[2431] | 1 | |
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| 2 | /*! \file gim_tri_collision.h |
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| 3 | \author Francisco Len Nßjera |
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| 4 | */ |
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| 5 | /* |
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| 6 | ----------------------------------------------------------------------------- |
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| 7 | This source file is part of GIMPACT Library. |
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| 8 | |
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| 9 | For the latest info, see http://gimpact.sourceforge.net/ |
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| 10 | |
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| 11 | Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371. |
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| 12 | email: projectileman@yahoo.com |
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| 13 | |
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| 14 | This library is free software; you can redistribute it and/or |
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| 15 | modify it under the terms of EITHER: |
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| 16 | (1) The GNU Lesser General Public License as published by the Free |
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| 17 | Software Foundation; either version 2.1 of the License, or (at |
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| 18 | your option) any later version. The text of the GNU Lesser |
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| 19 | General Public License is included with this library in the |
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| 20 | file GIMPACT-LICENSE-LGPL.TXT. |
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| 21 | (2) The BSD-style license that is included with this library in |
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| 22 | the file GIMPACT-LICENSE-BSD.TXT. |
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| 23 | (3) The zlib/libpng license that is included with this library in |
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| 24 | the file GIMPACT-LICENSE-ZLIB.TXT. |
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| 25 | |
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| 26 | This library is distributed in the hope that it will be useful, |
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| 27 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 28 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files |
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| 29 | GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details. |
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| 30 | |
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| 31 | ----------------------------------------------------------------------------- |
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| 32 | */ |
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| 33 | |
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| 34 | #include "gim_tri_collision.h" |
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| 35 | |
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| 36 | |
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| 37 | #define TRI_LOCAL_EPSILON 0.000001f |
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| 38 | #define MIN_EDGE_EDGE_DIS 0.00001f |
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| 39 | |
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| 40 | |
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| 41 | class GIM_TRIANGLE_CALCULATION_CACHE |
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| 42 | { |
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| 43 | public: |
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| 44 | GREAL margin; |
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| 45 | btVector3 tu_vertices[3]; |
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| 46 | btVector3 tv_vertices[3]; |
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| 47 | btVector4 tu_plane; |
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| 48 | btVector4 tv_plane; |
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| 49 | btVector3 closest_point_u; |
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| 50 | btVector3 closest_point_v; |
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| 51 | btVector3 edge_edge_dir; |
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| 52 | btVector3 distances; |
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| 53 | GREAL du[4]; |
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| 54 | GREAL du0du1; |
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| 55 | GREAL du0du2; |
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| 56 | GREAL dv[4]; |
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| 57 | GREAL dv0dv1; |
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| 58 | GREAL dv0dv2; |
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| 59 | btVector3 temp_points[MAX_TRI_CLIPPING]; |
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| 60 | btVector3 temp_points1[MAX_TRI_CLIPPING]; |
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| 61 | btVector3 contact_points[MAX_TRI_CLIPPING]; |
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| 62 | |
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| 63 | |
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| 64 | |
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| 65 | //! if returns false, the faces are paralele |
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| 66 | SIMD_FORCE_INLINE bool compute_intervals( |
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| 67 | const GREAL &D0, |
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| 68 | const GREAL &D1, |
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| 69 | const GREAL &D2, |
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| 70 | const GREAL &D0D1, |
