1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #include "btCollisionWorld.h" |
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17 | #include "btCollisionDispatcher.h" |
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18 | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" |
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19 | #include "BulletCollision/CollisionShapes/btCollisionShape.h" |
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20 | #include "BulletCollision/CollisionShapes/btConvexShape.h" |
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21 | #include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h" |
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22 | #include "BulletCollision/CollisionShapes/btSphereShape.h" //for raycasting |
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23 | #include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" //for raycasting |
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24 | #include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h" |
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25 | #include "BulletCollision/CollisionShapes/btCompoundShape.h" |
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26 | #include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" |
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27 | #include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h" |
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28 | #include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h" |
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29 | |
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30 | #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" |
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31 | #include "LinearMath/btAabbUtil2.h" |
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32 | #include "LinearMath/btQuickprof.h" |
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33 | #include "LinearMath/btStackAlloc.h" |
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34 | |
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35 | //#define USE_BRUTEFORCE_RAYBROADPHASE 1 |
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36 | //RECALCULATE_AABB is slower, but benefit is that you don't need to call 'stepSimulation' or 'updateAabbs' before using a rayTest |
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37 | //#define RECALCULATE_AABB_RAYCAST 1 |
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38 | |
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39 | //When the user doesn't provide dispatcher or broadphase, create basic versions (and delete them in destructor) |
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40 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" |
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41 | #include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h" |
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42 | #include "BulletCollision/CollisionDispatch/btCollisionConfiguration.h" |
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43 | |
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44 | |
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45 | btCollisionWorld::btCollisionWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache, btCollisionConfiguration* collisionConfiguration) |
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46 | :m_dispatcher1(dispatcher), |
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47 | m_broadphasePairCache(pairCache), |
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48 | m_debugDrawer(0) |
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49 | { |
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50 | m_stackAlloc = collisionConfiguration->getStackAllocator(); |
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51 | m_dispatchInfo.m_stackAllocator = m_stackAlloc; |
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52 | } |
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53 | |
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54 | |
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55 | btCollisionWorld::~btCollisionWorld() |
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56 | { |
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57 | |
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58 | //clean up remaining objects |
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59 | int i; |
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60 | for (i=0;i<m_collisionObjects.size();i++) |
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61 | { |
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62 | btCollisionObject* collisionObject= m_collisionObjects[i]; |
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63 | |
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64 | btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle(); |
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65 | if (bp) |
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66 | { |
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67 | // |
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68 | // only clear the cached algorithms |
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69 | // |
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70 | getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1); |
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71 | getBroadphase()->destroyProxy(bp,m_dispatcher1); |
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72 | collisionObject->setBroadphaseHandle(0); |
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73 | } |
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74 | } |
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75 | |
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76 | |
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77 | } |
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78 | |
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79 | |
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80 | |
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81 | |
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82 | |
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83 | |
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84 | |
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85 | |
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86 | |
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87 | |
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88 | void btCollisionWorld::addCollisionObject(btCollisionObject* collisionObject,short int collisionFilterGroup,short int collisionFilterMask) |
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89 | { |
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90 | |
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91 | //check that the object isn't already added |
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92 | btAssert( m_collisionObjects.findLinearSearch(collisionObject) == m_collisionObjects.size()); |
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93 | |
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94 | m_collisionObjects.push_back(collisionObject); |
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95 | |
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96 | //calculate new AABB |
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97 | btTransform trans = collisionObject->getWorldTransform(); |
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98 | |
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99 | btVector3 minAabb; |
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100 | btVector3 maxAabb; |
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101 | collisionObject->getCollisionShape()->getAabb(trans,minAabb,maxAabb); |
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102 | |
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103 | int type = collisionObject->getCollisionShape()->getShapeType(); |
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104 | collisionObject->setBroadphaseHandle( getBroadphase()->createProxy( |
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105 | minAabb, |
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106 | maxAabb, |
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107 | type, |
