1 | /*! \file btGImpactShape.h |
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2 | \author Francisco Len Nßjera |
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3 | */ |
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4 | /* |
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5 | This source file is part of GIMPACT Library. |
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6 | |
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7 | For the latest info, see http://gimpact.sourceforge.net/ |
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8 | |
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9 | Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. |
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10 | email: projectileman@yahoo.com |
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11 | |
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12 | |
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13 | This software is provided 'as-is', without any express or implied warranty. |
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14 | In no event will the authors be held liable for any damages arising from the use of this software. |
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15 | Permission is granted to anyone to use this software for any purpose, |
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16 | including commercial applications, and to alter it and redistribute it freely, |
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17 | subject to the following restrictions: |
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18 | |
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19 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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20 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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21 | 3. This notice may not be removed or altered from any source distribution. |
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22 | */ |
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23 | |
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24 | #ifndef BVH_CONCAVE_COLLISION_ALGORITHM_H |
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25 | #define BVH_CONCAVE_COLLISION_ALGORITHM_H |
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26 | |
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27 | #include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h" |
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28 | #include "BulletCollision/BroadphaseCollision/btDispatcher.h" |
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29 | #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h" |
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30 | #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" |
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31 | class btDispatcher; |
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32 | #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" |
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33 | #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h" |
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34 | #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" |
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35 | |
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36 | #include "LinearMath/btAlignedObjectArray.h" |
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37 | |
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38 | #include "btGImpactShape.h" |
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39 | #include "BulletCollision/CollisionShapes/btStaticPlaneShape.h" |
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40 | #include "BulletCollision/CollisionShapes/btCompoundShape.h" |
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41 | #include "BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h" |
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42 | #include "LinearMath/btIDebugDraw.h" |
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43 | |
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44 | |
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45 | |
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46 | //! Collision Algorithm for GImpact Shapes |
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47 | /*! |
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48 | For register this algorithm in Bullet, proceed as following: |
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49 | \code |
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50 | btCollisionDispatcher * dispatcher = static_cast<btCollisionDispatcher *>(m_dynamicsWorld ->getDispatcher()); |
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51 | btGImpactCollisionAlgorithm::registerAlgorithm(dispatcher); |
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52 | \endcode |
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53 | */ |
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54 | class btGImpactCollisionAlgorithm : public btActivatingCollisionAlgorithm |
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55 | { |
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56 | protected: |
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57 | btCollisionAlgorithm * m_convex_algorithm; |
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58 | btPersistentManifold * m_manifoldPtr; |
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59 | btManifoldResult* m_resultOut; |
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60 | const btDispatcherInfo * m_dispatchInfo; |
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61 | int m_triface0; |
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62 | int m_part0; |
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63 | int m_triface1; |
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64 | int m_part1; |
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65 | |
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66 | |
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67 | //! Creates a new contact point |
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68 | SIMD_FORCE_INLINE btPersistentManifold* newContactManifold(btCollisionObject* body0,btCollisionObject* body1) |
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69 | { |
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70 | m_manifoldPtr = m_dispatcher->getNewManifold(body0,body1); |
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71 | return m_manifoldPtr; |
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72 | } |
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73 | |
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74 | SIMD_FORCE_INLINE void destroyConvexAlgorithm() |
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75 | { |
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76 | if(m_convex_algorithm) |
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77 | { |
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78 | m_convex_algorithm->~btCollisionAlgorithm(); |
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79 | m_dispatcher->freeCollisionAlgorithm( m_convex_algorithm); |
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80 | m_convex_algorithm = NULL; |
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81 | } |
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82 | } |
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83 | |
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84 | SIMD_FORCE_INLINE void destroyContactManifolds() |
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85 | { |
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86 | if(m_manifoldPtr == NULL) return; |
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87 | m_dispatcher->releaseManifold(m_manifoldPtr); |
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88 | m_manifoldPtr = NULL; |
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89 | } |
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90 | |
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91 | SIMD_FORCE_INLINE void clearCache() |
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92 | { |
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93 | destroyContactManifolds(); |
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94 | destroyConvexAlgorithm(); |
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95 | |
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96 | m_triface0 = -1; |
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97 | m_part0 = -1; |
