[1963] | 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | |
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| 17 | #include "btContinuousConvexCollision.h" |
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| 18 | #include "BulletCollision/CollisionShapes/btConvexShape.h" |
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| 19 | #include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h" |
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| 20 | #include "LinearMath/btTransformUtil.h" |
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| 21 | #include "BulletCollision/CollisionShapes/btSphereShape.h" |
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| 22 | |
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| 23 | #include "btGjkPairDetector.h" |
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| 24 | #include "btPointCollector.h" |
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| 25 | |
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| 26 | |
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| 27 | |
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| 28 | btContinuousConvexCollision::btContinuousConvexCollision ( const btConvexShape* convexA,const btConvexShape* convexB,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* penetrationDepthSolver) |
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| 29 | :m_simplexSolver(simplexSolver), |
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| 30 | m_penetrationDepthSolver(penetrationDepthSolver), |
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| 31 | m_convexA(convexA),m_convexB(convexB) |
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| 32 | { |
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| 33 | } |
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| 34 | |
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| 35 | /// This maximum should not be necessary. It allows for untested/degenerate cases in production code. |
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| 36 | /// You don't want your game ever to lock-up. |
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| 37 | #define MAX_ITERATIONS 64 |
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| 38 | |
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| 39 | bool btContinuousConvexCollision::calcTimeOfImpact( |
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| 40 | const btTransform& fromA, |
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| 41 | const btTransform& toA, |
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| 42 | const btTransform& fromB, |
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| 43 | const btTransform& toB, |
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| 44 | CastResult& result) |
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| 45 | { |
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| 46 | |
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| 47 | m_simplexSolver->reset(); |
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| 48 | |
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| 49 | /// compute linear and angular velocity for this interval, to interpolate |
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| 50 | btVector3 linVelA,angVelA,linVelB,angVelB; |
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| 51 | btTransformUtil::calculateVelocity(fromA,toA,btScalar(1.),linVelA,angVelA); |
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| 52 | btTransformUtil::calculateVelocity(fromB,toB,btScalar(1.),linVelB,angVelB); |
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| 53 | |
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| 54 | |
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| 55 | btScalar boundingRadiusA = m_convexA->getAngularMotionDisc(); |
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| 56 | btScalar boundingRadiusB = m_convexB->getAngularMotionDisc(); |
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| 57 | |
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| 58 | btScalar maxAngularProjectedVelocity = angVelA.length() * boundingRadiusA + angVelB.length() * boundingRadiusB; |
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| 59 | btVector3 relLinVel = (linVelB-linVelA); |
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| 60 | |
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| 61 | btScalar relLinVelocLength = (linVelB-linVelA).length(); |
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| 62 | |
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| 63 | if ((relLinVelocLength+maxAngularProjectedVelocity) == 0.f) |
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| 64 | return false; |
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| 65 | |
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| 66 | |
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| 67 | btScalar radius = btScalar(0.001); |
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| 68 | |
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| 69 | btScalar lambda = btScalar(0.); |
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| 70 | btVector3 v(1,0,0); |
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| 71 | |
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| 72 | int maxIter = MAX_ITERATIONS; |
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| 73 | |
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| 74 | btVector3 n; |
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| 75 | n.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); |
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| 76 | bool hasResult = false; |
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| 77 | btVector3 c; |
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| 78 | |
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| 79 | btScalar lastLambda = lambda; |
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| 80 | //btScalar epsilon = btScalar(0.001); |
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| 81 | |
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| 82 | int numIter = 0; |
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| 83 | //first solution, using GJK |
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| 84 | |
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| 85 | |
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| 86 | btTransform identityTrans; |
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| 87 | identityTrans.setIdentity(); |
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| 88 | |
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| 89 | btSphereShape raySphere(btScalar(0.0)); |
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| 90 | raySphere.setMargin(btScalar(0.)); |
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| 91 | |
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| 92 | |
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| 93 | // result.drawCoordSystem(sphereTr); |
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| 94 | |
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| 95 | btPointCollector pointCollector1; |
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| 96 | |
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| 97 | { |
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| 98 | |
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| 99 | btGjkPairDetector gjk(m_convexA,m_convexB,m_simplexSolver,m_penetrationDepthSolver); |
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| 100 | btGjkPairDetector::ClosestPointInput input; |
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| 101 | |
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| 102 | //we don't use margins during CCD |
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| 103 | // gjk.setIgnoreMargin(true); |
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| 104 | |
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| 105 | input.m_transformA = fromA; |
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| 106 | input.m_transformB = fromB; |
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| 107 | gjk.getClosestPoints(input,pointCollector1,0); |
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| 108 | |
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| 109 | hasResult = pointCollector1.m_hasResult; |
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| 110 | c = pointCollector1.m_pointInWorld; |
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| 111 | } |
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| 112 | |
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| 113 | if (hasResult) |
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| 114 | { |
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| 115 | btScalar dist; |
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| 116 | dist = pointCollector1.m_distance; |
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| 117 | n = pointCollector1.m_normalOnBInWorld; |
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| 118 | |