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108 | collisionObject, |
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109 | collisionFilterGroup, |
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110 | collisionFilterMask, |
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111 | m_dispatcher1,0 |
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112 | )) ; |
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113 | |
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114 | |
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115 | |
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116 | |
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117 | |
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118 | } |
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119 | |
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120 | |
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121 | |
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122 | void btCollisionWorld::updateSingleAabb(btCollisionObject* colObj) |
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123 | { |
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124 | btVector3 minAabb,maxAabb; |
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125 | colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb); |
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126 | //need to increase the aabb for contact thresholds |
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127 | btVector3 contactThreshold(gContactBreakingThreshold,gContactBreakingThreshold,gContactBreakingThreshold); |
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128 | minAabb -= contactThreshold; |
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129 | maxAabb += contactThreshold; |
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130 | |
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131 | btBroadphaseInterface* bp = (btBroadphaseInterface*)m_broadphasePairCache; |
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132 | |
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133 | //moving objects should be moderately sized, probably something wrong if not |
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134 | if ( colObj->isStaticObject() || ((maxAabb-minAabb).length2() < btScalar(1e12))) |
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135 | { |
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136 | bp->setAabb(colObj->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1); |
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137 | } else |
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138 | { |
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139 | //something went wrong, investigate |
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140 | //this assert is unwanted in 3D modelers (danger of loosing work) |
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141 | colObj->setActivationState(DISABLE_SIMULATION); |
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142 | |
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143 | static bool reportMe = true; |
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144 | if (reportMe && m_debugDrawer) |
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145 | { |
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146 | reportMe = false; |
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147 | m_debugDrawer->reportErrorWarning("Overflow in AABB, object removed from simulation"); |
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148 | m_debugDrawer->reportErrorWarning("If you can reproduce this, please email bugs@continuousphysics.com\n"); |
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149 | m_debugDrawer->reportErrorWarning("Please include above information, your Platform, version of OS.\n"); |
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150 | m_debugDrawer->reportErrorWarning("Thanks.\n"); |
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151 | } |
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152 | } |
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153 | } |
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154 | |
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155 | void btCollisionWorld::updateAabbs() |
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156 | { |
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157 | BT_PROFILE("updateAabbs"); |
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158 | |
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159 | btTransform predictedTrans; |
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160 | for ( int i=0;i<m_collisionObjects.size();i++) |
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161 | { |
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162 | btCollisionObject* colObj = m_collisionObjects[i]; |
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163 | |
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164 | //only update aabb of active objects |
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165 | if (colObj->isActive()) |
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166 | { |
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167 | updateSingleAabb(colObj); |
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168 | } |
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169 | } |
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170 | } |
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171 | |
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172 | |
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173 | |
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174 | void btCollisionWorld::performDiscreteCollisionDetection() |
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175 | { |
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176 | BT_PROFILE("performDiscreteCollisionDetection"); |
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177 | |
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178 | btDispatcherInfo& dispatchInfo = getDispatchInfo(); |
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179 | |
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180 | updateAabbs(); |
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181 | |
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182 | { |
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183 | BT_PROFILE("calculateOverlappingPairs"); |
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184 | m_broadphasePairCache->calculateOverlappingPairs(m_dispatcher1); |
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185 | } |
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186 | |
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187 | |
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188 | btDispatcher* dispatcher = getDispatcher(); |
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189 | { |
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190 | BT_PROFILE("dispatchAllCollisionPairs"); |
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191 | if (dispatcher) |
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192 | dispatcher->dispatchAllCollisionPairs(m_broadphasePairCache->getOverlappingPairCache(),dispatchInfo,m_dispatcher1); |
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193 | } |
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194 | |
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195 | } |
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196 | |
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197 | |
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198 | |
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199 | void btCollisionWorld::removeCollisionObject(btCollisionObject* collisionObject) |
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200 | { |
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201 | |
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202 | |
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203 | //bool removeFromBroadphase = false; |
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204 | |
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205 | { |
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206 | |
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207 | btBroadphaseProxy* bp = collisionObject->getBroadphaseHandle(); |