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| 71 | const GREAL &D0D2, |
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| 72 | GREAL & scale_edge0, |
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| 73 | GREAL & scale_edge1, |
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| 74 | GUINT &edge_index0, |
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| 75 | GUINT &edge_index1) |
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| 76 | { |
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| 77 | if(D0D1>0.0f) |
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| 78 | { |
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| 79 | /* here we know that D0D2<=0.0 */ |
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| 80 | /* that is D0, D1 are on the same side, D2 on the other or on the plane */ |
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| 81 | scale_edge0 = -D2/(D0-D2); |
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| 82 | scale_edge1 = -D1/(D2-D1); |
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| 83 | edge_index0 = 2;edge_index1 = 1; |
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| 84 | } |
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| 85 | else if(D0D2>0.0f) |
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| 86 | { |
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| 87 | /* here we know that d0d1<=0.0 */ |
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| 88 | scale_edge0 = -D0/(D1-D0); |
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| 89 | scale_edge1 = -D1/(D2-D1); |
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| 90 | edge_index0 = 0;edge_index1 = 1; |
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| 91 | } |
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| 92 | else if(D1*D2>0.0f || D0!=0.0f) |
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| 93 | { |
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| 94 | /* here we know that d0d1<=0.0 or that D0!=0.0 */ |
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| 95 | scale_edge0 = -D0/(D1-D0); |
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| 96 | scale_edge1 = -D2/(D0-D2); |
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| 97 | edge_index0 = 0 ;edge_index1 = 2; |
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| 98 | } |
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| 99 | else |
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| 100 | { |
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| 101 | return false; |
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| 102 | } |
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| 103 | return true; |
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| 104 | } |
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| 105 | |
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| 106 | |
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| 107 | //! clip triangle |
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| 108 | /*! |
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| 109 | */ |
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| 110 | SIMD_FORCE_INLINE GUINT clip_triangle( |
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| 111 | const btVector4 & tri_plane, |
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| 112 | const btVector3 * tripoints, |
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| 113 | const btVector3 * srcpoints, |
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| 114 | btVector3 * clip_points) |
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| 115 | { |
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| 116 | // edge 0 |
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| 117 | |
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| 118 | btVector4 edgeplane; |
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| 119 | |
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| 120 | EDGE_PLANE(tripoints[0],tripoints[1],tri_plane,edgeplane); |
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| 121 | |
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| 122 | GUINT clipped_count = PLANE_CLIP_TRIANGLE3D( |
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| 123 | edgeplane,srcpoints[0],srcpoints[1],srcpoints[2],temp_points); |
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| 124 | |
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| 125 | if(clipped_count == 0) return 0; |
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| 126 | |
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| 127 | // edge 1 |
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| 128 | |
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| 129 | EDGE_PLANE(tripoints[1],tripoints[2],tri_plane,edgeplane); |
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| 130 | |
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| 131 | clipped_count = PLANE_CLIP_POLYGON3D( |
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| 132 | edgeplane,temp_points,clipped_count,temp_points1); |
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| 133 | |
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| 134 | if(clipped_count == 0) return 0; |
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| 135 | |
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| 136 | // edge 2 |
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| 137 | |
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| 138 | EDGE_PLANE(tripoints[2],tripoints[0],tri_plane,edgeplane); |
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| 139 | |
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| 140 | clipped_count = PLANE_CLIP_POLYGON3D( |
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| 141 | edgeplane,temp_points1,clipped_count,clip_points); |
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| 142 | |
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| 143 | return clipped_count; |
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| 144 | |
