1 | #ifndef BT_BASIC_GEOMETRY_OPERATIONS_H_INCLUDED |
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2 | #define BT_BASIC_GEOMETRY_OPERATIONS_H_INCLUDED |
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3 | |
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4 | /*! \file btGeometryOperations.h |
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5 | *\author Francisco Len Nßjera |
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6 | |
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7 | */ |
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8 | /* |
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9 | This source file is part of GIMPACT Library. |
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10 | |
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11 | For the latest info, see http://gimpact.sourceforge.net/ |
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12 | |
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13 | Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. |
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14 | email: projectileman@yahoo.com |
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15 | |
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16 | |
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17 | This software is provided 'as-is', without any express or implied warranty. |
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18 | In no event will the authors be held liable for any damages arising from the use of this software. |
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19 | Permission is granted to anyone to use this software for any purpose, |
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20 | including commercial applications, and to alter it and redistribute it freely, |
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21 | subject to the following restrictions: |
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22 | |
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23 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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24 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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25 | 3. This notice may not be removed or altered from any source distribution. |
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26 | */ |
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27 | |
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28 | #include "btBoxCollision.h" |
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29 | |
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30 | |
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31 | |
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32 | |
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33 | |
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34 | #define PLANEDIREPSILON 0.0000001f |
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35 | #define PARALELENORMALS 0.000001f |
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36 | |
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37 | |
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38 | #define BT_CLAMP(number,minval,maxval) (number<minval?minval:(number>maxval?maxval:number)) |
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39 | |
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40 | /// Calc a plane from a triangle edge an a normal. plane is a vec4f |
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41 | SIMD_FORCE_INLINE void bt_edge_plane(const btVector3 & e1,const btVector3 & e2, const btVector3 & normal,btVector4 & plane) |
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42 | { |
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43 | btVector3 planenormal = (e2-e1).cross(normal); |
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44 | planenormal.normalize(); |
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45 | plane.setValue(planenormal[0],planenormal[1],planenormal[2],e2.dot(planenormal)); |
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46 | } |
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47 | |
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48 | |
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49 | |
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50 | //***************** SEGMENT and LINE FUNCTIONS **********************************/// |
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51 | |
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52 | /*! Finds the closest point(cp) to (v) on a segment (e1,e2) |
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53 | */ |
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54 | SIMD_FORCE_INLINE void bt_closest_point_on_segment( |
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55 | btVector3 & cp, const btVector3 & v, |
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56 | const btVector3 &e1,const btVector3 &e2) |
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57 | { |
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58 | btVector3 n = e2-e1; |
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59 | cp = v - e1; |
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60 | btScalar _scalar = cp.dot(n)/n.dot(n); |
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61 | if(_scalar <0.0f) |
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62 | { |
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63 | cp = e1; |
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64 | } |
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65 | else if(_scalar >1.0f) |
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66 | { |
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67 | cp = e2; |
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68 | } |
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69 | else |
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70 | { |
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71 | cp = _scalar*n + e1; |
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72 | } |
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73 | } |
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74 | |
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75 | |
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76 | //! line plane collision |
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77 | /*! |
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78 | *\return |
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79 | -0 if the ray never intersects |
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80 | -1 if the ray collides in front |
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81 | -2 if the ray collides in back |
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82 | */ |
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83 | |
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84 | SIMD_FORCE_INLINE int bt_line_plane_collision( |
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85 | const btVector4 & plane, |
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86 | const btVector3 & vDir, |
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87 | const btVector3 & vPoint, |
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88 | btVector3 & pout, |
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89 | btScalar &tparam, |
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90 | btScalar tmin, btScalar tmax) |
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91 | { |
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92 | |
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93 | btScalar _dotdir = vDir.dot(plane); |
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94 | |
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95 | if(btFabs(_dotdir)<PLANEDIREPSILON) |
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96 | { |
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97 | tparam = tmax; |
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98 | return 0; |
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99 | } |
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100 | |
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101 | btScalar _dis = bt_distance_point_plane(plane,vPoint); |
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102 | char returnvalue = _dis<0.0f? 2:1; |
