1 | /* |
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2 | This source file is part of GIMPACT Library. |
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3 | |
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4 | For the latest info, see http://gimpact.sourceforge.net/ |
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5 | |
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6 | Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. |
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7 | email: projectileman@yahoo.com |
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8 | |
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9 | |
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10 | This software is provided 'as-is', without any express or implied warranty. |
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11 | In no event will the authors be held liable for any damages arising from the use of this software. |
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12 | Permission is granted to anyone to use this software for any purpose, |
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13 | including commercial applications, and to alter it and redistribute it freely, |
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14 | subject to the following restrictions: |
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15 | |
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16 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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17 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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18 | 3. This notice may not be removed or altered from any source distribution. |
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19 | */ |
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20 | |
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21 | |
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22 | #include "btGImpactShape.h" |
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23 | #include "btGImpactMassUtil.h" |
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24 | |
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25 | |
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26 | #define CALC_EXACT_INERTIA 1 |
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27 | |
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28 | void btGImpactCompoundShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const |
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29 | { |
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30 | lockChildShapes(); |
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31 | #ifdef CALC_EXACT_INERTIA |
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32 | inertia.setValue(0.f,0.f,0.f); |
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33 | |
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34 | int i = this->getNumChildShapes(); |
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35 | btScalar shapemass = mass/btScalar(i); |
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36 | |
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37 | while(i--) |
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38 | { |
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39 | btVector3 temp_inertia; |
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40 | m_childShapes[i]->calculateLocalInertia(shapemass,temp_inertia); |
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41 | if(childrenHasTransform()) |
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42 | { |
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43 | inertia = gim_inertia_add_transformed( inertia,temp_inertia,m_childTransforms[i]); |
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44 | } |
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45 | else |
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46 | { |
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47 | inertia = gim_inertia_add_transformed( inertia,temp_inertia,btTransform::getIdentity()); |
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48 | } |
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49 | |
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50 | } |
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51 | |
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52 | #else |
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53 | |
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54 | // Calc box inertia |
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55 | |
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56 | btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0]; |
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57 | btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1]; |
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58 | btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2]; |
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59 | const btScalar x2 = lx*lx; |
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60 | const btScalar y2 = ly*ly; |
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61 | const btScalar z2 = lz*lz; |
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62 | const btScalar scaledmass = mass * btScalar(0.08333333); |
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63 | |
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64 | inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2)); |
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65 | |
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66 | #endif |
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67 | unlockChildShapes(); |
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68 | } |
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69 | |
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70 | |
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71 | |
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72 | void btGImpactMeshShapePart::calculateLocalInertia(btScalar mass,btVector3& inertia) const |
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73 | { |
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74 | lockChildShapes(); |
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75 | |
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76 | |
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77 | #ifdef CALC_EXACT_INERTIA |
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78 | inertia.setValue(0.f,0.f,0.f); |
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79 | |
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80 | int i = this->getVertexCount(); |
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81 | btScalar pointmass = mass/btScalar(i); |
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82 | |
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83 | while(i--) |
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84 | { |
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85 | btVector3 pointintertia; |
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86 | this->getVertex(i,pointintertia); |
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87 | pointintertia = gim_get_point_inertia(pointintertia,pointmass); |
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88 | inertia+=pointintertia; |
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89 | } |
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90 | |
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91 | #else |
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92 | |
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93 | // Calc box inertia |
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94 | |
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95 | btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0]; |
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96 | btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1]; |
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97 | btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2]; |
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98 | const btScalar x2 = lx*lx; |
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99 | const btScalar y2 = ly*ly; |
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100 | const btScalar z2 = lz*lz; |
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101 | const btScalar scaledmass = mass * btScalar(0.08333333); |
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102 | |
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103 | inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2)); |
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104 | |
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105 | #endif |
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106 | |
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107 | unlockChildShapes(); |
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108 | } |
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109 | |
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110 | void btGImpactMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const |
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111 | { |
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112 | |
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113 | #ifdef CALC_EXACT_INERTIA |
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114 | inertia.setValue(0.f,0.f,0.f); |
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115 | |
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116 | int i = this->getMeshPartCount(); |
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117 | btScalar partmass = mass/btScalar(i); |
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118 | |
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119 | while(i--) |
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120 | { |
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121 | btVector3 partinertia; |
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122 | getMeshPart(i)->calculateLocalInertia(partmass,partinertia); |
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123 | inertia+=partinertia; |
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124 | } |
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125 | |
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126 | #else |
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127 | |
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128 | // Calc box inertia |
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129 | |
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130 | btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0]; |
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131 | btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1]; |
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132 | btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2]; |
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133 | const btScalar x2 = lx*lx; |
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134 | const btScalar y2 = ly*ly; |
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135 | const btScalar z2 = lz*lz; |
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136 | const btScalar scaledmass = mass * btScalar(0.08333333); |
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137 | |
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138 | inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2)); |
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139 | |
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140 | #endif |
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141 | } |
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142 | |
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143 | void btGImpactMeshShape::rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback) const |
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144 | { |
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145 | } |
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146 | |
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147 | |
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148 | void btGImpactMeshShapePart::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const |
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149 | { |
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150 | lockChildShapes(); |
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151 | btAABB box; |
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152 | box.m_min = aabbMin; |
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153 | box.m_max = aabbMax; |
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154 | |
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155 | btAlignedObjectArray<int> collided; |
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156 | m_box_set.boxQuery(box,collided); |
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157 | |
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158 | if(collided.size()==0) |
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159 | { |
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160 | unlockChildShapes(); |
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161 | return; |
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162 | } |
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163 | |
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164 | int part = (int)getPart(); |
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165 | btPrimitiveTriangle triangle; |
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166 | int i = collided.size(); |
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167 | while(i--) |
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168 | { |
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169 | this->getPrimitiveTriangle(collided[i],triangle); |
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170 | callback->processTriangle(triangle.m_vertices,part,collided[i]); |
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171 | } |
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172 | unlockChildShapes(); |
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173 | |
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174 | } |
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175 | |
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176 | void btGImpactMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const |
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177 | { |
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178 | int i = m_mesh_parts.size(); |
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179 | while(i--) |
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180 | { |
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181 | m_mesh_parts[i]->processAllTriangles(callback,aabbMin,aabbMax); |
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182 | } |
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183 | } |
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