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| 145 | |
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| 146 | /*GUINT i0 = (tri_plane.closestAxis()+1)%3; |
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| 147 | GUINT i1 = (i0+1)%3; |
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| 148 | // edge 0 |
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| 149 | btVector3 temp_points[MAX_TRI_CLIPPING]; |
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| 150 | btVector3 temp_points1[MAX_TRI_CLIPPING]; |
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| 151 | |
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| 152 | GUINT clipped_count= PLANE_CLIP_TRIANGLE_GENERIC( |
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| 153 | 0,srcpoints[0],srcpoints[1],srcpoints[2],temp_points, |
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| 154 | DISTANCE_EDGE(tripoints[0],tripoints[1],i0,i1)); |
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| 155 | |
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| 156 | |
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| 157 | if(clipped_count == 0) return 0; |
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| 158 | |
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| 159 | // edge 1 |
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| 160 | clipped_count = PLANE_CLIP_POLYGON_GENERIC( |
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| 161 | 0,temp_points,clipped_count,temp_points1, |
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| 162 | DISTANCE_EDGE(tripoints[1],tripoints[2],i0,i1)); |
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| 163 | |
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| 164 | if(clipped_count == 0) return 0; |
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| 165 | |
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| 166 | // edge 2 |
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| 167 | clipped_count = PLANE_CLIP_POLYGON_GENERIC( |
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| 168 | 0,temp_points1,clipped_count,clipped_points, |
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| 169 | DISTANCE_EDGE(tripoints[2],tripoints[0],i0,i1)); |
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| 170 | |
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| 171 | return clipped_count;*/ |
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| 172 | } |
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| 173 | |
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| 174 | SIMD_FORCE_INLINE void sort_isect( |
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| 175 | GREAL & isect0,GREAL & isect1,GUINT &e0,GUINT &e1,btVector3 & vec0,btVector3 & vec1) |
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| 176 | { |
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| 177 | if(isect1<isect0) |
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| 178 | { |
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| 179 | //swap |
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| 180 | GIM_SWAP_NUMBERS(isect0,isect1); |
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| 181 | GIM_SWAP_NUMBERS(e0,e1); |
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| 182 | btVector3 tmp = vec0; |
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| 183 | vec0 = vec1; |
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| 184 | vec1 = tmp; |
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| 185 | } |
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| 186 | } |
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| 187 | |
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| 188 | //! Test verifying interval intersection with the direction between planes |
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| 189 | /*! |
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| 190 | \pre tv_plane and tu_plane must be set |
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| 191 | \post |
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| 192 | distances[2] is set with the distance |
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| 193 | closest_point_u, closest_point_v, edge_edge_dir are set too |
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| 194 | \return |
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| 195 | - 0: faces are paralele |
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| 196 | - 1: face U casts face V |
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| 197 | - 2: face V casts face U |
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| 198 | - 3: nearest edges |
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| 199 | */ |
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| 200 | SIMD_FORCE_INLINE GUINT cross_line_intersection_test() |
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| 201 | { |
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| 202 | // Compute direction of intersection line |
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| 203 | edge_edge_dir = tu_plane.cross(tv_plane); |
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| 204 | GREAL Dlen; |
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| 205 | VEC_LENGTH(edge_edge_dir,Dlen); |
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| 206 | |
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| 207 | if(Dlen<0.0001) |
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| 208 | { |
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| 209 | return 0; //faces near paralele |
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| 210 | } |
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| 211 | |
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| 212 | edge_edge_dir*= 1/Dlen;//normalize |
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| 213 | |
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| 214 | |
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| 215 | // Compute interval for triangle 1 |
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| 216 | GUINT tu_e0,tu_e1;//edge indices |