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98 | m_triface1 = -1; |
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99 | m_part1 = -1; |
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100 | } |
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101 | |
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102 | SIMD_FORCE_INLINE btPersistentManifold* getLastManifold() |
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103 | { |
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104 | return m_manifoldPtr; |
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105 | } |
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106 | |
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107 | |
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108 | // Call before process collision |
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109 | SIMD_FORCE_INLINE void checkManifold(btCollisionObject* body0,btCollisionObject* body1) |
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110 | { |
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111 | if(getLastManifold() == 0) |
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112 | { |
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113 | newContactManifold(body0,body1); |
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114 | } |
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115 | |
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116 | m_resultOut->setPersistentManifold(getLastManifold()); |
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117 | } |
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118 | |
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119 | // Call before process collision |
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120 | SIMD_FORCE_INLINE btCollisionAlgorithm * newAlgorithm(btCollisionObject* body0,btCollisionObject* body1) |
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121 | { |
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122 | checkManifold(body0,body1); |
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123 | |
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124 | btCollisionAlgorithm * convex_algorithm = m_dispatcher->findAlgorithm( |
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125 | body0,body1,getLastManifold()); |
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126 | return convex_algorithm ; |
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127 | } |
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128 | |
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129 | // Call before process collision |
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130 | SIMD_FORCE_INLINE void checkConvexAlgorithm(btCollisionObject* body0,btCollisionObject* body1) |
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131 | { |
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132 | if(m_convex_algorithm) return; |
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133 | m_convex_algorithm = newAlgorithm(body0,body1); |
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134 | } |
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135 | |
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136 | |
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137 | |
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138 | |
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139 | void addContactPoint(btCollisionObject * body0, |
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140 | btCollisionObject * body1, |
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141 | const btVector3 & point, |
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142 | const btVector3 & normal, |
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143 | btScalar distance); |
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144 | |
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145 | //! Collision routines |
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146 | //!@{ |
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147 | |
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148 | void collide_gjk_triangles(btCollisionObject * body0, |
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149 | btCollisionObject * body1, |
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150 | btGImpactMeshShapePart * shape0, |
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151 | btGImpactMeshShapePart * shape1, |
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152 | const int * pairs, int pair_count); |
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153 | |
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154 | void collide_sat_triangles(btCollisionObject * body0, |
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155 | btCollisionObject * body1, |
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156 | btGImpactMeshShapePart * shape0, |
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157 | btGImpactMeshShapePart * shape1, |
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158 | const int * pairs, int pair_count); |
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159 | |
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160 | |
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161 | |
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162 | |
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163 | void shape_vs_shape_collision( |
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164 | btCollisionObject * body0, |
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165 | btCollisionObject * body1, |
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166 | btCollisionShape * shape0, |
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167 | btCollisionShape * shape1); |
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168 | |
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169 | void convex_vs_convex_collision(btCollisionObject * body0, |
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170 | btCollisionObject * body1, |
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171 | btCollisionShape * shape0, |
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172 | btCollisionShape * shape1); |
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173 | |
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174 | |
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175 | |
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176 | void gimpact_vs_gimpact_find_pairs( |
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177 | const btTransform & trans0, |
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178 | const btTransform & trans1, |
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179 | btGImpactShapeInterface * shape0, |
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180 | btGImpactShapeInterface * shape1,btPairSet & pairset); |
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181 | |
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182 | void gimpact_vs_shape_find_pairs( |
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183 | const btTransform & trans0, |
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184 | const btTransform & trans1, |
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185 | btGImpactShapeInterface * shape0, |
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186 | btCollisionShape * shape1, |
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187 | btAlignedObjectArray<int> & collided_primitives); |
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188 | |
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189 | |
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190 | void gimpacttrimeshpart_vs_plane_collision( |
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191 | btCollisionObject * body0, |
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192 | btCollisionObject * body1, |
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193 | btGImpactMeshShapePart * shape0, |
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194 | btStaticPlaneShape * shape1,bool swapped); |
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195 | |
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196 | |
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197 | public: |
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198 | |
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199 | btGImpactCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1); |
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200 | |
