |
---|
| 468 | if (collisionShape->isConcave()) |
---|
| 469 | { |
---|
| 470 | if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE) |
---|
| 471 | { |
---|
[2430] | 472 | //BT_PROFILE("convexSweepbtBvhTriangleMesh"); |
---|
[1963] | 473 | btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape; |
---|
| 474 | btTransform worldTocollisionObject = colObjWorldTransform.inverse(); |
---|
| 475 | btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin(); |
---|
| 476 | btVector3 convexToLocal = worldTocollisionObject * convexToTrans.getOrigin(); |
---|
| 477 | // rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation |
---|
| 478 | btTransform rotationXform = btTransform(worldTocollisionObject.getBasis() * convexToTrans.getBasis()); |
---|
| 479 | |
---|
| 480 | //ConvexCast::CastResult |
---|
| 481 | struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback |
---|
| 482 | { |
---|
| 483 | btCollisionWorld::ConvexResultCallback* m_resultCallback; |
---|
| 484 | btCollisionObject* m_collisionObject; |
---|
| 485 | btTriangleMeshShape* m_triangleMesh; |
---|
| 486 | |
---|
| 487 | BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to, |
---|
| 488 | btCollisionWorld::ConvexResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh, const btTransform& triangleToWorld): |
---|
| 489 | btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()), |
---|
| 490 | m_resultCallback(resultCallback), |
---|
| 491 | m_collisionObject(collisionObject), |
---|
| 492 | m_triangleMesh(triangleMesh) |
---|
| 493 | { |
---|
| 494 | } |
---|
| 495 | |
---|
| 496 | |
---|
| 497 | virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex ) |
---|
| 498 | { |
---|
| 499 | btCollisionWorld::LocalShapeInfo shapeInfo; |
---|
| 500 | shapeInfo.m_shapePart = partId; |
---|
| 501 | shapeInfo.m_triangleIndex = triangleIndex; |
---|
| 502 | if (hitFraction <= m_resultCallback->m_closestHitFraction) |
---|
| 503 | { |
---|
| 504 | |
---|
| 505 | btCollisionWorld::LocalConvexResult convexResult |
---|
| 506 | (m_collisionObject, |
---|
| 507 | &shapeInfo, |
---|
| 508 | hitNormalLocal, |
---|
| 509 | hitPointLocal, |
---|
| 510 | hitFraction); |
---|
| 511 | |
---|
| 512 | bool normalInWorldSpace = true; |
---|
| 513 | |
---|
| 514 | |
---|
| 515 | return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace); |
---|
| 516 | } |
---|
| 517 | return hitFraction; |
---|
| 518 | } |
---|
| 519 | |
---|
| 520 | }; |
---|
| 521 | |
---|
| 522 | BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,collisionObject,triangleMesh, colObjWorldTransform); |
---|
| 523 | tccb.m_hitFraction = resultCallback.m_closestHitFraction; |
---|
| 524 | btVector3 boxMinLocal, boxMaxLocal; |
---|
| 525 | castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal); |
---|
| 526 | triangleMesh->performConvexcast(&tccb,convexFromLocal,convexToLocal,boxMinLocal, boxMaxLocal); |
---|
| 527 | } else |
---|
| 528 | { |
---|
[2430] | 529 | //BT_PROFILE("convexSweepConcave"); |
---|
| 530 | btConcaveShape* concaveShape = (btConcaveShape*)collisionShape; |
---|
[1963] | 531 | btTransform worldTocollisionObject = colObjWorldTransform.inverse(); |
---|
| 532 | btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin(); |
---|
| 533 | btVector3 convexToLocal = worldTocollisionObject * convexToTrans.getOrigin(); |
---|
| 534 | // rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation |
---|
| 535 | btTransform rotationXform = btTransform(worldTocollisionObject.getBasis() * convexToTrans.getBasis()); |
---|
| 536 | |
---|
| 537 | //ConvexCast::CastResult |
---|
| 538 | struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback |
---|
| 539 | { |
---|