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| 217 | GREAL tu_scale_e0,tu_scale_e1;//edge scale |
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| 218 | if(!compute_intervals(du[0],du[1],du[2], |
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| 219 | du0du1,du0du2,tu_scale_e0,tu_scale_e1,tu_e0,tu_e1)) return 0; |
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| 220 | |
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| 221 | // Compute interval for triangle 2 |
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| 222 | GUINT tv_e0,tv_e1;//edge indices |
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| 223 | GREAL tv_scale_e0,tv_scale_e1;//edge scale |
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| 224 | |
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| 225 | if(!compute_intervals(dv[0],dv[1],dv[2], |
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| 226 | dv0dv1,dv0dv2,tv_scale_e0,tv_scale_e1,tv_e0,tv_e1)) return 0; |
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| 227 | |
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| 228 | //proyected vertices |
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| 229 | btVector3 up_e0 = tu_vertices[tu_e0].lerp(tu_vertices[(tu_e0+1)%3],tu_scale_e0); |
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| 230 | btVector3 up_e1 = tu_vertices[tu_e1].lerp(tu_vertices[(tu_e1+1)%3],tu_scale_e1); |
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| 231 | |
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| 232 | btVector3 vp_e0 = tv_vertices[tv_e0].lerp(tv_vertices[(tv_e0+1)%3],tv_scale_e0); |
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| 233 | btVector3 vp_e1 = tv_vertices[tv_e1].lerp(tv_vertices[(tv_e1+1)%3],tv_scale_e1); |
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| 234 | |
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| 235 | //proyected intervals |
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| 236 | GREAL isect_u[] = {up_e0.dot(edge_edge_dir),up_e1.dot(edge_edge_dir)}; |
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| 237 | GREAL isect_v[] = {vp_e0.dot(edge_edge_dir),vp_e1.dot(edge_edge_dir)}; |
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| 238 | |
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| 239 | sort_isect(isect_u[0],isect_u[1],tu_e0,tu_e1,up_e0,up_e1); |
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| 240 | sort_isect(isect_v[0],isect_v[1],tv_e0,tv_e1,vp_e0,vp_e1); |
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| 241 | |
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| 242 | const GREAL midpoint_u = 0.5f*(isect_u[0]+isect_u[1]); // midpoint |
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| 243 | const GREAL midpoint_v = 0.5f*(isect_v[0]+isect_v[1]); // midpoint |
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| 244 | |
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| 245 | if(midpoint_u<midpoint_v) |
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| 246 | { |
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| 247 | if(isect_u[1]>=isect_v[1]) // face U casts face V |
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| 248 | { |
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| 249 | return 1; |
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| 250 | } |
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| 251 | else if(isect_v[0]<=isect_u[0]) // face V casts face U |
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| 252 | { |
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| 253 | return 2; |
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| 254 | } |
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| 255 | // closest points |
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| 256 | closest_point_u = up_e1; |
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| 257 | closest_point_v = vp_e0; |
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| 258 | // calc edges and separation |
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| 259 | |
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| 260 | if(isect_u[1]+ MIN_EDGE_EDGE_DIS<isect_v[0]) //calc distance between two lines instead |
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| 261 | { |
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| 262 | SEGMENT_COLLISION( |
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| 263 | tu_vertices[tu_e1],tu_vertices[(tu_e1+1)%3], |
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| 264 | tv_vertices[tv_e0],tv_vertices[(tv_e0+1)%3], |
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| 265 | closest_point_u, |
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| 266 | closest_point_v); |
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| 267 | |
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| 268 | edge_edge_dir = closest_point_u-closest_point_v; |
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| 269 | VEC_LENGTH(edge_edge_dir,distances[2]); |
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| 270 | edge_edge_dir *= 1.0f/distances[2];// normalize |
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| 271 | } |
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| 272 | else |
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| 273 | { |
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| 274 | distances[2] = isect_v[0]-isect_u[1];//distance negative |
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| 275 | //edge_edge_dir *= -1.0f; //normal pointing from V to U |
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| 276 | } |
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| 277 | |
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| 278 | } |
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| 279 | else |
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| 280 | { |
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| 281 | if(isect_v[1]>=isect_u[1]) // face V casts face U |
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| 282 | { |
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| 283 | return 2; |
