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source: code/trunk/src/bullet/BulletCollision/CollisionShapes/btTriangleMeshShape.h @ 3188

Last change on this file since 3188 was 2882, checked in by rgrieder, 16 years ago

Update from Bullet 2.73 to 2.74.

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef TRIANGLE_MESH_SHAPE_H
17#define TRIANGLE_MESH_SHAPE_H
18
19#include "btConcaveShape.h"
20#include "btStridingMeshInterface.h"
21
22
23///The btTriangleMeshShape is an internal concave triangle mesh interface. Don't use this class directly, use btBvhTriangleMeshShape instead.
24class btTriangleMeshShape : public btConcaveShape
25{
26protected:
27        btVector3       m_localAabbMin;
28        btVector3       m_localAabbMax;
29        btStridingMeshInterface* m_meshInterface;
30
31        ///btTriangleMeshShape constructor has been disabled/protected, so that users will not mistakenly use this class.
32        ///Don't use btTriangleMeshShape but use btBvhTriangleMeshShape instead!
33        btTriangleMeshShape(btStridingMeshInterface* meshInterface);
34
35public:
36
37        virtual ~btTriangleMeshShape();
38
39        virtual btVector3 localGetSupportingVertex(const btVector3& vec) const;
40
41        virtual btVector3       localGetSupportingVertexWithoutMargin(const btVector3& vec)const
42        {
43                btAssert(0);
44                return localGetSupportingVertex(vec);
45        }
46
47        void    recalcLocalAabb();
48
49        virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
50
51        virtual void    processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
52
53        virtual void    calculateLocalInertia(btScalar mass,btVector3& inertia) const;
54
55        virtual void    setLocalScaling(const btVector3& scaling);
56        virtual const btVector3& getLocalScaling() const;
57       
58        btStridingMeshInterface* getMeshInterface()
59        {
60                return m_meshInterface;
61        }
62
63        const btStridingMeshInterface* getMeshInterface() const
64        {
65                return m_meshInterface;
66        }
67
68        const btVector3& getLocalAabbMin() const
69        {
70                return m_localAabbMin;
71        }
72        const btVector3& getLocalAabbMax() const
73        {
74                return m_localAabbMax;
75        }
76
77
78
79        //debugging
80        virtual const char*     getName()const {return "TRIANGLEMESH";}
81
82
83};
84
85#endif //TRIANGLE_MESH_SHAPE_H
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