| 540 | btCollisionWorld::ConvexResultCallback* m_resultCallback; |
---|
| 541 | btCollisionObject* m_collisionObject; |
---|
[2430] | 542 | btConcaveShape* m_triangleMesh; |
---|
[1963] | 543 | |
---|
| 544 | BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to, |
---|
[2430] | 545 | btCollisionWorld::ConvexResultCallback* resultCallback, btCollisionObject* collisionObject,btConcaveShape* triangleMesh, const btTransform& triangleToWorld): |
---|
[1963] | 546 | btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()), |
---|
| 547 | m_resultCallback(resultCallback), |
---|
| 548 | m_collisionObject(collisionObject), |
---|
| 549 | m_triangleMesh(triangleMesh) |
---|
| 550 | { |
---|
| 551 | } |
---|
| 552 | |
---|
| 553 | |
---|
| 554 | virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex ) |
---|
| 555 | { |
---|
| 556 | btCollisionWorld::LocalShapeInfo shapeInfo; |
---|
| 557 | shapeInfo.m_shapePart = partId; |
---|
| 558 | shapeInfo.m_triangleIndex = triangleIndex; |
---|
| 559 | if (hitFraction <= m_resultCallback->m_closestHitFraction) |
---|
| 560 | { |
---|
| 561 | |
---|
| 562 | btCollisionWorld::LocalConvexResult convexResult |
---|
| 563 | (m_collisionObject, |
---|
| 564 | &shapeInfo, |
---|
| 565 | hitNormalLocal, |
---|
| 566 | hitPointLocal, |
---|
| 567 | hitFraction); |
---|
| 568 | |
---|
| 569 | bool normalInWorldSpace = false; |
---|
| 570 | |
---|
| 571 | return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace); |
---|
| 572 | } |
---|
| 573 | return hitFraction; |
---|
| 574 | } |
---|
| 575 | |
---|
| 576 | }; |
---|
| 577 | |
---|
[2430] | 578 | BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,collisionObject,concaveShape, colObjWorldTransform); |
---|
[1963] | 579 | tccb.m_hitFraction = resultCallback.m_closestHitFraction; |
---|
| 580 | btVector3 boxMinLocal, boxMaxLocal; |
---|
| 581 | castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal); |
---|
| 582 | |
---|
| 583 | btVector3 rayAabbMinLocal = convexFromLocal; |
---|
| 584 | rayAabbMinLocal.setMin(convexToLocal); |
---|
| 585 | btVector3 rayAabbMaxLocal = convexFromLocal; |
---|
| 586 | rayAabbMaxLocal.setMax(convexToLocal); |
---|
| 587 | rayAabbMinLocal += boxMinLocal; |
---|
| 588 | rayAabbMaxLocal += boxMaxLocal; |
---|
[2430] | 589 | concaveShape->processAllTriangles(&tccb,rayAabbMinLocal,rayAabbMaxLocal); |
---|
[1963] | 590 | } |
---|
| 591 | } else { |
---|
[2430] | 592 | ///@todo : use AABB tree or other BVH acceleration structure! |
---|
[1963] | 593 | if (collisionShape->isCompound()) |
---|
| 594 | { |
---|
[2430] | 595 | BT_PROFILE("convexSweepCompound"); |
---|
[1963] | 596 | const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape); |
---|
| 597 | int i=0; |
---|
| 598 | for (i=0;i<compoundShape->getNumChildShapes();i++) |
---|
| 599 | { |
---|
| 600 | btTransform childTrans = compoundShape->getChildTransform(i); |
---|
| 601 | const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i); |
---|
| 602 | btTransform childWorldTrans = colObjWorldTransform * childTrans; |
---|
| 603 | // replace collision shape so that callback can determine the triangle |
---|
| 604 | btCollisionShape* saveCollisionShape = collisionObject->getCollisionShape(); |
---|
| 605 | collisionObject->internalSetTemporaryCollisionShape((btCollisionShape*)childCollisionShape); |
---|
| 606 | objectQuerySingle(castShape, convexFromTrans,convexToTrans, |
---|
| 607 | collisionObject, |
---|
| 608 | childCollisionShape, |
---|
| 609 | childWorldTrans, |
---|
| 610 | resultCallback, allowedPenetration); |
---|
| 611 | // restore |
---|
| 612 | collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape); |
---|