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| 284 | } |
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| 285 | else if(isect_u[0]<=isect_v[0]) // face U casts face V |
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| 286 | { |
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| 287 | return 1; |
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| 288 | } |
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| 289 | // closest points |
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| 290 | closest_point_u = up_e0; |
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| 291 | closest_point_v = vp_e1; |
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| 292 | // calc edges and separation |
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| 293 | |
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| 294 | if(isect_v[1]+MIN_EDGE_EDGE_DIS<isect_u[0]) //calc distance between two lines instead |
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| 295 | { |
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| 296 | SEGMENT_COLLISION( |
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| 297 | tu_vertices[tu_e0],tu_vertices[(tu_e0+1)%3], |
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| 298 | tv_vertices[tv_e1],tv_vertices[(tv_e1+1)%3], |
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| 299 | closest_point_u, |
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| 300 | closest_point_v); |
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| 301 | |
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| 302 | edge_edge_dir = closest_point_u-closest_point_v; |
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| 303 | VEC_LENGTH(edge_edge_dir,distances[2]); |
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| 304 | edge_edge_dir *= 1.0f/distances[2];// normalize |
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| 305 | } |
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| 306 | else |
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| 307 | { |
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| 308 | distances[2] = isect_u[0]-isect_v[1];//distance negative |
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| 309 | //edge_edge_dir *= -1.0f; //normal pointing from V to U |
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| 310 | } |
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| 311 | } |
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| 312 | return 3; |
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| 313 | } |
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| 314 | |
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| 315 | |
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| 316 | //! collides by two sides |
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| 317 | SIMD_FORCE_INLINE bool triangle_collision( |
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| 318 | const btVector3 & u0, |
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| 319 | const btVector3 & u1, |
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| 320 | const btVector3 & u2, |
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| 321 | GREAL margin_u, |
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| 322 | const btVector3 & v0, |
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| 323 | const btVector3 & v1, |
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| 324 | const btVector3 & v2, |
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| 325 | GREAL margin_v, |
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| 326 | GIM_TRIANGLE_CONTACT_DATA & contacts) |
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| 327 | { |
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| 328 | |
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| 329 | margin = margin_u + margin_v; |
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| 330 | |
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| 331 | tu_vertices[0] = u0; |
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| 332 | tu_vertices[1] = u1; |
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| 333 | tu_vertices[2] = u2; |
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| 334 | |
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| 335 | tv_vertices[0] = v0; |
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| 336 | tv_vertices[1] = v1; |
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| 337 | tv_vertices[2] = v2; |
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| 338 | |
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| 339 | //create planes |
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| 340 | // plane v vs U points |
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| 341 | |
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| 342 | TRIANGLE_PLANE(tv_vertices[0],tv_vertices[1],tv_vertices[2],tv_plane); |
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| 343 | |
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| 344 | du[0] = DISTANCE_PLANE_POINT(tv_plane,tu_vertices[0]); |
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| 345 | du[1] = DISTANCE_PLANE_POINT(tv_plane,tu_vertices[1]); |
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| 346 | du[2] = DISTANCE_PLANE_POINT(tv_plane,tu_vertices[2]); |
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| 347 | |
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| 348 | |
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| 349 | du0du1 = du[0] * du[1]; |
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| 350 | du0du2 = du[0] * du[2]; |
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| 351 | |
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| 352 | |
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| 353 | if(du0du1>0.0f && du0du2>0.0f) // same sign on all of them + not equal 0 ? |
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| 354 | { |
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| 355 | if(du[0]<0) //we need test behind the triangle plane |