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| 119 | btScalar projectedLinearVelocity = relLinVel.dot(n); |
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| 120 | |
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| 121 | //not close enough |
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| 122 | while (dist > radius) |
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| 123 | { |
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| 124 | numIter++; |
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| 125 | if (numIter > maxIter) |
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| 126 | { |
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| 127 | return false; //todo: report a failure |
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| 128 | } |
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| 129 | btScalar dLambda = btScalar(0.); |
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| 130 | |
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| 131 | projectedLinearVelocity = relLinVel.dot(n); |
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| 132 | |
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| 133 | //calculate safe moving fraction from distance / (linear+rotational velocity) |
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| 134 | |
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| 135 | //btScalar clippedDist = GEN_min(angularConservativeRadius,dist); |
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| 136 | //btScalar clippedDist = dist; |
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| 137 | |
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| 138 | |
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| 139 | dLambda = dist / (projectedLinearVelocity+ maxAngularProjectedVelocity); |
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| 140 | |
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| 141 | |
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| 142 | |
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| 143 | lambda = lambda + dLambda; |
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| 144 | |
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| 145 | if (lambda > btScalar(1.)) |
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| 146 | return false; |
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| 147 | |
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| 148 | if (lambda < btScalar(0.)) |
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| 149 | return false; |
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| 150 | |
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| 151 | |
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| 152 | //todo: next check with relative epsilon |
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| 153 | if (lambda <= lastLambda) |
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| 154 | { |
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| 155 | return false; |
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| 156 | //n.setValue(0,0,0); |
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| 157 | break; |
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| 158 | } |
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| 159 | lastLambda = lambda; |
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| 160 | |
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| 161 | |
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| 162 | |
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| 163 | //interpolate to next lambda |
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| 164 | btTransform interpolatedTransA,interpolatedTransB,relativeTrans; |
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| 165 | |
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| 166 | btTransformUtil::integrateTransform(fromA,linVelA,angVelA,lambda,interpolatedTransA); |
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| 167 | btTransformUtil::integrateTransform(fromB,linVelB,angVelB,lambda,interpolatedTransB); |
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| 168 | relativeTrans = interpolatedTransB.inverseTimes(interpolatedTransA); |
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| 169 | |
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| 170 | result.DebugDraw( lambda ); |
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| 171 | |
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| 172 | btPointCollector pointCollector; |
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| 173 | btGjkPairDetector gjk(m_convexA,m_convexB,m_simplexSolver,m_penetrationDepthSolver); |
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| 174 | btGjkPairDetector::ClosestPointInput input; |
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| 175 | input.m_transformA = interpolatedTransA; |
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| 176 | input.m_transformB = interpolatedTransB; |
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| 177 | gjk.getClosestPoints(input,pointCollector,0); |
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| 178 | if (pointCollector.m_hasResult) |
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| 179 | { |
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| 180 | if (pointCollector.m_distance < btScalar(0.)) |
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| 181 | { |
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| 182 | //degenerate ?! |
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| 183 | result.m_fraction = lastLambda; |
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| 184 | n = pointCollector.m_normalOnBInWorld; |
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| 185 | result.m_normal=n;//.setValue(1,1,1);// = n; |
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| 186 | result.m_hitPoint = pointCollector.m_pointInWorld; |
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| 187 | return true; |
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| 188 | } |
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| 189 | c = pointCollector.m_pointInWorld; |
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| 190 | n = pointCollector.m_normalOnBInWorld; |
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| 191 | dist = pointCollector.m_distance; |
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| 192 | } else |
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| 193 | { |
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| 194 | //?? |
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| 195 | return false; |
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| 196 | } |
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| 197 | |
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| 198 | } |
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| 199 | |
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| 200 | //don't report time of impact for motion away from the contact normal (or causes minor penetration) |
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| 201 | if ((projectedLinearVelocity+ maxAngularProjectedVelocity)<=result.m_allowedPenetration)//SIMD_EPSILON) |
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| 202 | return false; |
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| 203 | |
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| 204 | result.m_fraction = lambda; |
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| 205 | result.m_normal = n; |
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| 206 | result.m_hitPoint = c; |
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| 207 | return true; |
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| 208 | } |
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| 209 | |
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| 210 | return false; |
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| 211 | |
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| 212 | /* |
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| 213 | //todo: |
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| 214 | //if movement away from normal, discard result |
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| 215 | btVector3 move = transBLocalTo.getOrigin() - transBLocalFrom.getOrigin(); |
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| 216 | if (result.m_fraction < btScalar(1.)) |
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| 217 | { |
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| 218 | if (move.dot(result.m_normal) <= btScalar(0.)) |
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| 219 | { |
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| 220 | } |
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| 221 | } |
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| 222 | */ |
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| 223 | |
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| 224 | } |
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| 225 | |
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