1 | #ifndef GIM_MATH_H_INCLUDED |
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2 | #define GIM_MATH_H_INCLUDED |
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3 | /*! \file gim_math.h |
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4 | \author Francisco Len Nßjera |
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5 | */ |
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6 | /* |
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7 | ----------------------------------------------------------------------------- |
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8 | This source file is part of GIMPACT Library. |
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9 | |
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10 | For the latest info, see http://gimpact.sourceforge.net/ |
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11 | |
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12 | Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371. |
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13 | email: projectileman@yahoo.com |
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14 | |
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15 | This library is free software; you can redistribute it and/or |
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16 | modify it under the terms of EITHER: |
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17 | (1) The GNU Lesser General Public License as published by the Free |
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18 | Software Foundation; either version 2.1 of the License, or (at |
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19 | your option) any later version. The text of the GNU Lesser |
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20 | General Public License is included with this library in the |
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21 | file GIMPACT-LICENSE-LGPL.TXT. |
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22 | (2) The BSD-style license that is included with this library in |
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23 | the file GIMPACT-LICENSE-BSD.TXT. |
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24 | (3) The zlib/libpng license that is included with this library in |
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25 | the file GIMPACT-LICENSE-ZLIB.TXT. |
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26 | |
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27 | This library is distributed in the hope that it will be useful, |
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28 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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29 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files |
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30 | GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details. |
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31 | |
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32 | ----------------------------------------------------------------------------- |
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33 | */ |
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34 | |
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35 | #include "LinearMath/btScalar.h" |
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36 | |
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37 | |
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38 | |
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39 | #define GREAL btScalar |
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40 | #define GREAL2 double |
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41 | #define GINT int |
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42 | #define GUINT unsigned int |
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43 | #define GSHORT short |
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44 | #define GUSHORT unsigned short |
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45 | #define GINT64 long long |
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46 | #define GUINT64 unsigned long long |
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47 | |
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48 | |
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49 | |
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50 | #define G_PI 3.14159265358979f |
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51 | #define G_HALF_PI 1.5707963f |
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52 | //267948966 |
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53 | #define G_TWO_PI 6.28318530f |
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54 | //71795864 |
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55 | #define G_ROOT3 1.73205f |
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56 | #define G_ROOT2 1.41421f |
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57 | #define G_UINT_INFINITY 0xffffffff //!< A very very high value |
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58 | #define G_REAL_INFINITY FLT_MAX |
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59 | #define G_SIGN_BITMASK 0x80000000 |
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60 | #define G_EPSILON SIMD_EPSILON |
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61 | |
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62 | |
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63 | |
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64 | enum GIM_SCALAR_TYPES |
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65 | { |
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66 | G_STYPE_REAL =0, |
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67 | G_STYPE_REAL2, |
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68 | G_STYPE_SHORT, |
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69 | G_STYPE_USHORT, |
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70 | G_STYPE_INT, |
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71 | G_STYPE_UINT, |
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72 | G_STYPE_INT64, |
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73 | G_STYPE_UINT64 |
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74 | }; |
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75 | |
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76 | |
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77 | |
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78 | #define G_DEGTORAD(X) ((X)*3.1415926f/180.0f) |
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79 | #define G_RADTODEG(X) ((X)*180.0f/3.1415926f) |
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80 | |
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81 | //! Integer representation of a floating-point value. |
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82 | #define GIM_IR(x) ((GUINT&)(x)) |
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83 | |
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84 | //! Signed integer representation of a floating-point value. |
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85 | #define GIM_SIR(x) ((GINT&)(x)) |
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86 | |
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87 | //! Absolute integer representation of a floating-point value |
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88 | #define GIM_AIR(x) (GIM_IR(x)&0x7fffffff) |
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89 | |
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90 | //! Floating-point representation of an integer value. |
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91 | #define GIM_FR(x) ((GREAL&)(x)) |
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92 | |
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93 | #define GIM_MAX(a,b) (a<b?b:a) |
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94 | #define GIM_MIN(a,b) (a>b?b:a) |
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95 | |
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96 | #define GIM_MAX3(a,b,c) GIM_MAX(a,GIM_MAX(b,c)) |
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97 | #define GIM_MIN3(a,b,c) GIM_MIN(a,GIM_MIN(b,c)) |
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98 | |
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99 | #define GIM_IS_ZERO(value) (value < G_EPSILON && value > -G_EPSILON) |
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100 | |
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101 | #define GIM_IS_NEGATIVE(value) (value <= -G_EPSILON) |
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102 | |
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103 | #define GIM_IS_POSISITVE(value) (value >= G_EPSILON) |
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104 | |
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105 | #define GIM_NEAR_EQUAL(v1,v2) GIM_IS_ZERO((v1-v2)) |
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106 | |
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107 | ///returns a clamped number |
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108 | #define GIM_CLAMP(number,minval,maxval) (number<minval?minval:(number>maxval?maxval:number)) |
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109 | |
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110 | #define GIM_GREATER(x, y) btFabs(x) > (y) |
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111 | |
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112 | ///Swap numbers |
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113 | #define GIM_SWAP_NUMBERS(a,b){ \ |
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114 | a = a+b; \ |
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115 | b = a-b; \ |
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116 | a = a-b; \ |
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117 | }\ |
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118 | |
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119 | #define GIM_INV_SQRT(va,isva)\ |
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120 | {\ |
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121 | if(va<=0.0000001f)\ |
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122 | {\ |
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123 | isva = G_REAL_INFINITY;\ |
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124 | }\ |
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125 | else\ |
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126 | {\ |
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127 | GREAL _x = va * 0.5f;\ |
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128 | GUINT _y = 0x5f3759df - ( GIM_IR(va) >> 1);\ |
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129 | isva = GIM_FR(_y);\ |
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130 | isva = isva * ( 1.5f - ( _x * isva * isva ) );\ |
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131 | }\ |
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132 | }\ |
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133 | |
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134 | #define GIM_SQRT(va,sva)\ |
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135 | {\ |
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136 | GIM_INV_SQRT(va,sva);\ |
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137 | sva = 1.0f/sva;\ |
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138 | }\ |
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139 | |
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140 | //! Computes 1.0f / sqrtf(x). Comes from Quake3. See http://www.magic-software.com/3DGEDInvSqrt.html |
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141 | inline GREAL gim_inv_sqrt(GREAL f) |
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142 | { |
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143 | GREAL r; |
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144 | GIM_INV_SQRT(f,r); |
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145 | return r; |
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146 | } |
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147 | |
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148 | inline GREAL gim_sqrt(GREAL f) |
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149 | { |
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150 | GREAL r; |
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151 | GIM_SQRT(f,r); |
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152 | return r; |
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153 | } |
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154 | |
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155 | |
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156 | |
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157 | #endif // GIM_MATH_H_INCLUDED |
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