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208 | if (bp) |
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209 | { |
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210 | // |
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211 | // only clear the cached algorithms |
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212 | // |
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213 | getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1); |
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214 | getBroadphase()->destroyProxy(bp,m_dispatcher1); |
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215 | collisionObject->setBroadphaseHandle(0); |
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216 | } |
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217 | } |
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218 | |
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219 | |
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220 | //swapremove |
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221 | m_collisionObjects.remove(collisionObject); |
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222 | |
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223 | } |
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224 | |
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225 | |
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226 | |
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227 | void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTransform& rayToTrans, |
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228 | btCollisionObject* collisionObject, |
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229 | const btCollisionShape* collisionShape, |
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230 | const btTransform& colObjWorldTransform, |
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231 | RayResultCallback& resultCallback) |
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232 | { |
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233 | btSphereShape pointShape(btScalar(0.0)); |
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234 | pointShape.setMargin(0.f); |
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235 | const btConvexShape* castShape = &pointShape; |
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236 | |
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237 | if (collisionShape->isConvex()) |
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238 | { |
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239 | // BT_PROFILE("rayTestConvex"); |
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240 | btConvexCast::CastResult castResult; |
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241 | castResult.m_fraction = resultCallback.m_closestHitFraction; |
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242 | |
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243 | btConvexShape* convexShape = (btConvexShape*) collisionShape; |
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244 | btVoronoiSimplexSolver simplexSolver; |
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245 | #define USE_SUBSIMPLEX_CONVEX_CAST 1 |
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246 | #ifdef USE_SUBSIMPLEX_CONVEX_CAST |
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247 | btSubsimplexConvexCast convexCaster(castShape,convexShape,&simplexSolver); |
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248 | #else |
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249 | //btGjkConvexCast convexCaster(castShape,convexShape,&simplexSolver); |
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250 | //btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0); |
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251 | #endif //#USE_SUBSIMPLEX_CONVEX_CAST |
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252 | |
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253 | if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,colObjWorldTransform,colObjWorldTransform,castResult)) |
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254 | { |
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255 | //add hit |
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256 | if (castResult.m_normal.length2() > btScalar(0.0001)) |
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257 | { |
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258 | if (castResult.m_fraction < resultCallback.m_closestHitFraction) |
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259 | { |
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260 | #ifdef USE_SUBSIMPLEX_CONVEX_CAST |
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261 | //rotate normal into worldspace |
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262 | castResult.m_normal = rayFromTrans.getBasis() * castResult.m_normal; |
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263 | #endif //USE_SUBSIMPLEX_CONVEX_CAST |
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264 | |
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265 | castResult.m_normal.normalize(); |
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266 | btCollisionWorld::LocalRayResult localRayResult |
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267 | ( |
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268 | collisionObject, |
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269 | 0, |
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270 | castResult.m_normal, |
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271 | castResult.m_fraction |
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272 | ); |
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273 | |
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274 | bool normalInWorldSpace = true; |
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275 | resultCallback.addSingleResult(localRayResult, normalInWorldSpace); |
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276 | |
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277 | } |
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278 | } |
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279 | } |
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280 | } else { |
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281 | if (collisionShape->isConcave()) |
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282 | { |
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283 | // BT_PROFILE("rayTestConcave"); |
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284 | if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE) |
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285 | { |
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286 | ///optimized version for btBvhTriangleMeshShape |
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287 | btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape; |
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288 | btTransform worldTocollisionObject = colObjWorldTransform.inverse(); |
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289 | btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin(); |
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290 | btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); |
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291 | |
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292 | //ConvexCast::CastResult |
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293 | struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback |
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294 | { |
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295 | btCollisionWorld::RayResultCallback* m_resultCallback; |
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296 | btCollisionObject* m_collisionObject; |
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297 | btTriangleMeshShape* m_triangleMesh; |
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298 | |
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299 | BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to, |
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300 | btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh): |
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301 | //@BP Mod |