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| 356 | { |
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| 357 | distances[0] = GIM_MAX3(du[0],du[1],du[2]); |
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| 358 | distances[0] = -distances[0]; |
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| 359 | if(distances[0]>margin) return false; //never intersect |
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| 360 | |
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| 361 | //reorder triangle v |
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| 362 | VEC_SWAP(tv_vertices[0],tv_vertices[1]); |
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| 363 | VEC_SCALE_4(tv_plane,-1.0f,tv_plane); |
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| 364 | } |
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| 365 | else |
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| 366 | { |
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| 367 | distances[0] = GIM_MIN3(du[0],du[1],du[2]); |
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| 368 | if(distances[0]>margin) return false; //never intersect |
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| 369 | } |
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| 370 | } |
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| 371 | else |
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| 372 | { |
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| 373 | //Look if we need to invert the triangle |
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| 374 | distances[0] = (du[0]+du[1]+du[2])/3.0f; //centroid |
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| 375 | |
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| 376 | if(distances[0]<0.0f) |
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| 377 | { |
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| 378 | //reorder triangle v |
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| 379 | VEC_SWAP(tv_vertices[0],tv_vertices[1]); |
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| 380 | VEC_SCALE_4(tv_plane,-1.0f,tv_plane); |
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| 381 | |
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| 382 | distances[0] = GIM_MAX3(du[0],du[1],du[2]); |
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| 383 | distances[0] = -distances[0]; |
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| 384 | } |
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| 385 | else |
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| 386 | { |
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| 387 | distances[0] = GIM_MIN3(du[0],du[1],du[2]); |
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| 388 | } |
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| 389 | } |
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| 390 | |
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| 391 | |
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| 392 | // plane U vs V points |
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| 393 | |
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| 394 | TRIANGLE_PLANE(tu_vertices[0],tu_vertices[1],tu_vertices[2],tu_plane); |
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| 395 | |
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| 396 | dv[0] = DISTANCE_PLANE_POINT(tu_plane,tv_vertices[0]); |
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| 397 | dv[1] = DISTANCE_PLANE_POINT(tu_plane,tv_vertices[1]); |
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| 398 | dv[2] = DISTANCE_PLANE_POINT(tu_plane,tv_vertices[2]); |
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| 399 | |
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| 400 | dv0dv1 = dv[0] * dv[1]; |
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| 401 | dv0dv2 = dv[0] * dv[2]; |
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| 402 | |
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| 403 | |
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| 404 | if(dv0dv1>0.0f && dv0dv2>0.0f) // same sign on all of them + not equal 0 ? |
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| 405 | { |
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| 406 | if(dv[0]<0) //we need test behind the triangle plane |
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| 407 | { |
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| 408 | distances[1] = GIM_MAX3(dv[0],dv[1],dv[2]); |
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| 409 | distances[1] = -distances[1]; |
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| 410 | if(distances[1]>margin) return false; //never intersect |
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| 411 | |
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| 412 | //reorder triangle u |
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| 413 | VEC_SWAP(tu_vertices[0],tu_vertices[1]); |
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| 414 | VEC_SCALE_4(tu_plane,-1.0f,tu_plane); |
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| 415 | } |
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| 416 | else |
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| 417 | { |
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| 418 | distances[1] = GIM_MIN3(dv[0],dv[1],dv[2]); |
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| 419 | if(distances[1]>margin) return false; //never intersect |
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| 420 | } |
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| 421 | } |
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| 422 | else |
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| 423 | { |
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| 424 | //Look if we need to invert the triangle |
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| 425 | distances[1] = (dv[0]+dv[1]+dv[2])/3.0f; //centroid |
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| 426 | |
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| 427 | if(distances[1]<0.0f) |