| 613 | } |
---|
| 614 | } |
---|
| 615 | } |
---|
| 616 | } |
---|
| 617 | } |
---|
| 618 | |
---|
[2430] | 619 | |
---|
| 620 | struct btSingleRayCallback : public btBroadphaseRayCallback |
---|
[1963] | 621 | { |
---|
| 622 | |
---|
[2430] | 623 | btVector3 m_rayFromWorld; |
---|
| 624 | btVector3 m_rayToWorld; |
---|
| 625 | btTransform m_rayFromTrans; |
---|
| 626 | btTransform m_rayToTrans; |
---|
| 627 | btVector3 m_hitNormal; |
---|
[1963] | 628 | |
---|
[2430] | 629 | const btCollisionWorld* m_world; |
---|
| 630 | btCollisionWorld::RayResultCallback& m_resultCallback; |
---|
[1963] | 631 | |
---|
[2430] | 632 | btSingleRayCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld,const btCollisionWorld* world,btCollisionWorld::RayResultCallback& resultCallback) |
---|
| 633 | :m_rayFromWorld(rayFromWorld), |
---|
| 634 | m_rayToWorld(rayToWorld), |
---|
| 635 | m_world(world), |
---|
| 636 | m_resultCallback(resultCallback) |
---|
| 637 | { |
---|
| 638 | m_rayFromTrans.setIdentity(); |
---|
| 639 | m_rayFromTrans.setOrigin(m_rayFromWorld); |
---|
| 640 | m_rayToTrans.setIdentity(); |
---|
| 641 | m_rayToTrans.setOrigin(m_rayToWorld); |
---|
[1963] | 642 | |
---|
[2430] | 643 | btVector3 rayDir = (rayToWorld-rayFromWorld); |
---|
[1972] | 644 | |
---|
[2430] | 645 | rayDir.normalize (); |
---|
| 646 | ///what about division by zero? --> just set rayDirection[i] to INF/1e30 |
---|
| 647 | m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[0]; |
---|
| 648 | m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[1]; |
---|
| 649 | m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[2]; |
---|
| 650 | m_signs[0] = m_rayDirectionInverse[0] < 0.0; |
---|
| 651 | m_signs[1] = m_rayDirectionInverse[1] < 0.0; |
---|
| 652 | m_signs[2] = m_rayDirectionInverse[2] < 0.0; |
---|
| 653 | |
---|
| 654 | m_lambda_max = rayDir.dot(m_rayToWorld-m_rayFromWorld); |
---|
| 655 | |
---|
| 656 | } |
---|
| 657 | |
---|
| 658 | |
---|
| 659 | |
---|
| 660 | virtual bool process(const btBroadphaseProxy* proxy) |
---|
[1963] | 661 | { |
---|
| 662 | ///terminate further ray tests, once the closestHitFraction reached zero |
---|
[2430] | 663 | if (m_resultCallback.m_closestHitFraction == btScalar(0.f)) |
---|
| 664 | return false; |
---|
[1963] | 665 | |
---|
[2430] | 666 | btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject; |
---|
| 667 | |
---|
[1963] | 668 | //only perform raycast if filterMask matches |
---|
[2430] | 669 | if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) |
---|
| 670 | { |
---|
[1963] | 671 | //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject(); |
---|
[2430] | 672 | //btVector3 collisionObjectAabbMin,collisionObjectAabbMax; |
---|
[2882] | 673 | #if 0 |
---|
[2430] | 674 | #ifdef RECALCULATE_AABB |
---|
[1963] | 675 | btVector3 collisionObjectAabbMin,collisionObjectAabbMax; |
---|
| 676 | collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax); |
---|
[2430] | 677 | #else |
---|
| 678 | //getBroadphase()->getAabb(collisionObject->getBroadphaseHandle(),collisionObjectAabbMin,collisionObjectAabbMax); |
---|
| 679 | const btVector3& collisionObjectAabbMin = collisionObject->getBroadphaseHandle()->m_aabbMin; |
---|
| 680 | const btVector3& collisionObjectAabbMax = collisionObject->getBroadphaseHandle()->m_aabbMax; |
---|
| 681 | #endif |
---|
[2882] | 682 | #endif |
---|
[2430] | 683 | //btScalar hitLambda = m_resultCallback.m_closestHitFraction; |
---|
| 684 | //culling already done by broadphase |
---|
| 685 | //if (btRayAabb(m_rayFromWorld,m_rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,m_hitNormal)) |
---|
[1963] | 686 | { |
---|