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302 | btTriangleRaycastCallback(from,to, resultCallback->m_flags), |
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303 | m_resultCallback(resultCallback), |
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304 | m_collisionObject(collisionObject), |
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305 | m_triangleMesh(triangleMesh) |
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306 | { |
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307 | } |
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308 | |
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309 | |
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310 | virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) |
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311 | { |
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312 | btCollisionWorld::LocalShapeInfo shapeInfo; |
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313 | shapeInfo.m_shapePart = partId; |
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314 | shapeInfo.m_triangleIndex = triangleIndex; |
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315 | |
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316 | btCollisionWorld::LocalRayResult rayResult |
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317 | (m_collisionObject, |
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318 | &shapeInfo, |
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319 | hitNormalLocal, |
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320 | hitFraction); |
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321 | |
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322 | bool normalInWorldSpace = false; |
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323 | return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace); |
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324 | } |
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325 | |
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326 | }; |
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327 | |
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328 | BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangleMesh); |
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329 | rcb.m_hitFraction = resultCallback.m_closestHitFraction; |
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330 | triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal); |
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331 | } else |
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332 | { |
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333 | //generic (slower) case |
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334 | btConcaveShape* concaveShape = (btConcaveShape*)collisionShape; |
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335 | |
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336 | btTransform worldTocollisionObject = colObjWorldTransform.inverse(); |
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337 | |
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338 | btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin(); |
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339 | btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin(); |
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340 | |
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341 | //ConvexCast::CastResult |
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342 | |
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343 | struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback |
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344 | { |
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345 | btCollisionWorld::RayResultCallback* m_resultCallback; |
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346 | btCollisionObject* m_collisionObject; |
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347 | btConcaveShape* m_triangleMesh; |
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348 | |
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349 | BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to, |
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350 | btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btConcaveShape* triangleMesh): |
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351 | //@BP Mod |
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352 | btTriangleRaycastCallback(from,to, resultCallback->m_flags), |
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353 | m_resultCallback(resultCallback), |
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354 | m_collisionObject(collisionObject), |
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355 | m_triangleMesh(triangleMesh) |
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356 | { |
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357 | } |
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358 | |
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359 | |
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360 | virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) |
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361 | { |
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362 | btCollisionWorld::LocalShapeInfo shapeInfo; |
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363 | shapeInfo.m_shapePart = partId; |
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364 | shapeInfo.m_triangleIndex = triangleIndex; |
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365 | |
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366 | btCollisionWorld::LocalRayResult rayResult |
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367 | (m_collisionObject, |
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368 | &shapeInfo, |
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369 | hitNormalLocal, |
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370 | hitFraction); |
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371 | |
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372 | bool normalInWorldSpace = false; |
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373 | return m_resultCallback->addSingleResult(rayResult,normalInWorldSpace); |
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374 | |
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375 | |
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376 | } |
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377 | |
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378 | }; |
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379 | |
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380 | |
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381 | BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,concaveShape); |
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382 | rcb.m_hitFraction = resultCallback.m_closestHitFraction; |
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383 | |
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384 | btVector3 rayAabbMinLocal = rayFromLocal; |
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385 | rayAabbMinLocal.setMin(rayToLocal); |
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386 | btVector3 rayAabbMaxLocal = rayFromLocal; |
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387 | rayAabbMaxLocal.setMax(rayToLocal); |
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388 | |
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389 | concaveShape->processAllTriangles(&rcb,rayAabbMinLocal,rayAabbMaxLocal); |
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390 | } |
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391 | } else { |
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392 | // BT_PROFILE("rayTestCompound"); |
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393 | ///@todo: use AABB tree or other BVH acceleration structure, see btDbvt |
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394 | if (collisionShape->isCompound()) |
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395 | { |
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396 | const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape); |
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397 | int i=0; |