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| 428 | { |
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| 429 | //reorder triangle v |
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| 430 | VEC_SWAP(tu_vertices[0],tu_vertices[1]); |
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| 431 | VEC_SCALE_4(tu_plane,-1.0f,tu_plane); |
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| 432 | |
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| 433 | distances[1] = GIM_MAX3(dv[0],dv[1],dv[2]); |
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| 434 | distances[1] = -distances[1]; |
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| 435 | } |
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| 436 | else |
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| 437 | { |
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| 438 | distances[1] = GIM_MIN3(dv[0],dv[1],dv[2]); |
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| 439 | } |
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| 440 | } |
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| 441 | |
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| 442 | GUINT bl; |
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| 443 | /* bl = cross_line_intersection_test(); |
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| 444 | if(bl==3) |
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| 445 | { |
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| 446 | //take edge direction too |
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| 447 | bl = distances.maxAxis(); |
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| 448 | } |
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| 449 | else |
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| 450 | {*/ |
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| 451 | bl = 0; |
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| 452 | if(distances[0]<distances[1]) bl = 1; |
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| 453 | //} |
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| 454 | |
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| 455 | if(bl==2) //edge edge separation |
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| 456 | { |
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| 457 | if(distances[2]>margin) return false; |
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| 458 | |
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| 459 | contacts.m_penetration_depth = -distances[2] + margin; |
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| 460 | contacts.m_points[0] = closest_point_v; |
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| 461 | contacts.m_point_count = 1; |
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| 462 | VEC_COPY(contacts.m_separating_normal,edge_edge_dir); |
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| 463 | |
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| 464 | return true; |
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| 465 | } |
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| 466 | |
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| 467 | //clip face against other |
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| 468 | |
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| 469 | |
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| 470 | GUINT point_count; |
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| 471 | //TODO |
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| 472 | if(bl == 0) //clip U points against V |
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| 473 | { |
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| 474 | point_count = clip_triangle(tv_plane,tv_vertices,tu_vertices,contact_points); |
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| 475 | if(point_count == 0) return false; |
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| 476 | contacts.merge_points(tv_plane,margin,contact_points,point_count); |
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| 477 | } |
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| 478 | else //clip V points against U |
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| 479 | { |
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| 480 | point_count = clip_triangle(tu_plane,tu_vertices,tv_vertices,contact_points); |
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| 481 | if(point_count == 0) return false; |
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| 482 | contacts.merge_points(tu_plane,margin,contact_points,point_count); |
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| 483 | contacts.m_separating_normal *= -1.f; |
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| 484 | } |
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| 485 | if(contacts.m_point_count == 0) return false; |
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| 486 | return true; |
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| 487 | } |
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| 488 | |
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| 489 | }; |
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| 490 | |
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| 491 | |
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| 492 | /*class GIM_TRIANGLE_CALCULATION_CACHE |
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| 493 | { |
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| 494 | public: |
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| 495 | GREAL margin; |
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| 496 | GUINT clipped_count; |
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| 497 | btVector3 tu_vertices[3]; |
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| 498 | btVector3 tv_vertices[3]; |
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| 499 | btVector3 temp_points[MAX_TRI_CLIPPING]; |
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| 500 | btVector3 temp_points1[MAX_TRI_CLIPPING]; |
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| 501 | btVector3 clipped_points[MAX_TRI_CLIPPING]; |