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103 | tparam = -_dis/_dotdir; |
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104 | |
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105 | if(tparam<tmin) |
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106 | { |
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107 | returnvalue = 0; |
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108 | tparam = tmin; |
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109 | } |
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110 | else if(tparam>tmax) |
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111 | { |
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112 | returnvalue = 0; |
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113 | tparam = tmax; |
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114 | } |
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115 | pout = tparam*vDir + vPoint; |
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116 | return returnvalue; |
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117 | } |
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118 | |
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119 | |
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120 | //! Find closest points on segments |
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121 | SIMD_FORCE_INLINE void bt_segment_collision( |
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122 | const btVector3 & vA1, |
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123 | const btVector3 & vA2, |
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124 | const btVector3 & vB1, |
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125 | const btVector3 & vB2, |
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126 | btVector3 & vPointA, |
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127 | btVector3 & vPointB) |
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128 | { |
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129 | btVector3 AD = vA2 - vA1; |
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130 | btVector3 BD = vB2 - vB1; |
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131 | btVector3 N = AD.cross(BD); |
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132 | btScalar tp = N.length2(); |
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133 | |
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134 | btVector4 _M;//plane |
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135 | |
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136 | if(tp<SIMD_EPSILON)//ARE PARALELE |
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137 | { |
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138 | //project B over A |
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139 | bool invert_b_order = false; |
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140 | _M[0] = vB1.dot(AD); |
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141 | _M[1] = vB2.dot(AD); |
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142 | |
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143 | if(_M[0]>_M[1]) |
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144 | { |
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145 | invert_b_order = true; |
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146 | BT_SWAP_NUMBERS(_M[0],_M[1]); |
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147 | } |
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148 | _M[2] = vA1.dot(AD); |
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149 | _M[3] = vA2.dot(AD); |
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150 | //mid points |
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151 | N[0] = (_M[0]+_M[1])*0.5f; |
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152 | N[1] = (_M[2]+_M[3])*0.5f; |
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153 | |
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154 | if(N[0]<N[1]) |
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155 | { |
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156 | if(_M[1]<_M[2]) |
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157 | { |
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158 | vPointB = invert_b_order?vB1:vB2; |
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159 | vPointA = vA1; |
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160 | } |
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161 | else if(_M[1]<_M[3]) |
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162 | { |
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163 | vPointB = invert_b_order?vB1:vB2; |
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164 | bt_closest_point_on_segment(vPointA,vPointB,vA1,vA2); |
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165 | } |
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166 | else |
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167 | { |
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168 | vPointA = vA2; |
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169 | bt_closest_point_on_segment(vPointB,vPointA,vB1,vB2); |
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170 | } |
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171 | } |
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172 | else |
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173 | { |
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174 | if(_M[3]<_M[0]) |
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175 | { |
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176 | vPointB = invert_b_order?vB2:vB1; |
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177 | vPointA = vA2; |
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178 | } |
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179 | else if(_M[3]<_M[1]) |
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180 | { |
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181 | vPointA = vA2; |
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182 | bt_closest_point_on_segment(vPointB,vPointA,vB1,vB2); |
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183 | } |
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184 | else |
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185 | { |
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186 | vPointB = invert_b_order?vB1:vB2; |
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187 | bt_closest_point_on_segment(vPointA,vPointB,vA1,vA2); |
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188 | } |
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189 | } |
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190 | return; |
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191 | } |
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192 | |
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193 | N = N.cross(BD); |
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194 | _M.setValue(N[0],N[1],N[2],vB1.dot(N)); |
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195 | |
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196 | // get point A as the plane collision point |
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197 | bt_line_plane_collision(_M,AD,vA1,vPointA,tp,btScalar(0), btScalar(1)); |
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198 | |
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199 | /*Closest point on segment*/ |
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200 | vPointB = vPointA - vB1; |
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201 | tp = vPointB.dot(BD); |
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202 | tp/= BD.dot(BD); |
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203 | tp = BT_CLAMP(tp,0.0f,1.0f); |
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204 | |
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205 | vPointB = tp*BD + vB1; |
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206 | } |
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207 | |
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208 | |
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209 | |
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210 | |
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211 | |
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212 | #endif // GIM_VECTOR_H_INCLUDED |
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