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398 | for (i=0;i<compoundShape->getNumChildShapes();i++) |
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399 | { |
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400 | btTransform childTrans = compoundShape->getChildTransform(i); |
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401 | const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i); |
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402 | btTransform childWorldTrans = colObjWorldTransform * childTrans; |
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403 | // replace collision shape so that callback can determine the triangle |
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404 | btCollisionShape* saveCollisionShape = collisionObject->getCollisionShape(); |
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405 | collisionObject->internalSetTemporaryCollisionShape((btCollisionShape*)childCollisionShape); |
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406 | rayTestSingle(rayFromTrans,rayToTrans, |
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407 | collisionObject, |
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408 | childCollisionShape, |
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409 | childWorldTrans, |
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410 | resultCallback); |
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411 | // restore |
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412 | collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape); |
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413 | } |
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414 | } |
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415 | } |
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416 | } |
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417 | } |
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418 | |
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419 | void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const btTransform& convexFromTrans,const btTransform& convexToTrans, |
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420 | btCollisionObject* collisionObject, |
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421 | const btCollisionShape* collisionShape, |
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422 | const btTransform& colObjWorldTransform, |
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423 | ConvexResultCallback& resultCallback, btScalar allowedPenetration) |
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424 | { |
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425 | if (collisionShape->isConvex()) |
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426 | { |
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427 | //BT_PROFILE("convexSweepConvex"); |
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428 | btConvexCast::CastResult castResult; |
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429 | castResult.m_allowedPenetration = allowedPenetration; |
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430 | castResult.m_fraction = resultCallback.m_closestHitFraction;//btScalar(1.);//?? |
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431 | |
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432 | btConvexShape* convexShape = (btConvexShape*) collisionShape; |
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433 | btVoronoiSimplexSolver simplexSolver; |
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434 | btGjkEpaPenetrationDepthSolver gjkEpaPenetrationSolver; |
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435 | |
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436 | btContinuousConvexCollision convexCaster1(castShape,convexShape,&simplexSolver,&gjkEpaPenetrationSolver); |
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437 | //btGjkConvexCast convexCaster2(castShape,convexShape,&simplexSolver); |
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438 | //btSubsimplexConvexCast convexCaster3(castShape,convexShape,&simplexSolver); |
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439 | |
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440 | btConvexCast* castPtr = &convexCaster1; |
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441 | |
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442 | |
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443 | |
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444 | if (castPtr->calcTimeOfImpact(convexFromTrans,convexToTrans,colObjWorldTransform,colObjWorldTransform,castResult)) |
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445 | { |
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446 | //add hit |
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447 | if (castResult.m_normal.length2() > btScalar(0.0001)) |
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448 | { |
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449 | if (castResult.m_fraction < resultCallback.m_closestHitFraction) |
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450 | { |
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451 | castResult.m_normal.normalize(); |
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452 | btCollisionWorld::LocalConvexResult localConvexResult |
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453 | ( |
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454 | collisionObject, |
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455 | 0, |
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456 | castResult.m_normal, |
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457 | castResult.m_hitPoint, |
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458 | castResult.m_fraction |
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459 | ); |
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460 | |
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461 | bool normalInWorldSpace = true; |
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462 | resultCallback.addSingleResult(localConvexResult, normalInWorldSpace); |
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463 | |
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464 | } |
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465 | } |
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466 | } |
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467 | } else { |
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468 | if (collisionShape->isConcave()) |
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469 | { |
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470 | if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE) |
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471 | { |
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472 | //BT_PROFILE("convexSweepbtBvhTriangleMesh"); |
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473 | btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape; |
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474 | btTransform worldTocollisionObject = colObjWorldTransform.inverse(); |
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475 | btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin(); |
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476 | btVector3 convexToLocal = worldTocollisionObject * convexToTrans.getOrigin(); |
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477 | // rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation |
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478 | btTransform rotationXform = btTransform(worldTocollisionObject.getBasis() * convexToTrans.getBasis()); |
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479 | |
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480 | //ConvexCast::CastResult |
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481 | struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback |
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482 | { |
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483 | btCollisionWorld::ConvexResultCallback* m_resultCallback; |
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484 | btCollisionObject* m_collisionObject; |
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485 | btTriangleMeshShape* m_triangleMesh; |
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486 | |