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| 502 | GIM_TRIANGLE_CONTACT_DATA contacts1; |
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| 503 | GIM_TRIANGLE_CONTACT_DATA contacts2; |
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| 504 | |
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| 505 | |
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| 506 | //! clip triangle |
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| 507 | GUINT clip_triangle( |
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| 508 | const btVector4 & tri_plane, |
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| 509 | const btVector3 * tripoints, |
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| 510 | const btVector3 * srcpoints, |
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| 511 | btVector3 * clipped_points) |
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| 512 | { |
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| 513 | // edge 0 |
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| 514 | |
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| 515 | btVector4 edgeplane; |
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| 516 | |
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| 517 | EDGE_PLANE(tripoints[0],tripoints[1],tri_plane,edgeplane); |
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| 518 | |
---|
| 519 | GUINT clipped_count = PLANE_CLIP_TRIANGLE3D( |
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| 520 | edgeplane,srcpoints[0],srcpoints[1],srcpoints[2],temp_points); |
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| 521 | |
---|
| 522 | if(clipped_count == 0) return 0; |
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| 523 | |
---|
| 524 | // edge 1 |
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| 525 | |
---|
| 526 | EDGE_PLANE(tripoints[1],tripoints[2],tri_plane,edgeplane); |
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| 527 | |
---|
| 528 | clipped_count = PLANE_CLIP_POLYGON3D( |
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| 529 | edgeplane,temp_points,clipped_count,temp_points1); |
---|
| 530 | |
---|
| 531 | if(clipped_count == 0) return 0; |
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| 532 | |
---|
| 533 | // edge 2 |
---|
| 534 | |
---|
| 535 | EDGE_PLANE(tripoints[2],tripoints[0],tri_plane,edgeplane); |
---|
| 536 | |
---|
| 537 | clipped_count = PLANE_CLIP_POLYGON3D( |
---|
| 538 | edgeplane,temp_points1,clipped_count,clipped_points); |
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| 539 | |
---|
| 540 | return clipped_count; |
---|
| 541 | } |
---|
| 542 | |
---|
| 543 | |
---|
| 544 | |
---|
| 545 | |
---|
| 546 | //! collides only on one side |
---|
| 547 | bool triangle_collision( |
---|
| 548 | const btVector3 & u0, |
---|
| 549 | const btVector3 & u1, |
---|
| 550 | const btVector3 & u2, |
---|
| 551 | GREAL margin_u, |
---|
| 552 | const btVector3 & v0, |
---|
| 553 | const btVector3 & v1, |
---|
| 554 | const btVector3 & v2, |
---|
| 555 | GREAL margin_v, |
---|
| 556 | GIM_TRIANGLE_CONTACT_DATA & contacts) |
---|
| 557 | { |
---|
| 558 | |
---|
| 559 | margin = margin_u + margin_v; |
---|
| 560 | |
---|
| 561 | |
---|
| 562 | tu_vertices[0] = u0; |
---|
| 563 | tu_vertices[1] = u1; |
---|
| 564 | tu_vertices[2] = u2; |
---|
| 565 | |
---|
| 566 | tv_vertices[0] = v0; |
---|
| 567 | tv_vertices[1] = v1; |
---|
| 568 | tv_vertices[2] = v2; |
---|
| 569 | |
---|
| 570 | //create planes |
---|
| 571 | // plane v vs U points |
---|
| 572 | |
---|
| 573 | |
---|
| 574 | TRIANGLE_PLANE(tv_vertices[0],tv_vertices[1],tv_vertices[2],contacts1.m_separating_normal); |
---|
| 575 | |
---|
| 576 | clipped_count = clip_triangle( |
---|
| 577 | contacts1.m_separating_normal,tv_vertices,tu_vertices,clipped_points); |
---|
| 578 | |
---|
| 579 | if(clipped_count == 0 ) |
---|
| 580 | { |
---|
| 581 | return false;//Reject |
---|
| 582 | } |
---|
| 583 | |
---|
| 584 | //find most deep interval face1 |
---|
| 585 | contacts1.merge_points(contacts1.m_separating_normal,margin,clipped_points,clipped_count); |
---|
| 586 | if(contacts1.m_point_count == 0) return false; // too far |
---|
| 587 | |
---|
| 588 | //Normal pointing to triangle1 |
---|
| 589 | //contacts1.m_separating_normal *= -1.f; |
---|
| 590 | |
---|
| 591 | //Clip tri1 by tri2 edges |
---|
| 592 | |
---|
| 593 | TRIANGLE_PLANE(tu_vertices[0],tu_vertices[1],tu_vertices[2],contacts2.m_separating_normal); |
---|
| 594 | |
---|
| 595 | clipped_count = clip_triangle( |
---|
| 596 | contacts2.m_separating_normal,tu_vertices,tv_vertices,clipped_points); |
---|
| 597 | |
---|
| 598 | if(clipped_count == 0 ) |
---|
| 599 | { |
---|
| 600 | return false;//Reject |
---|
| 601 | } |
---|
| 602 | |
---|
| 603 | //find most deep interval face1 |
---|
| 604 | contacts2.merge_points(contacts2.m_separating_normal,margin,clipped_points,clipped_count); |
---|
| 605 | if(contacts2.m_point_count == 0) return false; // too far |
---|
| 606 | |
---|
| 607 | contacts2.m_separating_normal *= -1.f; |
---|
| 608 | |
---|
| 609 | ////check most dir for contacts |
---|
| 610 | if(contacts2.m_penetration_depth<contacts1.m_penetration_depth) |
---|
| 611 | { |
---|
| 612 | contacts.copy_from(contacts2); |
---|
| 613 | } |
---|
| 614 | else |
---|
| 615 | { |
---|
| 616 | contacts.copy_from(contacts1); |
---|
| 617 | } |
---|
| 618 | return true; |
---|
| 619 | } |
---|
| 620 | |
---|
| 621 | |
---|
| 622 | };*/ |
---|
| 623 | |
---|
| 624 | |
---|
| 625 | |
---|
| 626 | bool GIM_TRIANGLE::collide_triangle_hard_test( |
---|
| 627 | const GIM_TRIANGLE & other, |
---|
| 628 | GIM_TRIANGLE_CONTACT_DATA & contact_data) const |
---|
| 629 | { |
---|
| 630 | GIM_TRIANGLE_CALCULATION_CACHE calc_cache; |
---|
| 631 | return calc_cache.triangle_collision( |
---|
| 632 | m_vertices[0],m_vertices[1],m_vertices[2],m_margin, |
---|
| 633 | other.m_vertices[0],other.m_vertices[1],other.m_vertices[2],other.m_margin, |
---|
| 634 | contact_data); |
---|
| 635 | |
---|
| 636 | } |
---|
| 637 | |
---|
| 638 | |
---|
| 639 | |
---|
| 640 | |
---|