[2430] | 687 | m_world->rayTestSingle(m_rayFromTrans,m_rayToTrans, |
---|
[1963] | 688 | collisionObject, |
---|
| 689 | collisionObject->getCollisionShape(), |
---|
| 690 | collisionObject->getWorldTransform(), |
---|
[2430] | 691 | m_resultCallback); |
---|
[1963] | 692 | } |
---|
| 693 | } |
---|
[2430] | 694 | return true; |
---|
[1963] | 695 | } |
---|
[2430] | 696 | }; |
---|
[1963] | 697 | |
---|
[2430] | 698 | void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const |
---|
| 699 | { |
---|
| 700 | BT_PROFILE("rayTest"); |
---|
| 701 | /// use the broadphase to accelerate the search for objects, based on their aabb |
---|
| 702 | /// and for each object with ray-aabb overlap, perform an exact ray test |
---|
| 703 | btSingleRayCallback rayCB(rayFromWorld,rayToWorld,this,resultCallback); |
---|
| 704 | |
---|
| 705 | #ifndef USE_BRUTEFORCE_RAYBROADPHASE |
---|
| 706 | m_broadphasePairCache->rayTest(rayFromWorld,rayToWorld,rayCB); |
---|
| 707 | #else |
---|
| 708 | for (int i=0;i<this->getNumCollisionObjects();i++) |
---|
| 709 | { |
---|
| 710 | rayCB.process(m_collisionObjects[i]->getBroadphaseHandle()); |
---|
| 711 | } |
---|
| 712 | #endif //USE_BRUTEFORCE_RAYBROADPHASE |
---|
| 713 | |
---|
[1963] | 714 | } |
---|
| 715 | |
---|
[2430] | 716 | |
---|
| 717 | struct btSingleSweepCallback : public btBroadphaseRayCallback |
---|
[1963] | 718 | { |
---|
[2430] | 719 | |
---|
| 720 | btTransform m_convexFromTrans; |
---|
| 721 | btTransform m_convexToTrans; |
---|
| 722 | btVector3 m_hitNormal; |
---|
| 723 | const btCollisionWorld* m_world; |
---|
| 724 | btCollisionWorld::ConvexResultCallback& m_resultCallback; |
---|
| 725 | btScalar m_allowedCcdPenetration; |
---|
| 726 | const btConvexShape* m_castShape; |
---|
| 727 | |
---|
| 728 | |
---|
| 729 | btSingleSweepCallback(const btConvexShape* castShape, const btTransform& convexFromTrans,const btTransform& convexToTrans,const btCollisionWorld* world,btCollisionWorld::ConvexResultCallback& resultCallback,btScalar allowedPenetration) |
---|
| 730 | :m_convexFromTrans(convexFromTrans), |
---|
| 731 | m_convexToTrans(convexToTrans), |
---|
| 732 | m_world(world), |
---|
| 733 | m_resultCallback(resultCallback), |
---|
| 734 | m_allowedCcdPenetration(allowedPenetration), |
---|
| 735 | m_castShape(castShape) |
---|
| 736 | { |
---|
| 737 | btVector3 unnormalizedRayDir = (m_convexToTrans.getOrigin()-m_convexFromTrans.getOrigin()); |
---|
| 738 | btVector3 rayDir = unnormalizedRayDir.normalized(); |
---|
| 739 | ///what about division by zero? --> just set rayDirection[i] to INF/1e30 |
---|
| 740 | m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[0]; |
---|
| 741 | m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[1]; |
---|
| 742 | m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[2]; |
---|
| 743 | m_signs[0] = m_rayDirectionInverse[0] < 0.0; |
---|
| 744 | m_signs[1] = m_rayDirectionInverse[1] < 0.0; |
---|
| 745 | m_signs[2] = m_rayDirectionInverse[2] < 0.0; |
---|
| 746 | |
---|
| 747 | m_lambda_max = rayDir.dot(unnormalizedRayDir); |
---|
| 748 | |
---|
| 749 | } |
---|
| 750 | |
---|
| 751 | virtual bool process(const btBroadphaseProxy* proxy) |
---|
| 752 | { |
---|
| 753 | ///terminate further convex sweep tests, once the closestHitFraction reached zero |
---|
| 754 | if (m_resultCallback.m_closestHitFraction == btScalar(0.f)) |
---|
| 755 | return false; |
---|
| 756 | |
---|
| 757 | btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject; |
---|
| 758 | |
---|
| 759 | //only perform raycast if filterMask matches |
---|
| 760 | if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) { |
---|
| 761 | //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject(); |