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487 | BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to, |
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488 | btCollisionWorld::ConvexResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh, const btTransform& triangleToWorld): |
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489 | btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()), |
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490 | m_resultCallback(resultCallback), |
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491 | m_collisionObject(collisionObject), |
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492 | m_triangleMesh(triangleMesh) |
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493 | { |
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494 | } |
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495 | |
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496 | |
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497 | virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex ) |
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498 | { |
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499 | btCollisionWorld::LocalShapeInfo shapeInfo; |
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500 | shapeInfo.m_shapePart = partId; |
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501 | shapeInfo.m_triangleIndex = triangleIndex; |
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502 | if (hitFraction <= m_resultCallback->m_closestHitFraction) |
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503 | { |
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504 | |
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505 | btCollisionWorld::LocalConvexResult convexResult |
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506 | (m_collisionObject, |
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507 | &shapeInfo, |
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508 | hitNormalLocal, |
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509 | hitPointLocal, |
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510 | hitFraction); |
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511 | |
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512 | bool normalInWorldSpace = true; |
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513 | |
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514 | |
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515 | return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace); |
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516 | } |
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517 | return hitFraction; |
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518 | } |
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519 | |
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520 | }; |
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521 | |
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522 | BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,collisionObject,triangleMesh, colObjWorldTransform); |
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523 | tccb.m_hitFraction = resultCallback.m_closestHitFraction; |
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524 | btVector3 boxMinLocal, boxMaxLocal; |
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525 | castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal); |
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526 | triangleMesh->performConvexcast(&tccb,convexFromLocal,convexToLocal,boxMinLocal, boxMaxLocal); |
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527 | } else |
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528 | { |
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529 | //BT_PROFILE("convexSweepConcave"); |
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530 | btConcaveShape* concaveShape = (btConcaveShape*)collisionShape; |
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531 | btTransform worldTocollisionObject = colObjWorldTransform.inverse(); |
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532 | btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin(); |
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533 | btVector3 convexToLocal = worldTocollisionObject * convexToTrans.getOrigin(); |
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534 | // rotation of box in local mesh space = MeshRotation^-1 * ConvexToRotation |
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535 | btTransform rotationXform = btTransform(worldTocollisionObject.getBasis() * convexToTrans.getBasis()); |
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536 | |
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537 | //ConvexCast::CastResult |
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538 | struct BridgeTriangleConvexcastCallback : public btTriangleConvexcastCallback |
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539 | { |
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540 | btCollisionWorld::ConvexResultCallback* m_resultCallback; |
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541 | btCollisionObject* m_collisionObject; |
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542 | btConcaveShape* m_triangleMesh; |
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543 | |
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544 | BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to, |
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545 | btCollisionWorld::ConvexResultCallback* resultCallback, btCollisionObject* collisionObject,btConcaveShape* triangleMesh, const btTransform& triangleToWorld): |
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546 | btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()), |
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547 | m_resultCallback(resultCallback), |
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548 | m_collisionObject(collisionObject), |
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549 | m_triangleMesh(triangleMesh) |
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550 | { |
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551 | } |
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552 | |
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553 | |
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554 | virtual btScalar reportHit(const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex ) |
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555 | { |
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556 | btCollisionWorld::LocalShapeInfo shapeInfo; |
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557 | shapeInfo.m_shapePart = partId; |
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558 | shapeInfo.m_triangleIndex = triangleIndex; |
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559 | if (hitFraction <= m_resultCallback->m_closestHitFraction) |
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560 | { |
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561 | |
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562 | btCollisionWorld::LocalConvexResult convexResult |
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563 | (m_collisionObject, |
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564 | &shapeInfo, |
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565 | hitNormalLocal, |
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566 | hitPointLocal, |
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567 | hitFraction); |
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568 | |
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569 | bool normalInWorldSpace = false; |
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570 | |
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571 | return m_resultCallback->addSingleResult(convexResult,normalInWorldSpace); |
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572 | } |
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573 | return hitFraction; |
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574 | } |
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575 | |
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576 | }; |
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577 | |
