[2431] | 1 | /*! \file btGImpactMassUtil.h |
---|
| 2 | \author Francisco Len Nßjera |
---|
| 3 | */ |
---|
| 4 | /* |
---|
| 5 | This source file is part of GIMPACT Library. |
---|
| 6 | |
---|
| 7 | For the latest info, see http://gimpact.sourceforge.net/ |
---|
| 8 | |
---|
| 9 | Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. |
---|
| 10 | email: projectileman@yahoo.com |
---|
| 11 | |
---|
| 12 | |
---|
| 13 | This software is provided 'as-is', without any express or implied warranty. |
---|
| 14 | In no event will the authors be held liable for any damages arising from the use of this software. |
---|
| 15 | Permission is granted to anyone to use this software for any purpose, |
---|
| 16 | including commercial applications, and to alter it and redistribute it freely, |
---|
| 17 | subject to the following restrictions: |
---|
| 18 | |
---|
| 19 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
---|
| 20 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
---|
| 21 | 3. This notice may not be removed or altered from any source distribution. |
---|
| 22 | */ |
---|
| 23 | |
---|
| 24 | |
---|
| 25 | #ifndef GIMPACT_MASS_UTIL_H |
---|
| 26 | #define GIMPACT_MASS_UTIL_H |
---|
| 27 | |
---|
| 28 | #include "LinearMath/btTransform.h" |
---|
| 29 | |
---|
| 30 | |
---|
| 31 | |
---|
| 32 | SIMD_FORCE_INLINE btVector3 gim_inertia_add_transformed( |
---|
| 33 | const btVector3 & source_inertia, const btVector3 & added_inertia, const btTransform & transform) |
---|
| 34 | { |
---|
| 35 | btMatrix3x3 rotatedTensor = transform.getBasis().scaled(added_inertia) * transform.getBasis().transpose(); |
---|
| 36 | |
---|
| 37 | btScalar x2 = transform.getOrigin()[0]; |
---|
| 38 | x2*= x2; |
---|
| 39 | btScalar y2 = transform.getOrigin()[1]; |
---|
| 40 | y2*= y2; |
---|
| 41 | btScalar z2 = transform.getOrigin()[2]; |
---|
| 42 | z2*= z2; |
---|
| 43 | |
---|
| 44 | btScalar ix = rotatedTensor[0][0]*(y2+z2); |
---|
| 45 | btScalar iy = rotatedTensor[1][1]*(x2+z2); |
---|
| 46 | btScalar iz = rotatedTensor[2][2]*(x2+y2); |
---|
| 47 | |
---|
| 48 | return btVector3(source_inertia[0]+ix,source_inertia[1]+iy,source_inertia[2] + iz); |
---|
| 49 | } |
---|
| 50 | |
---|
| 51 | SIMD_FORCE_INLINE btVector3 gim_get_point_inertia(const btVector3 & point, btScalar mass) |
---|
| 52 | { |
---|
| 53 | btScalar x2 = point[0]*point[0]; |
---|
| 54 | btScalar y2 = point[1]*point[1]; |
---|
| 55 | btScalar z2 = point[2]*point[2]; |
---|
| 56 | return btVector3(mass*(y2+z2),mass*(x2+z2),mass*(x2+y2)); |
---|
| 57 | } |
---|
| 58 | |
---|
| 59 | |
---|
| 60 | #endif //GIMPACT_MESH_SHAPE_H |
---|