---|
| 762 | m_world->objectQuerySingle(m_castShape, m_convexFromTrans,m_convexToTrans, |
---|
| 763 | collisionObject, |
---|
| 764 | collisionObject->getCollisionShape(), |
---|
| 765 | collisionObject->getWorldTransform(), |
---|
| 766 | m_resultCallback, |
---|
| 767 | m_allowedCcdPenetration); |
---|
| 768 | } |
---|
| 769 | |
---|
| 770 | return true; |
---|
| 771 | } |
---|
| 772 | }; |
---|
| 773 | |
---|
| 774 | |
---|
| 775 | |
---|
| 776 | void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const |
---|
| 777 | { |
---|
| 778 | |
---|
| 779 | BT_PROFILE("convexSweepTest"); |
---|
| 780 | /// use the broadphase to accelerate the search for objects, based on their aabb |
---|
| 781 | /// and for each object with ray-aabb overlap, perform an exact ray test |
---|
| 782 | /// unfortunately the implementation for rayTest and convexSweepTest duplicated, albeit practically identical |
---|
| 783 | |
---|
| 784 | |
---|
| 785 | |
---|
[1963] | 786 | btTransform convexFromTrans,convexToTrans; |
---|
| 787 | convexFromTrans = convexFromWorld; |
---|
| 788 | convexToTrans = convexToWorld; |
---|
| 789 | btVector3 castShapeAabbMin, castShapeAabbMax; |
---|
| 790 | /* Compute AABB that encompasses angular movement */ |
---|
| 791 | { |
---|
| 792 | btVector3 linVel, angVel; |
---|
| 793 | btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0, linVel, angVel); |
---|
[2430] | 794 | btVector3 zeroLinVel; |
---|
| 795 | zeroLinVel.setValue(0,0,0); |
---|
[1963] | 796 | btTransform R; |
---|
| 797 | R.setIdentity (); |
---|
| 798 | R.setRotation (convexFromTrans.getRotation()); |
---|
[2430] | 799 | castShape->calculateTemporalAabb (R, zeroLinVel, angVel, 1.0, castShapeAabbMin, castShapeAabbMax); |
---|
[1963] | 800 | } |
---|
| 801 | |
---|
[2430] | 802 | #ifndef USE_BRUTEFORCE_RAYBROADPHASE |
---|
| 803 | |
---|
| 804 | btSingleSweepCallback convexCB(castShape,convexFromWorld,convexToWorld,this,resultCallback,allowedCcdPenetration); |
---|
| 805 | |
---|
| 806 | m_broadphasePairCache->rayTest(convexFromTrans.getOrigin(),convexToTrans.getOrigin(),convexCB,castShapeAabbMin,castShapeAabbMax); |
---|
| 807 | |
---|
| 808 | #else |
---|
[1963] | 809 | /// go over all objects, and if the ray intersects their aabb + cast shape aabb, |
---|
| 810 | // do a ray-shape query using convexCaster (CCD) |
---|
| 811 | int i; |
---|
| 812 | for (i=0;i<m_collisionObjects.size();i++) |
---|
| 813 | { |
---|
| 814 | btCollisionObject* collisionObject= m_collisionObjects[i]; |
---|
| 815 | //only perform raycast if filterMask matches |
---|
| 816 | if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) { |
---|
| 817 | //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject(); |
---|
| 818 | btVector3 collisionObjectAabbMin,collisionObjectAabbMax; |
---|
| 819 | collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax); |
---|
| 820 | AabbExpand (collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax); |
---|
| 821 | btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing |
---|
| 822 | btVector3 hitNormal; |
---|
| 823 | if (btRayAabb(convexFromWorld.getOrigin(),convexToWorld.getOrigin(),collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal)) |
---|
| 824 | { |
---|
| 825 | objectQuerySingle(castShape, convexFromTrans,convexToTrans, |
---|
| 826 | collisionObject, |
---|
| 827 | collisionObject->getCollisionShape(), |
---|
| 828 | collisionObject->getWorldTransform(), |
---|
| 829 | resultCallback, |
---|
[2430] | 830 | allowedCcdPenetration); |
---|
[1963] | 831 | } |
---|
| 832 | } |
---|
| 833 | } |
---|
[2430] | 834 | #endif //USE_BRUTEFORCE_RAYBROADPHASE |
---|
[1963] | 835 | } |
---|