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578 | BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,collisionObject,concaveShape, colObjWorldTransform); |
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579 | tccb.m_hitFraction = resultCallback.m_closestHitFraction; |
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580 | btVector3 boxMinLocal, boxMaxLocal; |
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581 | castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal); |
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582 | |
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583 | btVector3 rayAabbMinLocal = convexFromLocal; |
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584 | rayAabbMinLocal.setMin(convexToLocal); |
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585 | btVector3 rayAabbMaxLocal = convexFromLocal; |
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586 | rayAabbMaxLocal.setMax(convexToLocal); |
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587 | rayAabbMinLocal += boxMinLocal; |
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588 | rayAabbMaxLocal += boxMaxLocal; |
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589 | concaveShape->processAllTriangles(&tccb,rayAabbMinLocal,rayAabbMaxLocal); |
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590 | } |
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591 | } else { |
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592 | ///@todo : use AABB tree or other BVH acceleration structure! |
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593 | if (collisionShape->isCompound()) |
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594 | { |
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595 | BT_PROFILE("convexSweepCompound"); |
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596 | const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape); |
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597 | int i=0; |
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598 | for (i=0;i<compoundShape->getNumChildShapes();i++) |
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599 | { |
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600 | btTransform childTrans = compoundShape->getChildTransform(i); |
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601 | const btCollisionShape* childCollisionShape = compoundShape->getChildShape(i); |
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602 | btTransform childWorldTrans = colObjWorldTransform * childTrans; |
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603 | // replace collision shape so that callback can determine the triangle |
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604 | btCollisionShape* saveCollisionShape = collisionObject->getCollisionShape(); |
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605 | collisionObject->internalSetTemporaryCollisionShape((btCollisionShape*)childCollisionShape); |
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606 | objectQuerySingle(castShape, convexFromTrans,convexToTrans, |
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607 | collisionObject, |
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608 | childCollisionShape, |
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609 | childWorldTrans, |
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610 | resultCallback, allowedPenetration); |
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611 | // restore |
---|
612 | collisionObject->internalSetTemporaryCollisionShape(saveCollisionShape); |
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613 | } |
---|
614 | } |
---|
615 | } |
---|
616 | } |
---|
617 | } |
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618 | |
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619 | |
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620 | struct btSingleRayCallback : public btBroadphaseRayCallback |
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621 | { |
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622 | |
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623 | btVector3 m_rayFromWorld; |
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624 | btVector3 m_rayToWorld; |
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625 | btTransform m_rayFromTrans; |
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626 | btTransform m_rayToTrans; |
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627 | btVector3 m_hitNormal; |
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628 | |
---|
629 | const btCollisionWorld* m_world; |
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630 | btCollisionWorld::RayResultCallback& m_resultCallback; |
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631 | |
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632 | btSingleRayCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld,const btCollisionWorld* world,btCollisionWorld::RayResultCallback& resultCallback) |
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633 | :m_rayFromWorld(rayFromWorld), |
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634 | m_rayToWorld(rayToWorld), |
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635 | m_world(world), |
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636 | m_resultCallback(resultCallback) |
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637 | { |
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638 | m_rayFromTrans.setIdentity(); |
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639 | m_rayFromTrans.setOrigin(m_rayFromWorld); |
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640 | m_rayToTrans.setIdentity(); |
---|
641 | m_rayToTrans.setOrigin(m_rayToWorld); |
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642 | |
---|
643 | btVector3 rayDir = (rayToWorld-rayFromWorld); |
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644 | |
---|
645 | rayDir.normalize (); |
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646 | ///what about division by zero? --> just set rayDirection[i] to INF/1e30 |
---|
647 | m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[0]; |
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648 | m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[1]; |
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649 | m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[2]; |
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650 | m_signs[0] = m_rayDirectionInverse[0] < 0.0; |
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651 | m_signs[1] = m_rayDirectionInverse[1] < 0.0; |
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652 | m_signs[2] = m_rayDirectionInverse[2] < 0.0; |
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653 | |
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654 | m_lambda_max = rayDir.dot(m_rayToWorld-m_rayFromWorld); |
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655 | |
---|
656 | } |
---|
657 | |
---|
658 | |
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659 | |
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660 | virtual bool process(const btBroadphaseProxy* proxy) |
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661 | { |
---|
662 | ///terminate further ray tests, once the closestHitFraction reached zero |
---|
663 | if (m_resultCallback.m_closestHitFraction == btScalar(0.f)) |
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664 | return false; |
---|
665 | |
---|
666 | btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject; |
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667 | |
---|
668 | //only perform raycast if filterMask matches |
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669 | if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) |
---|
670 | { |
---|
671 | //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject(); |
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672 | //btVector3 collisionObjectAabbMin,collisionObjectAabbMax; |
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673 | #if 0 |
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674 | #ifdef RECALCULATE_AABB |
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675 | btVector3 collisionObjectAabbMin,collisionObjectAabbMax; |
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676 | collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax); |