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201 | virtual ~btGImpactCollisionAlgorithm(); |
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202 | |
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203 | virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); |
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204 | |
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205 | btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut); |
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206 | |
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207 | virtual void getAllContactManifolds(btManifoldArray& manifoldArray) |
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208 | { |
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209 | if (m_manifoldPtr) |
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210 | manifoldArray.push_back(m_manifoldPtr); |
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211 | } |
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212 | |
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213 | |
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214 | struct CreateFunc :public btCollisionAlgorithmCreateFunc |
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215 | { |
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216 | virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1) |
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217 | { |
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218 | void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btGImpactCollisionAlgorithm)); |
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219 | return new(mem) btGImpactCollisionAlgorithm(ci,body0,body1); |
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220 | } |
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221 | }; |
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222 | |
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223 | //! Use this function for register the algorithm externally |
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224 | static void registerAlgorithm(btCollisionDispatcher * dispatcher); |
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225 | |
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226 | //! Gets the average time in miliseconds of tree collisions |
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227 | static float getAverageTreeCollisionTime(); |
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228 | |
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229 | //! Gets the average time in miliseconds of triangle collisions |
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230 | static float getAverageTriangleCollisionTime(); |
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231 | |
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232 | |
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233 | //! Collides two gimpact shapes |
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234 | /*! |
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235 | \pre shape0 and shape1 couldn't be btGImpactMeshShape objects |
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236 | */ |
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237 | |
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238 | |
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239 | void gimpact_vs_gimpact(btCollisionObject * body0, |
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240 | btCollisionObject * body1, |
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241 | btGImpactShapeInterface * shape0, |
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242 | btGImpactShapeInterface * shape1); |
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243 | |
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244 | void gimpact_vs_shape(btCollisionObject * body0, |
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245 | btCollisionObject * body1, |
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246 | btGImpactShapeInterface * shape0, |
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247 | btCollisionShape * shape1,bool swapped); |
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248 | |
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249 | void gimpact_vs_compoundshape(btCollisionObject * body0, |
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250 | btCollisionObject * body1, |
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251 | btGImpactShapeInterface * shape0, |
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252 | btCompoundShape * shape1,bool swapped); |
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253 | |
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254 | void gimpact_vs_concave( |
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255 | btCollisionObject * body0, |
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256 | btCollisionObject * body1, |
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257 | btGImpactShapeInterface * shape0, |
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258 | btConcaveShape * shape1,bool swapped); |
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259 | |
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260 | |
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261 | |
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262 | |
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263 | /// Accessor/Mutator pairs for Part and triangleID |
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264 | void setFace0(int value) |
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265 | { |
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266 | m_triface0 = value; |
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267 | } |
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268 | int getFace0() |
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269 | { |
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270 | return m_triface0; |
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271 | } |
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272 | void setFace1(int value) |
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273 | { |
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274 | m_triface1 = value; |
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275 | } |
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276 | int getFace1() |
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277 | { |
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278 | return m_triface1; |
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279 | } |
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280 | void setPart0(int value) |
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281 | { |
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282 | m_part0 = value; |
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283 | } |
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284 | int getPart0() |
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285 | { |
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286 | return m_part0; |
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287 | } |
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288 | void setPart1(int value) |
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289 | { |
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290 | m_part1 = value; |
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291 | } |
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292 | int getPart1() |
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293 | { |
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294 | return m_part1; |
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295 | } |
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296 | |
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297 | }; |
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298 | |
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299 | |
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300 | //algorithm details |
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301 | //#define BULLET_TRIANGLE_COLLISION 1 |
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302 | #define GIMPACT_VS_PLANE_COLLISION 1 |
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303 | |
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304 | |
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305 | |
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306 | #endif //BVH_CONCAVE_COLLISION_ALGORITHM_H |
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