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677 | #else |
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678 | //getBroadphase()->getAabb(collisionObject->getBroadphaseHandle(),collisionObjectAabbMin,collisionObjectAabbMax); |
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679 | const btVector3& collisionObjectAabbMin = collisionObject->getBroadphaseHandle()->m_aabbMin; |
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680 | const btVector3& collisionObjectAabbMax = collisionObject->getBroadphaseHandle()->m_aabbMax; |
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681 | #endif |
---|
682 | #endif |
---|
683 | //btScalar hitLambda = m_resultCallback.m_closestHitFraction; |
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684 | //culling already done by broadphase |
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685 | //if (btRayAabb(m_rayFromWorld,m_rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,m_hitNormal)) |
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686 | { |
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687 | m_world->rayTestSingle(m_rayFromTrans,m_rayToTrans, |
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688 | collisionObject, |
---|
689 | collisionObject->getCollisionShape(), |
---|
690 | collisionObject->getWorldTransform(), |
---|
691 | m_resultCallback); |
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692 | } |
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693 | } |
---|
694 | return true; |
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695 | } |
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696 | }; |
---|
697 | |
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698 | void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const |
---|
699 | { |
---|
700 | BT_PROFILE("rayTest"); |
---|
701 | /// use the broadphase to accelerate the search for objects, based on their aabb |
---|
702 | /// and for each object with ray-aabb overlap, perform an exact ray test |
---|
703 | btSingleRayCallback rayCB(rayFromWorld,rayToWorld,this,resultCallback); |
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704 | |
---|
705 | #ifndef USE_BRUTEFORCE_RAYBROADPHASE |
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706 | m_broadphasePairCache->rayTest(rayFromWorld,rayToWorld,rayCB); |
---|
707 | #else |
---|
708 | for (int i=0;i<this->getNumCollisionObjects();i++) |
---|
709 | { |
---|
710 | rayCB.process(m_collisionObjects[i]->getBroadphaseHandle()); |
---|
711 | } |
---|
712 | #endif //USE_BRUTEFORCE_RAYBROADPHASE |
---|
713 | |
---|
714 | } |
---|
715 | |
---|
716 | |
---|
717 | struct btSingleSweepCallback : public btBroadphaseRayCallback |
---|
718 | { |
---|
719 | |
---|
720 | btTransform m_convexFromTrans; |
---|
721 | btTransform m_convexToTrans; |
---|
722 | btVector3 m_hitNormal; |
---|
723 | const btCollisionWorld* m_world; |
---|
724 | btCollisionWorld::ConvexResultCallback& m_resultCallback; |
---|
725 | btScalar m_allowedCcdPenetration; |
---|
726 | const btConvexShape* m_castShape; |
---|
727 | |
---|
728 | |
---|
729 | btSingleSweepCallback(const btConvexShape* castShape, const btTransform& convexFromTrans,const btTransform& convexToTrans,const btCollisionWorld* world,btCollisionWorld::ConvexResultCallback& resultCallback,btScalar allowedPenetration) |
---|
730 | :m_convexFromTrans(convexFromTrans), |
---|
731 | m_convexToTrans(convexToTrans), |
---|
732 | m_world(world), |
---|
733 | m_resultCallback(resultCallback), |
---|
734 | m_allowedCcdPenetration(allowedPenetration), |
---|
735 | m_castShape(castShape) |
---|
736 | { |
---|
737 | btVector3 unnormalizedRayDir = (m_convexToTrans.getOrigin()-m_convexFromTrans.getOrigin()); |
---|
738 | btVector3 rayDir = unnormalizedRayDir.normalized(); |
---|
739 | ///what about division by zero? --> just set rayDirection[i] to INF/1e30 |
---|
740 | m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[0]; |
---|
741 | m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[1]; |
---|
742 | m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[2]; |
---|
743 | m_signs[0] = m_rayDirectionInverse[0] < 0.0; |
---|
744 | m_signs[1] = m_rayDirectionInverse[1] < 0.0; |
---|
745 | m_signs[2] = m_rayDirectionInverse[2] < 0.0; |
---|
746 | |
---|
747 | m_lambda_max = rayDir.dot(unnormalizedRayDir); |
---|
748 | |
---|
749 | } |
---|
750 | |
---|
751 | virtual bool process(const btBroadphaseProxy* proxy) |
---|
752 | { |
---|
753 | ///terminate further convex sweep tests, once the closestHitFraction reached zero |
---|
754 | if (m_resultCallback.m_closestHitFraction == btScalar(0.f)) |
---|
755 | return false; |
---|
756 | |
---|
757 | btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject; |
---|
758 | |
---|
759 | //only perform raycast if filterMask matches |
---|
760 | if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) { |
---|
761 | //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject(); |
---|
762 | m_world->objectQuerySingle(m_castShape, m_convexFromTrans,m_convexToTrans, |
---|
763 | collisionObject, |
---|
764 | collisionObject->getCollisionShape(), |
---|
765 | collisionObject->getWorldTransform(), |
---|
766 | m_resultCallback, |
---|
767 | m_allowedCcdPenetration); |
---|
768 | } |
---|
769 | |
---|
770 | return true; |
---|
771 | } |
---|
772 | }; |
---|
773 | |
---|
774 | |
---|
775 | |
---|
776 | void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const |
---|
777 | { |
---|
778 | |
---|
779 | BT_PROFILE("convexSweepTest"); |
---|
780 | /// use the broadphase to accelerate the search for objects, based on their aabb |
---|
781 | /// and for each object with ray-aabb overlap, perform an exact ray test |
---|
782 | /// unfortunately the implementation for rayTest and convexSweepTest duplicated, albeit practically identical |
---|
783 | |
---|
784 | |
---|
785 | |
---|
786 | btTransform convexFromTrans,convexToTrans; |
---|
787 | convexFromTrans = convexFromWorld; |
---|
788 | convexToTrans = convexToWorld; |
---|
789 | btVector3 castShapeAabbMin, castShapeAabbMax; |
---|
790 | /* Compute AABB that encompasses angular movement */ |
---|
791 | { |
---|
792 | btVector3 linVel, angVel; |
---|
793 | btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0, linVel, angVel); |
---|
794 | btVector3 zeroLinVel; |
---|
795 | zeroLinVel.setValue(0,0,0); |
---|
796 | btTransform R; |
---|
797 | R.setIdentity (); |
---|
798 | R.setRotation (convexFromTrans.getRotation()); |
---|
799 | castShape->calculateTemporalAabb (R, zeroLinVel, angVel, 1.0, castShapeAabbMin, castShapeAabbMax); |
---|
800 | } |
---|
801 | |
---|
802 | #ifndef USE_BRUTEFORCE_RAYBROADPHASE |
---|
803 | |
---|
804 | btSingleSweepCallback convexCB(castShape,convexFromWorld,convexToWorld,this,resultCallback,allowedCcdPenetration); |
---|
805 | |
---|
806 | m_broadphasePairCache->rayTest(convexFromTrans.getOrigin(),convexToTrans.getOrigin(),convexCB,castShapeAabbMin,castShapeAabbMax); |
---|
807 | |
---|
808 | #else |
---|
809 | /// go over all objects, and if the ray intersects their aabb + cast shape aabb, |
---|
810 | // do a ray-shape query using convexCaster (CCD) |
---|
811 | int i; |
---|
812 | for (i=0;i<m_collisionObjects.size();i++) |
---|
813 | { |
---|
814 | btCollisionObject* collisionObject= m_collisionObjects[i]; |
---|
815 | //only perform raycast if filterMask matches |
---|
816 | if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) { |
---|
817 | //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject(); |
---|
818 | btVector3 collisionObjectAabbMin,collisionObjectAabbMax; |
---|
819 | collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax); |
---|
820 | AabbExpand (collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax); |
---|
821 | btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing |
---|
822 | btVector3 hitNormal; |
---|
823 | if (btRayAabb(convexFromWorld.getOrigin(),convexToWorld.getOrigin(),collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal)) |
---|
824 | { |
---|
825 | objectQuerySingle(castShape, convexFromTrans,convexToTrans, |
---|
826 | collisionObject, |
---|
827 | collisionObject->getCollisionShape(), |
---|
828 | collisionObject->getWorldTransform(), |
---|
829 | resultCallback, |
---|
830 | allowedCcdPenetration); |
---|
831 | } |
---|
832 | } |
---|
833 | } |
---|
834 | #endif //USE_BRUTEFORCE_RAYBROADPHASE |
---|
835 | } |
---|